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Author Topic: AutoFire  (Read 1454 times)

xenoargh

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AutoFire
« on: September 07, 2012, 06:44:30 AM »

WPN data.  Boolean; if 0, weapon will not AutoFire, ever (but AIs can still fire it when they switch their focus to that Group, as normal).  

If 1 and has ammo and is not under player/AI direct control, it may fire.

Would replace the hidden control variable for missile launchers that doesn't let them autofire unless ammo > 30 and give other weapon systems new options.
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Alex

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Re: AutoFire
« Reply #1 on: September 07, 2012, 12:14:24 PM »

Good idea, I'll keep it in mind for when I'm in a good spot to make the change. Hmm - may just add a "NO_AUTOFIRE" hint instead, actually, since that's pretty much what those are for.
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