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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2222076 times)

ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4335 on: August 29, 2014, 10:21:41 AM »

Yikes,

Good catch Wyvern, I misspoke (or typed if you want to bicker about semantics). I meant a destroyer a very light nimble strike destroyer.

As for the TTC look, that slightly troubles me... I was trying to go for a mid-high tech faction, not a cutting edge one... I will see if yellowing out the white section won't ruin it later. I do really like the blue-white color though...

As for the spreading out of the turrets, it would disrupt my blue paneling moving the bottom turret that far down, so I think single small is the way to go. Mediums would make this Light Destroyer to bulky/powerful so small it is.

Ryxsen, I agree, I like the Dark-Grey Red color scheme, though maybe it could use more contrast? (I have become a aesthetic genius after making a handful of posts here  :P So take my suggestion with a grain of salt.) 
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Creator and lord of The Ashkurr Commonwealth

Sprite artist and designer for Naysmyth Armouries

Bjørn_in_the_Sector

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4336 on: August 29, 2014, 02:12:45 PM »

Alright, time to throw another sprite unto the anvil of judgement! :D this one was done primarily by CrazyDave, who has selflessly sacrificed his time and talent to add to the Naysmyth mod. I've just finished recolouring it to fit in with the new colour scheme, and is awaiting the final touches by dave. It's not meant to be finished, merely another ship in progress.

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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4337 on: August 29, 2014, 03:15:08 PM »

Well, while it's not going to be important for quite some time, I decided to do a little work on planning out Shadowyards Outpost design; so have the starting silhouette, minus some of the supporting structural bits that should be present in the big gaps on either side--probably used for storing cargo and such.

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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4338 on: August 29, 2014, 07:48:41 PM »

The colored panels are nice. (referring to the previous kitbashes.)
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4339 on: August 29, 2014, 08:00:08 PM »

Bjorn,

I know you didn't make it yourself but it looks good! One question, are those turrets on the side facing forward?

Mshadowy, that is the kind of art process I don't have the capabilities to do so much respect it is an impressive silhouette.

Well, I had a long day so all I managed to do was edit the light destroyer and finish up a Heavy Bomber I was working on... I will make my own mod page at some point this weekend...

Destroyer (not much changed here, just turret placement and lightening up the white paneling.
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Heavy Bomber (I was going for a birdlike shape in the paneling, not incredibly enthusiastic but it will serve it's purpose. Don't think I lightened it up enough but I was loosing contrast (and motivation to fix it) so here it is for now.
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Creator and lord of The Ashkurr Commonwealth

Sprite artist and designer for Naysmyth Armouries

Ember

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4340 on: August 29, 2014, 08:45:54 PM »

decided to try making a ship a different way than I usually do

hows it look?

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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4341 on: August 29, 2014, 09:44:52 PM »

Quote


I only have one word to describe muh' opinion about your ship, CUTE!
« Last Edit: August 29, 2014, 09:58:14 PM by Ryxsen1421 »
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Debido

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4342 on: August 29, 2014, 09:57:43 PM »

Kinda reminds me of Star Wars land speeder
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4343 on: August 30, 2014, 08:56:56 AM »

Ember,

I am not a huge fan of the square look, but it does fit in well with your faction. Good shading and colorization.

Anyway,

Here is my shot at a Patrol Craft (pretty much a scout but the faction I am working wouldn't do much scouting...)
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I like the shape of the front "blades" but I think I might need to add more texture to them...
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Creator and lord of The Ashkurr Commonwealth

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TheBawkHawk

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4344 on: August 30, 2014, 12:09:21 PM »

Ember,

I am not a huge fan of the square look, but it does fit in well with your faction. Good shading and colorization.

Anyway,

Here is my shot at a Patrol Craft (pretty much a scout but the faction I am working wouldn't do much scouting...)
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I like the shape of the front "blades" but I think I might need to add more texture to them...

Yeah, some greeblies would be good there.
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mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4345 on: August 30, 2014, 01:45:21 PM »

So much work ahead ... I'm sure these are improvements, would gratefully take any comments.

(colour / saturation?)












« Last Edit: September 02, 2014, 01:08:54 PM by mendonca »
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"I'm doing it, I'm making them purple! No one can stop me!"

Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4346 on: August 30, 2014, 01:49:55 PM »

Amazing improvements all around, esp. the feeling of depth.
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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4347 on: August 30, 2014, 01:52:06 PM »

Yeah, the dugong looks way better now.
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Sabaton

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4348 on: August 30, 2014, 02:08:28 PM »

Ortman, you are a natural talent at kitbashing it seems, your first bashes are comfortably above average.

Medonca, good to see you're still improving those pirates, the sector would be bland without them.
« Last Edit: August 30, 2014, 02:10:25 PM by Sabaton »
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4349 on: August 30, 2014, 02:21:50 PM »

loving the new ships mendonca, they really feel alive now with the extra shading and improved armor.

old trusty getting some new gear.
Added some luxury position lights and sensors up front, also plan to make the large mounts into mediums.

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