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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223182 times)

Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3945 on: May 23, 2014, 06:25:09 AM »

@FlashFrozen
Definite homeworld vibe!

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Sojourner vs Condor

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Sojourner flying along
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3946 on: May 23, 2014, 06:39:36 AM »

It deffo looks really good ingame, and I must say it's a big improvement on your existing style, while still clearly being one of your ships.

I've noticed that the interpolation inside the game engine tends to make ship sprites look closer to each other than they do when presented in a web browser.

To nitpick, I would like to see some dabbing-over with a brush to soften the angularity of the greebles and overall shapes of the ship, sort of break it up a little.
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3947 on: May 23, 2014, 06:50:35 AM »

I did actually add some hard-defining lines to some of the greebles and hullplating - to make them stand out more as everything was looking a little bland. Can you pinpoint a few specific spots on the image above maybe, that could use some work in your opinion?

Side note: You do know angular design is my trademark right?  ;D

This free handdrawn sprite has been a big step away from my usual strictly angular ships such as the Antediluvians and PB - having more organic shapes. Though, it is not the first, if you remember the Mercury:


Maybe I should make the Mercury part of this same faction?
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3948 on: May 23, 2014, 06:59:35 AM »

Hmm, the angularity is fine. Mainly, some of the lines you have that consist of a black 1-2 pixel thick line with a white one right underneath are a bit too high-contrast. I would add a 50% opacity brush stroke with the same color of the hull on top of each of those lines to sort of blend them into the hull more. The ones that are vertical also shouldnt have a white highlight on one side because there's no light coming from either side. Apart from that, it's hard to come up with any specific advice without sitting down in photoshop myself. Adding a really diffuse highlight to the entire hull at the front-ish side might also make it look more "3d".
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3949 on: May 23, 2014, 07:15:19 AM »

Lighting is inconsistant throughout vanilla. Though usually consistant across the same ship. For this ship I went with the idea of a faint lightsource coming from the "top right". No black line is more than 1 pixel in width. Though there are some fairly dark lines that almost look black and I'm constantly trimming down on those. Well noticed.
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Debido

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3950 on: May 23, 2014, 07:31:44 AM »

...

Anyway here is the first ship of the Empire known as the Vipera Fleet Heavy Frigate.


Damn that is one detailed ship.
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3951 on: May 23, 2014, 11:03:20 AM »



The Typheus-class Light Carrier - finally getting there, after a bunch of sort of lazy attempts to fix it earlier on. Took a lot of digital painting.

Might still end up altering it a bit.

E: fixed link
« Last Edit: May 23, 2014, 11:10:29 AM by Cycerin »
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Ryxsen1421

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3952 on: May 23, 2014, 04:09:30 PM »

First portrait attempt:

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Her skin looks flat, try add more obvious shadings w/o making it too deep.
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3953 on: May 23, 2014, 05:13:34 PM »


The eyes feel a little off, maybe too far apart or looking in the wrong direction a bit.


Her skin looks flat, try add more obvious shadings w/o making it too deep.

Thanks for the feedback
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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3954 on: May 23, 2014, 07:26:55 PM »

"Open the throttle and tell the gunners to break out the cigars, this one is going to be tough."

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"Sometimes the best way to win is to lose."

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"Captain?"

"If they follow us dump the cargo, our lives are worth more than a payday."

"Sir."

Full album here: http://imgur.com/a/qZF2Y
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3955 on: May 24, 2014, 02:57:57 AM »

More destroyers

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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3956 on: May 24, 2014, 10:13:02 AM »

Aight.  Revised the Potnia-bis sprite:


And also created another pirated Shadowyards tech ship, the Southpaw-class frigate:

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Sabaton

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3957 on: May 24, 2014, 11:44:02 AM »

What trademarks will these pirated ships have?
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Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3958 on: May 24, 2014, 12:02:36 PM »

Weapon spriting is much more painful and difficult than I had anticipated, but I think I'm finally getting there.

No specific name for now, but you can think of it as a medium sized Mjolnir, with a much shorter range while keeping most of it's punch.

I'm not sure I'll keep this whole loading animation... After some thinking I find it a bit showy and because of that, it does not look very sturdy.
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3959 on: May 24, 2014, 12:47:46 PM »

What trademarks will these pirated ships have?

High Firepower, mostly.  Generally more weapon mounts and ship systems that further exaggerate that offensive power, at the cost of needing more carefully monitored flux usage due to more limited reserves and less than stellar venting rates.
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