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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210987 times)

Harmful Mechanic

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7140 on: February 28, 2018, 11:11:38 PM »

Photoshop is my tool of choice (at least for raster spiriting and cleanup work), and has a lot of advantages; that said, go with what you're personally comfortable using.

Also, if you're on a Mac, you're going to need WINEBottler and Keka at some point, to use the Ship Editor and to open 7z files, respectively. I can't give too much advice on setting up NetBeans yet, but that's something to worry about once you have enough of a mod to want to compile scripts.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7141 on: March 11, 2018, 10:40:46 PM »

The Hound, after a military conversion.  Internal storage has been sacrificed for a pair of missile hardpoints and a frontal shield.  The vessel remains skeletal, fragile and under-armed, but has a role as a pursuit vehicle and sniper.

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Inventor Raccoon

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7142 on: March 12, 2018, 09:41:44 AM »

Just thought I'd maybe look for some thoughts on this high-tech update of the Lasher.

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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7143 on: March 12, 2018, 02:44:24 PM »

I like that!  One idea, albeit a little unconventional; perhaps differentiate the designs a little by putting the outside (missile) hardpoints facing out at 90 degrees?  Just to add a little Macross-style feel when it's spamming Swarmers?  Just a thought on how to get it to still feel similar, yet different.  I really like that sprite, though :)
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7144 on: May 19, 2018, 06:32:18 PM »

Well, time to try and get a station in order I guess:


Still to do on the lower layers is cleaning up the incomplete side sections which only got rotated and haven't been fixed up yet, and of course the glacis plate and weapons modules
« Last Edit: May 19, 2018, 06:35:11 PM by MShadowy »
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7145 on: May 19, 2018, 09:41:06 PM »

Looks amazing Shadow. Very organic and yet mechanical, I imagine it's going to be a very good base to attach things to. A quick question, are those mounts on the lower, brown region for weapons or are they attachment points for modules?

Snrasha

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7146 on: June 01, 2018, 01:24:06 AM »

Hello, this is for know what do you think about these SAD ships tiny animation. They have made with duct tape, this is not real animation and cannot be compared to Tartiflette work(But you can compare with these). But well, what do you think?


EDIT2:
Like i have remade weapons:
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After, for theses sprites, well, they are just kitbash from Shadowyard and i am not very good, but meh, i take always critic on these three :D
« Last Edit: June 01, 2018, 06:12:29 AM by Snrasha »
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Drokkath

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7147 on: June 01, 2018, 02:10:04 PM »

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The first thing that came to my mind when I saw those made me think of the ships from FTL. Yours have similar kind of asymmetric hull paint on them and strangely enough I like them, I don't usually like mullti-color ships but if it is done like it is done in FTL then I don't seem to mind it. I like the cruiser and the destroyer the most.
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7148 on: June 02, 2018, 08:08:31 PM »

Okay, some more development work on this bad boy; scaled the sprite up to match the vanilla stations more accurately, got the center section started, and a bunch of work done cleaning up the rescaled size on the horizontally mirrorable portion.

Spoiler
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Still to do is a bunch of detail work, breaking up symmetry where needed and getting the color correction set up completely, as well as the gun/hangar platforms.
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7149 on: June 02, 2018, 09:56:31 PM »

Okay, some more development work on this bad boy; scaled the sprite up to match the vanilla stations more accurately, got the center section started, and a bunch of work done cleaning up the rescaled size on the horizontally mirrorable portion.

Spoiler
[close]

Still to do is a bunch of detail work, breaking up symmetry where needed and getting the color correction set up completely, as well as the gun/hangar platforms.

Don't think I'm not onto you, MShadowy.
Spoiler

[close]

Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7150 on: June 03, 2018, 05:45:16 AM »

Seeing that three eyed head looking down at your approaching fleet would be pretty terrifying.
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c0nr4d1c4l

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7151 on: June 03, 2018, 08:48:26 AM »

Kinda reminds me of a Grunt head from Halo for some reason
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cjuicy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7152 on: June 03, 2018, 08:10:00 PM »

Kinda reminds me of a Grunt head from Halo for some reason
I can see that now... Before I thought of the Sheikah symbols from The Legend of Zelda
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7153 on: June 03, 2018, 08:46:22 PM »

Man, it's like you guys have never seen a Mudokon before

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c0nr4d1c4l

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7154 on: June 03, 2018, 09:17:57 PM »

Man, it's like you guys have never seen a Mudokon before

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Well played
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