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Author Topic: The Typo Thread  (Read 241616 times)

SpaceDrake

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Re: The Typo Thread
« Reply #795 on: July 19, 2022, 01:28:18 PM »

Quote
"a sewing kit with strangly curved needles",
is strangly a word?

Mr. Editor coming in to say that nope, that should definitely be "strangely".
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David

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Re: The Typo Thread
« Reply #796 on: July 19, 2022, 01:41:53 PM »

^ Thanks, fixed!
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Schwartz

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Re: The Typo Thread
« Reply #797 on: July 25, 2022, 01:40:18 PM »

Callisto Ibrahim:

"Disappearing with my favorite starship [is] a pretty big breach of contract."

Also, some other place, I don't remember where there was an instance of "weapons weapons".

Persean League quest fleet as I scanned the gates:

"then a another officer appears."
« Last Edit: July 25, 2022, 05:40:08 PM by Schwartz »
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Schwartz

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Re: The Typo Thread
« Reply #798 on: July 27, 2022, 05:29:06 AM »

It's a little bit more than a typo, but in the conversation on Sindria, you first talk to the Executor's aide and then he turns into the Executor himself who you're not supposed to be able to talk to.

The same kind of ambiguous thing happens when you select the petition option.


[attachment deleted by admin]
« Last Edit: July 27, 2022, 05:31:33 AM by Schwartz »
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David

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Re: The Typo Thread
« Reply #799 on: July 27, 2022, 06:58:14 AM »

Fixed all the above in-dev! Except...

It's a little bit more than a typo, but in the conversation on Sindria, you first talk to the Executor's aide and then he turns into the Executor himself who you're not supposed to be able to talk to.

The same kind of ambiguous thing happens when you select the petition option.


I can't reproduce this. Do you happen to be using a mod which alters interactions with Andrada? And/or can you tell me exactly how to make this happen? I started a new game, selected Andrada in the comm directory, got Balashi, then selected the petition option. It all seems to work correctly.
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Schwartz

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Re: The Typo Thread
« Reply #800 on: July 27, 2022, 07:57:19 AM »

Shouldn't be... I'm using Captains Log, Combat Chatter, Console Commands, Starship Legends, Adjustable Skill Thresholds, A New Level of Confidence, Lazy/Magic Lib. Mostly just QoL and skill stuff.

The game in question is also an import from earlier 0.95 versions.
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David

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Re: The Typo Thread
« Reply #801 on: July 27, 2022, 08:23:33 AM »

Shouldn't be... I'm using Captains Log, Combat Chatter, Console Commands, Starship Legends, Adjustable Skill Thresholds, A New Level of Confidence, Lazy/Magic Lib. Mostly just QoL and skill stuff.

The game in question is also an import from earlier 0.95 versions.

The import from 0.95 shouldn't be a problem, that dialog only really cares if Andrada has the id "andrada", and that's been consistent.

If I had to guess, I imagine something to do with a mod altering how some dialogs return to the conversation root is running afoul of how I kept the dialog from actually bringing Andrada in. "Starship Legends" maybe? Sounds like that adds some general-purpose interactions. I couldn't say what all the mods are, I don't actually use them.

... Unless anyone else has seen this w/o those mods?
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Histidine

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Re: The Typo Thread
« Reply #802 on: September 25, 2022, 11:28:34 PM »

The last paragraph in Ballistic Rangefinder could probably be rewritten to be simpler and clearer:

Current
"In addition, non-PD Hybrid weapons in Ballistic slots, including large ones, will receive %s bonus range, subject to the maximum, in cases where other weapons of the same size would receive no bonus."

Suggestion
"In addition, all non-PD Hybrid weapons in Ballistic slots will always receive at least %s bonus range, subject to the maximum, regardless of size or other factors."
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SirHartley

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Re: The Typo Thread
« Reply #803 on: November 11, 2022, 01:47:11 PM »

The Raesvelg Description references Ragnar Complex as "Ragnarok Complex"

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Raif Redacted

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Re: The Typo Thread
« Reply #804 on: November 21, 2022, 01:12:04 AM »

During a mission I grabbed from the tutorial system to pick up a prisoner from a Luddic Church planet, I paid a story point to avoid paying the release fee. In that conversation, the knight makes up him mind and there's a line that says:

"Knight [inserts my player last name] looks directly at you, with fire in his eyes now."

I assume it's meant to have the knights last name, not mine. Also, the 'now' word isn't really needed.
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Hatter

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Re: The Typo Thread
« Reply #805 on: December 15, 2022, 07:33:28 PM »

Atlas MkII's large missile slots aren't symmetric. One's (27, 64) and the other's (27, -63). The medium ballistic turrets are also off by a pixel (61 vs -61).
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Sundog

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Re: The Typo Thread
« Reply #806 on: December 26, 2022, 09:44:43 AM »

In rules.csv:
Quote
You realize the $heOrShe is talking about $entity.fwt_thingDesc.
Quote
$HeOrShe seems unsure of what else to say at this point, the shrugs and snaps the comms off.

David

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Re: The Typo Thread
« Reply #807 on: January 03, 2023, 07:25:10 AM »

In rules.csv:
Quote
You realize the $heOrShe is talking about $entity.fwt_thingDesc.
Quote
$HeOrShe seems unsure of what else to say at this point, the shrugs and snaps the comms off.

Fixed!

Atlas MkII's large missile slots aren't symmetric. One's (27, 64) and the other's (27, -63). The medium ballistic turrets are also off by a pixel (61 vs -61).

Enhanced!
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jerri

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Re: The Typo Thread
« Reply #808 on: March 17, 2023, 01:31:12 PM »

rules.csv
Quote
""We need an enemy station taken out,"" $heOrShe taps $hisOrHer datapad a couple times with a finger, watching you, just letting that sink it.

Should be "sink in"
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David

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Re: The Typo Thread
« Reply #809 on: March 24, 2023, 05:31:17 AM »

Thank you, fixed!
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