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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2272527 times)

XpanD

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3285 on: February 02, 2014, 12:06:42 PM »

I've been trying to get back into spriting after not having done it for ages, working on a part-kitbashed part-handmade ship right now.



Not entirely happy with it just yet, but I'll give it a bit more time tomorrow. Thoughts, suggestions? :P
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Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3286 on: February 02, 2014, 03:57:53 PM »

Yeah, name the ship Crossbow. :P Looking good though.
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Debido

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3287 on: February 02, 2014, 04:18:15 PM »

Hm, personally I think the Crossbow looks fairly flat, and needs one or two raised sections denoting some sort of command tower/deck thing, and making the engines look more obvious. If you were going for the flat look though, then that's cool.
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XpanD

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3288 on: February 03, 2014, 02:36:52 AM »

How's this?

Spoiler
[close]

Lit it up a bit to bring it in line with older ships of mine, moved the wing engines to not look so... disjointed. Also added much bigger engines near the rear and made the ones behind the missile hardpoints a bit more obvious. There's a little bit more hull detail there too, now, though that's mostly edited noise. I'll try adding a bridge later.

EDIT: Updated.
« Last Edit: February 03, 2014, 05:09:47 AM by XpanD »
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3289 on: February 03, 2014, 04:28:51 AM »

New TuP cruiser-sized cargo hauler or tanker: (WIP)


Thinking about taking the nose off.
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3290 on: February 03, 2014, 04:33:23 AM »

Looks cool, Erick!
Maybe a bit brighter right on top of those fuel tanks would make it look a bit more plastic I think.
My turn:
Done some weapon animation for my mod, hope you guys like it:
Spoiler
[close]

Edit: Yeah! I leveled up, I'm Commander now!
« Last Edit: February 03, 2014, 04:34:54 AM by Tecrys »
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Symbiotic Void Creatures 0.5.0-alpha for 0.97a is out
https://fractalsoftworks.com/forum/index.php?topic=28010.0

XpanD

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3291 on: February 03, 2014, 06:24:06 AM »

@Erick Doe: Love it. Looks really cool, and I personally feel the nose helps offset the huge (but by no means bad) amount of detail towards the front a bit. Keep it! :P

@Tecrys: Oo, fancy. I don't think it'll blend too well with the vanilla art style if that's what you're going for, but it's plenty cool to use nevertheless. Moves quite smoothly, too.
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3292 on: February 04, 2014, 01:14:42 AM »

Very nice, Tecrys. Kinda reminds me of a Lictor. Looking good.
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3293 on: February 04, 2014, 08:16:21 AM »

Gratuitous Starsector sprites for the Rebel faction:
Spoiler
Battleships

Battlecruisers

Heavy Cruisers

Light Cruisers

Destroyers

Frigates

Corvettes

Fighters
[close]

Currently finishing ship functionality and adding weapons. Next step will be to set up a few test missions. In the future I will add more factions. Unique 'elite' squadrons are also being added. Idea is to create epic battles with hundreds of tiny ships.
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Uomoz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3294 on: February 04, 2014, 08:53:51 AM »

Wow they look so cool and unique! Let me know if I can participate in creating this awesomesauce.
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XpanD

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3295 on: February 04, 2014, 09:47:59 AM »

Spoiler
[close]

Biiiig work in progress for my hopefully upcoming mod. I know the shapes are kinda all over the place, but I got that covered in the lore - I can't seem to work with preplanned shapes at ALL. The rest's all fair game for opinions and suggestions, so let's hear them! :P
« Last Edit: February 04, 2014, 11:08:05 AM by XpanD »
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Zudgemud

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3296 on: February 04, 2014, 10:42:56 AM »

Spoiler
[close]

Biiiig work in progress for my hopefully upcoming mod. I know the shapes are kinda all over the place, but I got that covered in the lore - I can't seem to work with preplanned shapes at ALL. The rest's all fair game for opinions and suggestions, so let's hear them! :P

Major complaint,
Your Quartz ship is too fat! to be a frigate, at least when compared to the destroyers right next to it...

Other than that tiny detail, all your ships looks really great and fits the vanilla style perfectly, and I look forward to shooting them to pieces. I also like the consistent naming convention :)
« Last Edit: February 04, 2014, 10:47:10 AM by Zudgemud »
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XpanD

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3297 on: February 04, 2014, 11:09:03 AM »

Noted, and updated! Good to see you like it. :P

(also added a new ship which I'm working on right now, should be visible in the original post)
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Dark.Revenant

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3298 on: February 05, 2014, 12:35:32 AM »

Spoiler
[close]

Achilles Missile Cruiser for Starsector+

I wanted to really convey the center of this thing to make the missile racks look more meaty.  It's in a rather unusual shape for a low-tech ship, as well, so it took a while to get the various pieces together and working properly.  Those heavy missile turrets were also... interesting to make, considering that they're sort of jutting out into space.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3299 on: February 05, 2014, 01:18:59 AM »

The shape is great, but the lighting is very indeterminate.  Remember, Vanilla lighting is slightly forward as well as overhead; some parts of that ship should be in shadow or shading other parts :)
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Please check out my SS projects :)
Xeno's Mod Pack
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