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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210705 times)

Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4875 on: November 26, 2014, 06:06:15 AM »

A bit yes, but since it's closer to the olds badass Protoss rather than the new fancy elves-without-the-name ones, I don't mind. There is also some bits of Shadowyards, and Loroi starships
I tried several color sheme, but blue and gold was way too close to Exigency.
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One word. MAJESTIC!

Anyway, another portrait from me.

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Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4876 on: November 26, 2014, 06:12:19 AM »

Thanks  ;D
I very much prefer that new portrait to all your previous ones, more grounded and less manga... Except for one tiny little thing: The hat's perspective feel off. Or the volume maybe? Not sure but something bother me.
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4877 on: November 26, 2014, 06:22:30 AM »

Thanks, I knew it would be one step closer to starsector-ish portrait. Ah, you too? I was having the same feeling too.. I'll check it again.
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4878 on: November 26, 2014, 02:50:56 PM »

okee dokee, heres a quick update of the Ledd Class. Much improvement has occurred! :D

      Old     ->     New


I love the detail additions there, if you look at Tarti's ship he just did, you see the almost white bits at the apexes, that is what I mean by highlights, The whole ship didn't need lightening, in fact the out part could stand to be a  bit darker, then mid tones for the middle bits then the almost white highlights at the apex.

Make sense?

EDIT:

Here is my newest addition to Naysmyth. Finally found some time to work on sprites.



Its a small drone operated, phase frigate with a single (probably built in once the gun is done) hardpoint. called the Dagger.

Man, small sprites are so much easier to pump out...
« Last Edit: November 26, 2014, 03:38:26 PM by ORMtnMan »
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Creator and lord of The Ashkurr Commonwealth

Sprite artist and designer for Naysmyth Armouries

CrazyDave

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4879 on: November 26, 2014, 08:33:14 PM »

Well ive been quite busy as of late :3 here's another ship:

Glaz Class:


EDIT:

Plus, here's my horrible attempt at adding highlights to the Ledd Class (also darkened it a bit)...

->
« Last Edit: November 26, 2014, 08:55:00 PM by CrazyDave »
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Naysmyth Armouries, for all your blasting needs.

TheBawkHawk

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4880 on: November 26, 2014, 09:34:38 PM »

Well ive been quite busy as of late :3 here's another ship:

Glaz Class:


EDIT:

Plus, here's my horrible attempt at adding highlights to the Ledd Class (also darkened it a bit)...

->

YOU CAN NEVER BE DONE! YOU WILL BE HERE FOREVER!

*ahem*

Sorry about that. It looks like you could use some AA on the edges (Ledd and Glaz, just smooth out those prickly bits).

Other than that, great work!

*EDIT* Yay I'm a lieutenant now!
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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4881 on: November 26, 2014, 10:17:42 PM »

A bit yes, but since it's closer to the olds badass Protoss rather than the new fancy elves-without-the-name ones, I don't mind. There is also some bits of Shadowyards, and Loroi starships
I tried several color sheme, but blue and gold was way too close to Exigency.
Spoiler


[close]
I like the Blue Gold one best.
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CrazyDave

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4882 on: November 26, 2014, 11:18:05 PM »

YOU CAN NEVER BE DONE! YOU WILL BE HERE FOREVER!

*ahem*

Sorry about that. It looks like you could use some AA on the edges (Ledd and Glaz, just smooth out those prickly bits).

Other than that, great work!

*EDIT* Yay I'm a lieutenant now!

okay okay, i know what AA is, but is there an easy way to do it? or do i need to do each pixel individually? :\

cheers though! :D
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Naysmyth Armouries, for all your blasting needs.

ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4883 on: November 27, 2014, 06:55:15 AM »

YOU CAN NEVER BE DONE! YOU WILL BE HERE FOREVER!

*ahem*

Sorry about that. It looks like you could use some AA on the edges (Ledd and Glaz, just smooth out those prickly bits).

Other than that, great work!

*EDIT* Yay I'm a lieutenant now!

okay okay, i know what AA is, but is there an easy way to do it? or do i need to do each pixel individually? :\

cheers though! :D

On the outside unfortunately yes... the "easiest" way I know of is using the airbrush tool. I color dropper the nearest pixel, the airbrush it in.

If you are using gimp, the inside is doable with the AA function.

MOAR HIGHLIGHTS!!!
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Sprite artist and designer for Naysmyth Armouries

TheBawkHawk

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4884 on: November 27, 2014, 09:06:35 AM »

YOU CAN NEVER BE DONE! YOU WILL BE HERE FOREVER!

*ahem*

Sorry about that. It looks like you could use some AA on the edges (Ledd and Glaz, just smooth out those prickly bits).

Other than that, great work!

*EDIT* Yay I'm a lieutenant now!

okay okay, i know what AA is, but is there an easy way to do it? or do i need to do each pixel individually? :\

cheers though! :D

On the outside unfortunately yes... the "easiest" way I know of is using the airbrush tool. I color dropper the nearest pixel, the airbrush it in.

If you are using gimp, the inside is doable with the AA function.

MOAR HIGHLIGHTS!!!

Or, you could use an eraser with like, 20% opacity. That's how I did the AA for my ships.
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4885 on: November 27, 2014, 06:24:39 PM »

Just for fun. Sometimes i wonder what the Tri-tachyons are doing with all those Templar cores i'm selling to them.

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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4886 on: November 27, 2014, 08:39:01 PM »

How do you add anti-aliasing to sprites? Can someone clarify the methods mentioned by TheBawkHawk and ORMtnMan?

Hope you don't mind, I gave cleaning that up a 2 minute go. Ignore it or use it as you please.

Unaliased
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[close]

Unaliased Glow
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Aliased
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Aliased Glow
Spoiler
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Edit; uh... and apparently the spoilers don't work because... reasons?
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4887 on: November 27, 2014, 08:58:00 PM »

How do you add anti-aliasing to sprites? Can someone clarify the methods mentioned by TheBawkHawk and ORMtnMan?

Under the bawkhawk's method, if you are using photoshop or gimp (and possibly other programs but I am not sure) you use the eraser tool, and there will be a tool options box. There you can set the opacity (or erasing strength) of the eraser. Then, you just apply the less strong eraser once or twice to outside jaggy pixels. This is a reductive approach to AA.

My version is an non-reductive approach. Instead of removing pixels, I add them. I take the air-brush tool, and use the color picker to get the color along the edge, then I use the airbrush to smooth out the jaggy bits by gradating the color outward.

If you want a more in depth tutorial on AA, I can provide some links.
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4888 on: November 27, 2014, 09:49:36 PM »

Alright, thanks for the explanation!
(Why do you write in the quote?)
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4889 on: November 27, 2014, 09:54:30 PM »

Alright, thanks for the explanation!
(Why do you write in the quote?)

Accident
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Creator and lord of The Ashkurr Commonwealth

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