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Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2178927 times)

Clockwork Owl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5160 on: April 01, 2015, 06:51:40 AM »

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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5161 on: April 01, 2015, 10:55:33 AM »

@CrazyDave:  Photoshop term.  It's one of those things that's very easy to do in PS or GIMP, but very few other suites have that tool. 

Basically, it's a fancy way to manipulate contrast in a specific range of grays, whilst leaving the rest of the values where they were.  It's a very handy tool for quickly and efficiently re-leveling a piece.  It took longer to write this than to do it.

If you don't have Photoshop, download CS2- you can get a valid serial for free.

@Tartiflette:  Yeah, I agree; I boosted saturation when I hit it with Levels and didn't bother paying attention to the reference hues, lol.  Easily fixed, though :)

OLDER >> OLD >> NEW >> EDIT >> EDIT SATURATION

> >>>

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Xanderzoo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5162 on: April 01, 2015, 11:04:08 AM »

Wow, decreasing the saturation really improved the sprite.
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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5163 on: April 01, 2015, 03:53:53 PM »

That is a nice upgrade to Dave's sprite Xeno, but it had very messy edges where the entire perimeter of the ship was transparent and I just cleaned that up real fast.



Anyways, if I was to nitpick in an effort to help you out more CrazyDave I would recommend trying to reduce the amount of true gray colors on it and try to define the height changes of some parts of the ship a bit more like the sponsons as one example as an area that could use help. Also reduce the harshness of the hard pixels that you tend to have defining different parts of the ship and try to go for a more subtle look in general.

xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5164 on: April 02, 2015, 02:45:58 PM »

The Fenrir: a pirate ship.  Basically, it's a pirate Brawler- two built-in Medium Energy weapons and two Ballistic mounts.  Speed and maneuverability and a hefty punch.


I really like this 3D workflow; it makes things a lot simpler and it's getting to be routine to do something like this from start already.
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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5165 on: April 02, 2015, 02:58:13 PM »

The Fenrir: a pirate ship.  Basically, it's a pirate Brawler- two built-in Medium Energy weapons and two Ballistic mounts.  Speed and maneuverability and a hefty punch.


I really like this 3D workflow; it makes things a lot simpler and it's getting to be routine to do something like this from start already.
Huh, that's a pretty unusual design.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5166 on: April 02, 2015, 03:13:09 PM »

The design idea is that the engines, including the ones mounted on the guns, can turn rapidly to re-orient the ship to wherever it wants to go; if it was a real thing, it'd constantly be turning the guns while it turns to rapidly change direction, hence why everything is gimbaled :)
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kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5167 on: April 03, 2015, 09:29:11 PM »

Spoiler
[close]

Scribbled this one out in about 3 hrs today... really needs some cleanup, but whatever.
« Last Edit: April 03, 2015, 09:41:20 PM by kazi »
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Xanderzoo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5168 on: April 03, 2015, 09:50:49 PM »

Hey, that looks cool. What's that he's holding?
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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5169 on: April 03, 2015, 10:07:34 PM »

Looks like a giant space gun with a bipod attached.

kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5170 on: April 03, 2015, 11:28:12 PM »

Yep.

Mostly just trying speed painting in order to improve my skills. Originally started out as a concept for a smaller sprite, then I was like wth, lets just add a background. Didn't spend too much time on the giant space gun  ;)
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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5171 on: April 03, 2015, 11:36:27 PM »

Heh, so what does the giant space gun shoot?

Also, any news on that Mayorate update Kazi?

kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5172 on: April 04, 2015, 12:11:43 AM »

Hah, honestly I don't really know what it would shoot...

But yeah, update hmmmmm.... I should get working on that  :P
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5173 on: April 04, 2015, 03:21:13 AM »

Spoiler
[close]

Scribbled this one out in about 3 hrs today... really needs some cleanup, but whatever.

Looks fantastic!
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Clockwork Owl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5174 on: April 04, 2015, 06:38:18 AM »

Heh, so what does the giant space gun shoot?
Giant space bullet. :P

Looks more like a sniper beam rifle tho. Nice job kazi.
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