I never thought I'd suggest a buff for the Hyperion, but I think the ship could really use its teleport ability using soft flux rather than hard. This is mainly due to two observations on the AI, one of which I think should stay unchanged and another which might need a tweak.
1) The AI is very conservative with shields, often keeping them up while maneuvering outside the effective range of other ships (see: Hyperion vs. 2 CS Lashers in simulator). I think this is good behavior in general: better to lose a little flux dissipation rather than eat a HVD or Heavy Mauler round, especially for fragile ships. The Hyperion is excellent at biding its time and waiting until it has a good opportunity - but during this time it keeps its shields up and doesn't dissipate the teleport cost. I think the AI behavior here is excellent, but doesn't work well with the teleporter's hard flux.
2) An extension of 1: the Hyperion will do 2 to 4 teleports during the 'approach' before attacking rather than 1, all with shields up. This puts a serious dent in the offensive/defensive power of the ship - and from the player's perspective it is entirely avoidable, because the Hyperion has the unique ability to teleport away and vent. The soft flux would help soften the problem, but a tweak might be nice.
What do other's think?