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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2327855 times)

Okim

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3270 on: January 31, 2014, 02:14:38 AM »

EDIT :
I made a ship with Battleships Forever, and did heavy editing to it.
It is my first non-raw from Battleships Forever sprite.



Any suggestions?

Well, a bit more stuff wont harm this sprite. Like plates, windows, vents, etc... I pretty much like the shape this ship has.

Currently those pods look more detailed than the hull itself. What are they, BTW? Missile hardpoints? Decks?

EDIT: Hey! Removing the sprite by editing wasn`t a good idea :( Now i look stupid by commenting smth that no longer exists...
« Last Edit: January 31, 2014, 02:20:02 AM by Okim »
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3271 on: January 31, 2014, 05:36:09 AM »

Thanks guys!

Quote
I wouldn't be ashamed to save-scum to get a boarding chance on any of those.

Actually Talkie Toaster managed to make a script that auto-salvage the flagships when they are defeated, so you don't have to worry about boarding them. For the Gemini, well, i don't know much about constellations and stuffs, i just randomly pick cool names. Also the Gemini is hard to kitbash.

Xeno, yeah i always have some troubles with cleaning edges and stuffs. I guess i'm too distracted to notice those on the moment. Can you tell wich ship would need some cleaning please? I don't want to review each of all ~45 of them  :P

Also guys, expect some more to come, Erick just gave me the authorization for me to kitbash some Antediluvians and Batavia  :)
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3272 on: January 31, 2014, 06:39:58 AM »

EDIT :
I made a ship with Battleships Forever, and did heavy editing to it.
It is my first non-raw from Battleships Forever sprite.



Any suggestions?

Well, a bit more stuff wont harm this sprite. Like plates, windows, vents, etc... I pretty much like the shape this ship has.

Currently those pods look more detailed than the hull itself. What are they, BTW? Missile hardpoints? Decks?

EDIT: Hey! Removing the sprite by editing wasn`t a good idea :( Now i look stupid by commenting smth that no longer exists...

Sorry! I removed it because I forgot to add details to the main hull. Anyway those pods are meant to be somekind of weapon mounts. If there is a way to hide weapons, it will fit this thing.
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3273 on: January 31, 2014, 10:05:42 AM »

Very colorful........... You really did some heavy editing on those. It kinda lacks depth IMO.

Okay my progress at detailing :

It is one of my first attempts at detailing, so it could look a bit... strange.
Suggestions please :)I love these forum commands.
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Okim

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3274 on: January 31, 2014, 10:39:18 AM »

For my taste the lines are too dim. I can barely see them on my display.

Details around the main gun look much better. They are simple yet look good. Cockpit (is that a cockpit actually?) looks a bit dim. Add some round and rectangular vents to the hull (these are simple to do - black rectangle with slightly brighter blue than your hull has with some highlights).

And space between two central guns cries for some generator stuff (glowing cells, some machinery or cables).

And drives currently look like a cargo hold door to me.

Here is a small example of some of the described stuff:

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P.S.:
There is a way to hide weapons. Just make the mount types on these pods as 'HIDDEN' (instead of 'TURRET' or 'HARDPOINT') in your ship`s hull file.
« Last Edit: January 31, 2014, 10:42:37 AM by Okim »
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3275 on: January 31, 2014, 11:07:35 AM »

@HELMUT:  Here's a list.  Could do a better job if the sprites were available on clear (heck, I'd probably just fix them myself, most of it's fast stuff).

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Pixel Cleanup (edges mainly just need erased in places)

"Eschaton" (mainly on the rear-most section outsides)
"Kojack" (various, I'd go around that one carefully on black and get all the bright edge pixels)
"N0 113-345" (back right round near engine nacelles, it's small)
"Lost Lamb" (various)
"Cruel" (mainly around the rear but there's one area on the front left)
"Mad Snail" (rear left)
"Fontainbleau" (right and left rounded sections just aft of center)

Shadows and lighting (needs more shading to indicate relative height, mainly)

"Killdozer" (varous parts are "under" but aren't getting enough shadows cast on them)
"Sand Orchid" (lighting is a bit indeterminate)
"Dust Devil" (needs a bit more emphasis on plate edges as they roll around the sides)
"Day of the Sinner" (needs more shadows from the tanks and a few "under" parts would benefit from a bit of AO)
"Long Johnson" (needs shadow cast by the radar tower and other areas)
"Kojack" (has some "under" areas that could use some shadow)
"Pilebox" (has some areas that are lit indeterminately, could use shadows and AO from tanks)
"Mad Snail" (various, but mainly "under" areas that should be in shadow but aren't)
"Shogun" (could use more AO in the space between the two bulges on each side)
"Saint Helens" (various- it has a lot of parts that need better height definition)
"The Ninth Oracle" (lighting is indeterminate)
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3276 on: January 31, 2014, 11:51:27 AM »

@Okim Thanks for the info, I was actually very confused on how to detail the ships.
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3277 on: January 31, 2014, 03:42:42 PM »

Wellp, the sprites essentially done except for possible some further sharpening up and is in game.  Now for the tricky part; redoing the built in weapon and ship system.

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Let me know what you think of it.
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3278 on: January 31, 2014, 03:57:01 PM »

That broadside owns.
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3279 on: February 01, 2014, 02:54:20 AM »

After messing around with the sprite, the details are maybe slightly better :



Any comments?
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3280 on: February 01, 2014, 03:06:22 AM »

Not bad, maybe the cockpit and the engines could be done a bit better with some shading and lighting bitotherwise it looks quite nice. Maybe those engines could stick out a bit more.
Nice job so far
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Okim

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3281 on: February 01, 2014, 05:23:35 AM »

Looks much better, nice to see the progress made.

I`ve experimented with your sprite a bit (by adding highlights to plating, adjusting cockpit and drives, putting some vents and other details on the hull - nothing too heavy or difficult to grasp).

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That`s how i see your ship - take it just as a variation of what could be done with it :)

Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3282 on: February 01, 2014, 06:04:08 AM »

Oh my God..............
Okay then time to go practice detailing!
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Okim

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3283 on: February 01, 2014, 06:28:15 AM »

Good luck. Don`t forget to post your sprites here. I really want to see how you progress with it.

BTW, use spoilers in your posts to hide the sprites. Mods here don`t like it when sprite is clearly seen in the post.

Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3284 on: February 01, 2014, 06:35:28 AM »

A little WIP picture of my capital ship König:
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Some sections are only done very roughly but I would like some criticism on my choice of colour. Any other criticism welcome as well  ;)

Edit: My finished version of the König:
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I added some burn on the outsides and where shadows are supposed to be, I think it looks really good now. If I'm missing something here please let me know about it.
« Last Edit: February 01, 2014, 08:05:35 AM by Tecrys »
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