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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223048 times)

Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3375 on: February 16, 2014, 12:09:45 PM »

1:1
1 pixel in your image equals 1 SU.
So it is quite large for a fighter might be a light frigate.
Also: don't use a white bg, that would appear in game.
You can make the bg transparent in gimp by using colour tools/colour to alpha and then you choose white in the settings popup.
The filters are also very useful to improve the sprite, especially sharpen and unsharp mask.
You might want to increase brightness abd contrast as well which you can find in colour tools.

Gimp is quite powerful if used correctly.
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Vinch

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3376 on: February 16, 2014, 01:16:27 PM »

1:1
1 pixel in your image equals 1 SU.
So it is quite large for a fighter might be a light frigate.
Also: don't use a white bg, that would appear in game.
You can make the bg transparent in gimp by using colour tools/colour to alpha and then you choose white in the settings popup.
The filters are also very useful to improve the sprite, especially sharpen and unsharp mask.
You might want to increase brightness abd contrast as well which you can find in colour tools.

Gimp is quite powerful if used correctly.

Thanks for your advices sir!

On the first pic yeah its huge but i planned to shrink it to a fighter scale like in trylobot speedpainting tuto... it turned out to be a mess :/
The second pic was made at roughly 2:1 scale then i shrinked it. I'll try at scale 1:1 to see whats better.
 
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3377 on: February 16, 2014, 01:40:35 PM »

When rezising you might want to change/turn off interpolation depending on what you want to do. Just play around a little with that and see the difference.
Very useful is the mirror tool, maybe you can cut that sprite in half with a box selection tool, copy it, delete the other half and copy/paste the first half, although that might not be optimal for a fighter sized sprite.
Burn and dodge are very useful tools to create shadows and highlights to make your sprite look more 3dish.
Um, yeah, that is pretty much the way I work with sprites.

If you need some more advise on how to make awesome stuff with gimp just write me a pm.

Cheers!
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3378 on: February 17, 2014, 12:47:34 AM »

So 1 pixel is 1 SU? I thought 1 pixel is 1 meter.
So how many meters is 1 SU?
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Dark.Revenant

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3379 on: February 17, 2014, 12:51:59 AM »

Pixels do not correspond to meters, nor do SU.
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ValkyriaL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3380 on: February 17, 2014, 08:24:22 AM »

in starsector, 1 pixel is 1 meter, "SU" is sub-light years, the speed at which you travel and the effective range of weapons.
« Last Edit: February 17, 2014, 08:59:38 AM by ValkyriaL »
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3381 on: February 17, 2014, 08:47:26 AM »

I always thought SU stands for standard units or something like that.
Good to know that now!
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InfinitySquared

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3382 on: February 17, 2014, 10:44:31 AM »


Tried to diverge from the sword-shapedness of the Confederacy. Anyone got some decals?
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Piemanlives

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3383 on: February 17, 2014, 11:39:06 AM »

That looks like a dagger in my opinion.
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Alex

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3384 on: February 17, 2014, 12:04:47 PM »

Pixels do not correspond to meters, nor do SU.

Correct.
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3385 on: February 17, 2014, 12:49:01 PM »

Try to code, don't work, frustrated, do some spriting instead.

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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3386 on: February 17, 2014, 01:07:43 PM »

helmut, like center but not all fits well, tell you the the truth (hope you can handle it) i don't like that much like previous your work 
dont like the "wing" part & the top
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Uomoz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3387 on: February 17, 2014, 01:10:02 PM »

I like that a lot instead :D

Weirdly enough, the center is the best part imho, with all those small bridges.
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3388 on: February 17, 2014, 01:51:35 PM »

(hope you can handle it)

I can, don't worry!

I tried to do some kitbash with Psiyon free sprites so this may be the reason it doesn't looks like my previous stuffs. I also wanted some contrast with the white and gray parts, breaking the dull grey color scheme but maybe it was too extreme.

For the weird wings and center, i wanted to make a time travelling Paragon (wat) so it needed to have some weird, uncommon parts contrasting with usual TT design, like the spiky wings and the messy cables relying to the bridge (at first i wanted a floating bridge but it looked pretty weird). Maybe i'll try something else for the second frontal bridge that stuck out, not sure what to do though.

Oh yeah, it's also called Silver Vortex. Because a space Delorean needed that kind of cheesy name.
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c plus one

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3389 on: February 17, 2014, 02:50:08 PM »

Oh yeah, it's also called Silver Vortex. Because a space Delorean needed that kind of cheesy name.

I happen to like this "alternate Paragon" a lot; good kitbash from Psiyon's source material. You really nailed the "weird, futuristic" design aspect. I would love to be able to get my hands on a functional Silver Vortex inside the game. I hope this will be implemented in some way.


Oh and on the "space DeLorean" theme...


MARTY (horrified): Doc, did you actually build a Silver Vortex for the Pirates? ???

DOC: No, no, no, Marty! I just sold them an empty Silver Vortex hull that I had
filled with nothing but wrecked Buffalo Mark II parts! ;D
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