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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2222762 times)

HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2460 on: October 11, 2013, 10:21:28 AM »

I wonder if I have not played too much with the tool level ?

Maybe, some parts are much darker on your cruiser than your previous ship. It's still good (and much better than the "naked" one). On the other hand, i think it fit more the DoDonpachi aesthetic.


Erick Doe, the "internals" darkest parts of your ships seems kinda weird... While it doesn't shock very much for smaller ships, it doesn't look that good on the big one, especially on the Alcove. I think your previous Zorg greebling would fit there nicely. Or if you want something else, try this link:

http://cgtextures.com

In particular in the "manmade" section with "electronics" and "wires". With a bit of kitbashing, you could get some nice greebling to replace the weird parts.
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MrDavidoff

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2461 on: October 11, 2013, 01:05:34 PM »

@Davidoff
Really great little subfaction there. Only nitpick i still have are the 3 ships on the left. As their engines point directly to the cargo they are supposed to haul. The Rest looks awesome, and i get a really neat modular feeling from them. Great Stuff, oh and thanks for the cookie ;)

I was going to make the engines.. "reasonable" in lenght, so it would give the idea, that momentum is generated there, but not much, I do see the problem there though  :D I thought I would make a 45° turn with the engines infront of the cargo, buut.. uptil this point I was bit lazy with that, Ill admit it :) (I may get back to it, but as of now, ive spend enought time with what is eesentially a supply fleet.)

Theres so much stuff to do and so little time....

Added a fighter(a different version of fighter used by T.T. sub-faction, licensed to the Contractors) and reskinned Tempest.

Spoiler
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2462 on: October 11, 2013, 03:06:28 PM »

@Davidoff
New TT-subfaction-stuff. me likey ;)

The fleet has a really strong design concept imo. Except the three ships on the bottom left ;)
But i get what you tried i guess deviding them in a "pusher" and "puller" category. Overall a nice idea and
you totally sold the Pusher to me, the puller not so much (or not at all)

For the mod itself a modular system would be kind of awesome where you buy the Cargotug and buy additional cargounits.

Overall 7 ships: the tugger, the fighter wing, the tempest, and 4 different cargounits would be plenty enough.
i would keep the carrier bay as depicted on the original tugger to bind the concept of possible fighter escorts more strongly together.

The "thing" on the upper right corner is still a big ? to me ;) What is it?

@Erick
I dig your Zorg overhaul.
If asked i would suggest using not as much noise regarding the lighting. Right now it's a bit hard to read and the ships could benefit from more depth and a more coherent shading.


Did a slightly and a more advanced alteration of the two portraits i did a couple of days ago:

« Last Edit: October 11, 2013, 03:16:23 PM by Thule »
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2463 on: October 11, 2013, 04:19:31 PM »

The "thing" on the upper right corner is still a big ? to me ;) What is it?

Spoiler
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BTW i really dig the Tempest recolor. I hope you'll show us more Tri-Tachyon variants!

And thule, what is that blue thing your top right commander got in his eye? Look like he got punched really hard and now it's all swollen.
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MrDavidoff

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2464 on: October 11, 2013, 04:42:23 PM »

The fleet has a really strong design concept imo. Except the three ships on the bottom left ;)

You did put a bug in my head  :D


But i get what you tried i guess deviding them in a "pusher" and "puller" category. Overall a nice idea and
you totally sold the Pusher to me, the puller not so much (or not at all)

Thank you Iwill see if i get time to touch them though :)


For the mod itself a modular system would be kind of awesome where you buy the Cargotug and buy additional cargounits.
Overall 7 ships: the tugger, the fighter wing, the tempest, and 4 different cargounits would be plenty enough.
i would keep the carrier bay as depicted on the original tugger to bind the concept of possible fighter escorts more strongly together.

That would be neat, though totaly beyond my abilities  :D


The "thing" on the upper right corner is still a big ? to me ;) What is it?


Ninjad!
Spoiler
Basicly this -
 an updated sprite of my of Defender I reskinned to this

                      Suposed to be this: Defender I from SW.
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Did a slightly and a more advanced alteration of the two portraits i did a couple of days ago:
Spoiler

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Agree with Helmut - I see what your going for though, the blue color is not doing it just though, imo.
mayority of the pic is quite dark, +red the blue color breaks the overall feel- I would recommend doing it in black/white, play
with contrast, add some blueish, redish(preferably) "dots - like you know.. lights".


BTW i really dig the Tempest recolor. I hope you'll show us more Tri-Tachyon variants!

Thnx  :) Not planning on it though, at least not at this time-I got some sprites done(outside the convoy/supply ones), but now
i must finish of Omega sprite. Then I must dig into planet sprites :P

Time...  :-X
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WKOB

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2465 on: October 11, 2013, 05:38:40 PM »

Love all those sprites except for one thing.

The Defender I sprite you have here has a massive cockpit, that's larger than the entire bridge of some of your Atlas derivatives.
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MrDavidoff

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2466 on: October 12, 2013, 02:25:04 AM »

The Defender I sprite you have here has a massive cockpit, that's larger than the entire bridge of some of your Atlas derivatives.

Actually I did try version of the sprite with small cockpit, back when I was making the Loyalist sprite, but I stumbled across the same schematics as Helmut and if I did make it smaller, it simply didnt have the right.. "look" (does not resemble the Slave I). So while I was also bothered by it(it does kick your eyes the mmt you see it), I kinda decided to ignore it back then.

Im opened to sugestions though, I also thought about making my own cockpit for the sprite, but by that Im again breaking the characteristic look of the SW ship. The main problem here is, that I made the sprite too big(I wanned to have some nicer detail, hence the size).. and then in hand to hand I must get this cockpit in return.

Not lazy mind you, its not a problem to just squezze it a bit, but I dont think youll notice the difference  :-\

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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2467 on: October 12, 2013, 03:18:18 AM »

@Davidoff

I would let it rest and don't put it into the little tt subfaction at all if you ask me ;)
The sprite by itself is great but doesn't fit that well with the rest of the ships.
Did you try putting a vanilla bridge on it from one of the original destroyers and or frigates? it should fit i guess.

Did a slight color correction as suggested, the color of the lower body, the clothing will probably change anyway. Consider it a WIP ;)
Is it more "readible" now?
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Talkie Toaster

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2468 on: October 12, 2013, 03:35:58 AM »

Im opened to sugestions though, I also thought about making my own cockpit for the sprite, but by that Im again breaking the characteristic look of the SW ship. The main problem here is, that I made the sprite too big(I wanned to have some nicer detail, hence the size).. and then in hand to hand I must get this cockpit in return.

Not lazy mind you, its not a problem to just squezze it a bit, but I dont think youll notice the difference  :-\

Spoiler
[close]
Have you considered replacing the giant blue glass section with hull with a blue stripe, and adding a window to match the other ships on it? Blue stripes are already a theme, and the ship already has a blue 'bumper'.
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MrDavidoff

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2469 on: October 12, 2013, 04:39:22 AM »

I would let it rest and don't put it into the little tt subfaction at all if you ask me ;)
The sprite by itself is great but doesn't fit that well with the rest of the ships.
Did you try putting a vanilla bridge on it from one of the original destroyers and or frigates? it should fit i guess.

But I like the sprite so much  :'( and I would like in their fleets, cause.. you know thats the thing Defender wa smade for  :D
(In this case, Ill best move on to different things.. and let this one rest, I will likely put it in, just to show off :P and then
I will likely change stuff, once I get back to it with fresh mind.)



Did a slight color correction as suggested, the color of the lower body, the clothing will probably change anyway. Consider it a WIP ;)
Is it more "readible" now?


I really like the middle ones "eye-patch-visor", thats a cookie. Still not too fond of the "Bluish-cyanish"  ""hair"", still think dark color would fit there more.

Have you considered replacing the giant blue glass section with hull with a blue stripe, and adding a window to match the other ships on it? Blue stripes are already a theme, and the ship already has a blue 'bumper'.



Ill ask you guys a different question, first of all its not glass :P that wouldnt be safe, but what size would the "cockpit" need to be for it to be "OKAY", like in pixel dimensions.
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2470 on: October 12, 2013, 05:49:31 AM »

I am loving the portraits, Thule. But I feel that the portraits below have a too 'boyish' face. Maybe its because the beard is so grey, but the face looks too young in my opinion. Maybe you can add some age by getting some lines in there. It would probably look fine if the beard had a different colour.

Did a slightly and a more advanced alteration of the two portraits i did a couple of days ago:

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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2471 on: October 12, 2013, 06:54:53 AM »


Is it more "readible" now?


i also think there is something odd with this one, can't really tel what, maybe the face is too young, maybe add more scars (burned skin on his right cheek ?)
maybe check some Killzone characters

BTW: im doing the same portrait, will see what will comes up ,wasnt rly sober when i do IT, but what the hell :D
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-the ABOMINATION - in progress

dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2472 on: October 12, 2013, 07:01:12 AM »


#3 and #1 look the best

#2 just looks watered down
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2473 on: October 12, 2013, 09:47:32 AM »

long time no see. ;D

heard the 0.6 update is out so back for the fun...but the game won't start and trying to fix...anyway, my work building upon ValkyriaL's drawing and then have fun "kitbashing"...

these are not a sprite yet, just some png graphics that I am having headache how to downsize nicely to the starsector size without too much additional work...Orz

about 60 graphics that mix with 9 variation of 3D rendering.
gif for the quick idea of what it is:
Spoiler
[close]
G+ album link
https://plus.google.com/u/0/photos/116369427219809886463/albums/5933878558642487937

or if you want to practice scrolling and play "find the different"..... ::)
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[close]
« Last Edit: October 12, 2013, 09:51:51 AM by maximilianyuen »
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Fleet construction in progress.

Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2474 on: October 12, 2013, 10:29:22 AM »

long time no see. ;D

heard the 0.6 update is out so back for the fun...but the game won't start and trying to fix...anyway, my work building upon ValkyriaL's drawing and then have fun "kitbashing"...

these are not a sprite yet, just some png graphics that I am having headache how to downsize nicely to the starsector size without too much additional work...Orz

about 60 graphics that mix with 9 variation of 3D rendering.
gif for the quick idea of what it is:
Spoiler
[close]
G+ album link
https://plus.google.com/u/0/photos/116369427219809886463/albums/5933878558642487937

or if you want to practice scrolling and play "find the different"..... ::)
Spoiler






























































[close]

Max, A guy i know has a job for you, if you want it? Please send me a message ASAP
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