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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 1975334 times)

Doogie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2445 on: October 08, 2013, 04:46:12 PM »

Glad to see Erick Doe is still doing crap tons of mods! Also that he is a mod, that's neat too.

So I made these guys a long time ago, funnily enough for one of Erick Doe's projects, and I was told they were actually neat.

I've cleaned them up a bit and attempted to make them more interesting but I'm curious, what do you guys think they need to fit into the game? They're basically going to be a Corporation's line of experimental drone ships.

AD5 Line-up.
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Same goes for these, although I think they're even more... out of sync with the rest of the game.

RT5 Line-up.
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I have plans for a less stylistic set of factions too, but I want to do these guys as a quick and simple deal to get up to date.

I think you should chop up bits of the second fleet and overlay them on the first fleet as bits of armor and hull plating. Then darken the original hull that's peeking out underneath and add more noise and doodads and you have yourself a mighty fine looking ship.
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2446 on: October 08, 2013, 04:56:26 PM »

Thule, i like your huge tugboats. I'm not sure about the one on the right, i like the new greebling plate armor but it feel a bit different from other TLS style. Nevertheless, still incredible ships. BTW, what about your three faction coalition project?

Stalled ;) But if you want to use the sprites or names (3CC - 3 Colors Coalition) or the whole idea be my guest and take them, would glad to see them be put to use. As for now xeno has them integrated in his Vacuum mod under new managment ;)

@Davidoff
Really great little subfaction there. Only nitpick i still have are the 3 ships on the left. As their engines point directly to the cargo they are supposed to haul. The Rest looks awesome, and i get a really neat modular feeling from them. Great Stuff, oh and thanks for the cookie ;)




@Erick if you need some blinky stuff for your ships you could find useful gifs here http://www.loadinfo.net/
And glad youre working on the Zorg sprites, looks promising so far ;)
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2447 on: October 08, 2013, 06:19:46 PM »

Blinky stuff can wait for now.  :D I've been working on animated weapons.

Quick animation of the Magnetometric charger on a capital ship:
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You get the idea. It looks better ingame with lots of flashes and stuff. It charges up a magnetometric field before launching it in a certain direction.

This is the new Control Matrix. Basically a flying weapon of doom.
« Last Edit: October 08, 2013, 06:24:17 PM by Erick Doe »
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WKOB

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2448 on: October 08, 2013, 08:21:20 PM »

I think you should chop up bits of the second fleet and overlay them on the first fleet as bits of armor and hull plating. Then darken the original hull that's peeking out underneath and add more noise and doodads and you have yourself a mighty fine looking ship.
What an interesting idea, I think I'll try it.
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WKOB

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2449 on: October 09, 2013, 10:26:43 AM »

Can't seem to make it work. I fail.
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mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2450 on: October 09, 2013, 01:40:06 PM »



Hmmm ... think I need to sleep on this one ...
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"I'm doing it, I'm making them purple! No one can stop me!"

dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2451 on: October 09, 2013, 03:38:15 PM »

it looks like a cancerous polyp! no offense intended  ;D

btw DON't GOOGLE THAT inless you are a bioscience grad... cause bioscience grads have stomachs made of Polytetrafluoroethylene/Polyvinyl chloride  :o

stomach acid was found to corode steel :P
« Last Edit: October 09, 2013, 03:43:58 PM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2452 on: October 10, 2013, 07:27:49 AM »

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-the ABOMINATION - in progress

mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2453 on: October 10, 2013, 07:31:06 AM »

it looks like a cancerous polyp! no offense intended  ;D

I choose to take that as a ... Compliment? :D
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"I'm doing it, I'm making them purple! No one can stop me!"

Hyph_K31

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2454 on: October 10, 2013, 07:34:23 AM »

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Yarrrurgh..!!

I am genuinely sickened. Great job!

Hurrk...
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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2455 on: October 10, 2013, 07:51:24 AM »

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Yarrrurgh..!!

I am genuinely sickened. Great job!

Hurrk...

The pilot of the Giant Polyp! :-\
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2456 on: October 10, 2013, 09:09:33 AM »

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Eh! It is hideous, i love it. Corvus's cancer must spread!

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Sabaton

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2457 on: October 10, 2013, 01:02:39 PM »

@mendonca That ship actually looks well armed, but knowing it will be park of the PACK assures me that it will suck balls on it's own.
 As said before, the pink color gives it an organic vibe.

 And that portrait, omg, should steer clear of this thread for a while.
« Last Edit: October 10, 2013, 01:08:24 PM by Sabaton »
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Makina

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2458 on: October 11, 2013, 08:30:46 AM »

Strangely it is much longer to make a cruiser ;D So I put the first rather than all at once. I wonder if I have not played too much with the tool level ?

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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2459 on: October 11, 2013, 09:54:43 AM »

Final versions of the seven new ships and sprites for the Zorg mod:

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Zorg Diamond-class Adjunct
Zorg Sphere-class Prospector
Zorg Probe-class Sentinel
Zorg Auxiliary-class Allocator
Zorg Drone-class Surveyor
Zorg Overseer-class Junction
Zorg Core-class Alcove
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