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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2240176 times)

Dark.Revenant

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3225 on: January 26, 2014, 11:08:12 AM »

@various

Thanks for the praise.  The engine greebling is about par for the course as far as phase ships go.  The afflictor and shade do NOT have large engine sections at all; the revenant is sort of in between them and the doom in the way of engine size.  Most of the potential greebling and engine-related bits are hidden underneath the armor plating; having a whole lot of exposed fuel lines and exhaust ports would make for a rather poor practical design.

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« Last Edit: January 26, 2014, 11:14:29 AM by Dark.Revenant »
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3226 on: January 26, 2014, 11:37:14 AM »

I think that the engine profiles could feel a little better with a few pixels, altered, though; note that the profiles on the those ships aren't just squares, they have little flaring bits.

@Xalendi:  I like it, but I can see where it had some issues.  Do you still have the grayscale or the color - the purple stuff in a layer, so that it can get touched up fairly easily?
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3227 on: January 26, 2014, 11:45:28 AM »

Yes, I have all the .psds.

https://www.dropbox.com/s/k94bc1yeunu2he4/Storm.rar

What went wrong? The shading looks alright in the .png version. Obviously, not to vanilla or your standards, since I'm not that good. But it completely disappears in game.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3228 on: January 26, 2014, 11:52:25 AM »

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What went wrong?
Well, I think instead of using "wrong" I'd say that it's "not quite the same as Vanilla so it feels weird". 

Chiefly, it's feeling over-saturated (which is a hard call with a colorful ship design), it's missing some lighting cues that would really help out depth differentiation and help define the shapes, and there are some shadow issues.  It also needs a final pixel-pass to add in smaller lines to help bring down the brightness and give its scale a properly-huge feel; right now, it's under-detailed vs. Vanilla ships. 

It's all just minor stuff that piled together, if that makes any sense, rather than some Giant, Horrible Thing :)
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Xalendi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3229 on: January 26, 2014, 11:58:56 AM »

Right. Thanks for the feedback. How do I go about doing all the stuff you said? I tried adding those highlight lines to the panels. I'm not good at greebling, don't have the imagination for it, which is why it's all panels, and not exposed stuff like in Vanilla. And where would I put those smaller lines? And I still don't understand why it's lighter in-game than in photoshop, or in the .png.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3230 on: January 26, 2014, 12:49:26 PM »

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I still don't understand why it's lighter in-game than in photoshop, or in the .png.
It isn't brighter, in absolute RGB terms; it's just perceptually brighter and more saturated-feeling because of the background it's on.  How we perceive color and value is highly dependent on the context :)
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Dark.Revenant

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3231 on: January 26, 2014, 02:28:44 PM »

I made a few minor modifications to the Revenant-class, namely extending its engines slightly.

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Shellster

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3232 on: January 26, 2014, 03:52:17 PM »

Some new ships for my faction; a fighter, frigate and battleship. The battleship still needs a bit more refining and blending. Also not heaps happy with how the frigate turned out so might change a few things with it.

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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3233 on: January 26, 2014, 04:20:37 PM »

Shellster, those kitbashes are great :)

Can't wait to see all the final refinements and them turned into a faction.

And I can visualize that battleship with a giant spinal mount beam cannon, with the glow animation pulsating across the front half of the ship. Well I assume you have some sort of special big built in gun planned? It seems pretty sparse on turrets for its size.
« Last Edit: January 26, 2014, 09:49:45 PM by MesoTroniK »
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Shellster

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3234 on: January 26, 2014, 11:29:51 PM »

Thanks Meso, appreciate the comments :)

Yeah hopefully they turn out alright I'm just not that creative with the lore stuff haha.

Yeah i agree the battleship will probably need a few more mounts, i did do this large laser cannon a while ago but its about as good as my spiriting goes:
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In game:
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Your idea sounds awesome though!
« Last Edit: January 26, 2014, 11:41:15 PM by Shellster »
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MesoTroniK

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3235 on: January 26, 2014, 11:49:29 PM »

Turrets are great and all that, but long vessels just scream giant **** you spinal mounted weaponry :)

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Piemanlives

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3236 on: January 27, 2014, 01:47:35 AM »

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I squealed when I saw that gif....

But seriously though, long vessels just seem to fit with spinal mounted cannons of doom.

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Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3237 on: January 27, 2014, 05:28:56 AM »

@Shellster: I really like that big ship of yours, as well as that neat looking beam. Nice! :D
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Grug

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3238 on: January 27, 2014, 09:46:12 AM »

Freespace is literally the best.

Also, Shell. The first thing that comes to mind on seeing those ships is "UNSC Frigates."
« Last Edit: January 27, 2014, 09:47:49 AM by TGAMCallahan »
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Shellster

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3239 on: January 27, 2014, 04:31:45 PM »

Turrets are great and all that, but long vessels just scream giant **** you spinal mounted weaponry :)

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Haha wow, i think i will have to have to put a giant spinal mounted beam cannon on it after watching that!

@Shellster: I really like that big ship of yours, as well as that neat looking beam. Nice! :D

Thanks Gotcha! :)
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