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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2225067 times)

Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4320 on: August 28, 2014, 09:56:28 AM »

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Premium frigate anyone? Someone said dazzle camo' are bad. So I'm just toying around with colors atm.

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I've been lurking watching you post these, and they are really improving. I'm excited to see these on the field :D

Woah! Really?! Great to know someone's waiting for UAF to be released! :D

@Ryxsen whoa that looks REALLY cool. It's got great presence.

Thanks, so far the obvious changes are the mounts, command bridge and hardpoints. Oh, about your ship. Your cyan blue windows are too bright for me, try add some darker shadings at the edges to add some depths to it.
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« Last Edit: August 28, 2014, 09:58:12 AM by Ryxsen1421 »
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Bjørn_in_the_Sector

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4321 on: August 28, 2014, 03:11:07 PM »

B-B-B-Bumblebee? :D :P
AUTOBOTS, ROLL OUT! XD
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Executive Creative Director of Naysmyth Armouries Mod (Very WIP)

ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4322 on: August 28, 2014, 08:42:28 PM »

Alright,

taken Tartiflette  and Okim's suggestions and came up with these.

Uncolored but fixed
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Color Scheme 1 (colored panels)
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Color scheme 2 (stripes)
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I am a bit more partial to my striped version...

In either case it is definitely out-shined by Ryxsen

Great work btw, the contrast, coloration and depth are something else.
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Creator and lord of The Ashkurr Commonwealth

Sprite artist and designer for Naysmyth Armouries

Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4323 on: August 28, 2014, 08:46:58 PM »

I love your color selections and the places where you colored 'em! I vouch for Color Scheme 1!
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TheBawkHawk

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4324 on: August 28, 2014, 08:53:43 PM »

I'd have to agree with Ryxsen, I like the first one better.
Also, I don't know why, but to me that middle engine feels out of place.
Anyways, it's still hundreds of times better than anything I could smush together.
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4325 on: August 28, 2014, 09:30:38 PM »

Well!

I am kinda surprised, Didn't think my stuff was that good...

Definitely gives me motivation to keep on truckin' ...

Anyway I put the finishing touches on a smaller frigate for my faction for you to look at while I chew on what to do with the engine, because now that you say something I can't un-see it...

Uncolored
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Colorized (I definitely like the panel coloring for this one so for consistency at least I will go with panel coloring for the faction.)
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EDIT:

Alright,

I made a minor change to the central engine area and split it. This afforded an interesting possibility with the back white section that I kind of like...

Well I'll let you decide...

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« Last Edit: August 28, 2014, 09:44:52 PM by ORMtnMan »
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Creator and lord of The Ashkurr Commonwealth

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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4326 on: August 28, 2014, 09:44:40 PM »

Colorized (I definitely like the panel coloring for this one so for consistency at least I will go with panel coloring for the faction.)
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THIS is good! Definitely your best work so far! It gives out some kind of high tech ship feelings ya' know. ( imo )
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ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4327 on: August 28, 2014, 09:46:46 PM »

Well thank you again!

Unfortunately that is it for me tonight, got work in the morning.

Thankfully I have a wonderfully long labor day weekend coming up so maybe I could get some good progress done on this  ;D
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Creator and lord of The Ashkurr Commonwealth

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kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4328 on: August 29, 2014, 12:12:15 AM »



Those are actually really good kitbashes! Only concern I might have is that those double small mount turrets next to the bridge are WAY too close together (you'll end up with overlapping weapons).
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Debido

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4329 on: August 29, 2014, 12:30:22 AM »

Agreed, you'll get weapon overlaps.
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4330 on: August 29, 2014, 01:23:11 AM »

Unless the weapon is small and the firing arc is limited.
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Okim

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4331 on: August 29, 2014, 02:21:25 AM »

I am a bit more partial to my striped version...

I like it too. Those blue strips are also highlighted a bit and thus look a bit more pleasing for my eyes. Seems that I`m a bit late with my opinion :)

ORMtnMan

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4332 on: August 29, 2014, 08:19:19 AM »

There wasn't much space for me to spread them out... I was going to design smaller weapons for those slots and have limited arcs as Ryxsen put it but, in hindsight it does not address if someone attaches a much larger small weapon to that slot once they get that ship... maybe I will have to change it to one small with a wider arc (and bigger gun) than the dual slot...

I will mess around with it tonight when I have time.

Thank you again for the kind words and helpful, it means a lot to get praise from great artists such as yourselves.
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Creator and lord of The Ashkurr Commonwealth

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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4333 on: August 29, 2014, 09:16:25 AM »

You can spread them a bit, at least enough to avoid weapon overlaps.

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Otherwise a single small (or even medium) could do the trick as you said. Also i noticed that the small ship is darker than the other, it's a bit strange. Either you brighten one or darken the other but try to keep the same tones if possible. To stay on the colors, currently your two ships have a very Tri-tachyon feel. Maybe that's what you want but if not, perhaps trying some other color scheme?

Edit: Here's something that might give you ideas.

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Ryxsen, i think no one really said the your dazzle camo is bad, it's just that pure grey is a bit... Dull. You can either recolor it with a bright yellow but you can also keep the original dark grey but with a veeeery slight touch of color to make it more vibrant.

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Just a slight hint of dark red on the right one. By the way my only other gripe is that there's no difference between the engine parts and the armors plates, they're basically the same color and tone. At first i would say to darken or lighten the engines but with your sprites already dark i'm not sure... Maybe it won't be apparent in game with the engines "flames" though.

Edit 2: And while i'm at it, i'll post the last ship that DR asked me to sprite. Because why not.
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« Last Edit: August 29, 2014, 09:22:34 AM by HELMUT »
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Wyvern

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4334 on: August 29, 2014, 09:28:44 AM »

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I must say that this is a really nice light destroyer.  As for the too-close turrets, one thing you can do is use built-in weapons - I'd imagine that a quad block of tactical lasers or PD lasers would fit in the available space fairly well.

As for why I say it's a destroyer... in addition to just size, compare to the frigate with the most weapon mounts: the Lasher, which carries a total of seven small mounts (two missile, five ballistic).  By contrast I count on this ship: 1 medium, 4 small hardpoints, 7 small turrets.  That's actually some pretty serious firepower, especially if the medium slot can take a ballistic weapon.
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Wyvern is 100% correct about the math.
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