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Author Topic: Huske System: Challenges and Roleplay  (Read 38400 times)

sirboomalot

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Re: Huske System: Challenges and Roleplay
« Reply #90 on: September 05, 2012, 03:31:36 PM »

To Be Exploded decides to attack the 16th storm wing in hopes of having better luck than last time.
« Last Edit: September 05, 2012, 04:26:56 PM by sirboomalot »
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Squigzilla

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Re: Huske System: Challenges and Roleplay
« Reply #91 on: September 05, 2012, 04:13:04 PM »

Davian MacNaile smiled as he sat in his Lasher's cramped command bridge and reviewed the battle results.  This was his fleet's first battle in Huske space, and every crewman had done their jobs admirably.  The crew of the Fenris II in particular surprised him -- while the B.M.M.D. was manned by MacNaile and SQUIG Industries' most experienced pilots, the Wolf-class frigate was staffed by interns and pencil-pushers.  Sure, they were trained extensively in simulator combat, but none of them had ever been in a real battle before this day.  Yet they had taken on two enemy vessels simultaneously and emerged unscathed, handling their ship with the confidence of veterans.  Field promotions were most certainly in order.

As he leaned back and sipped his coffee, an electronic voice burst into life in the command bridge:

"Admiral, you have... ONE... new message."

MacNaile furrowed his brow in puzzlement.  Who could possibly want to talk to him?  The Board didn't need a status report until the end of this week, so it most certainly wasn't them.  They weren't the kind of people who checked in on their employees very often -- for all he knew, they didn't expect him to live through the week.

As he pulled the message onto the screen, his confusion turned to genuine interest.  The message was an request of allegiance from one Thyrn Gotoh, commander of the Stellar Vehicles and former member of the Exar fleet.  An alliance would do much to bolster SQUIG Industries' strength in the sector, and the company was always looking for more recruits and business partners.

MacNaile accepted this offer, and his smile widened into a full grin.  Maybe this mission wouldn't be so suicidal after all.
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High Admiral Davian MacNaile of the SQUIG Industries Human Resources Motivational Flotilla

Squigzilla

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Re: Huske System: Challenges and Roleplay
« Reply #92 on: September 05, 2012, 06:19:02 PM »

=== PUBLIC TRANSMISSION START ===

SQUIG Industries challenges Iron's Strikers to combat.  R&D wants to asses the prowess of this new admiral, and a good old-fashioned live-fire weapons test is the best way to do this.  It's nothing personal -- just business.

Drago's Dragons put up a good fight the last time they met the HR Fleet in battle -- if they choose to test themselves against the might of SQUIG Industries once again, we will gladly meet their challenge.

=== TRANSMISSION TERMINATED ===
« Last Edit: September 05, 2012, 08:52:24 PM by Squigzilla »
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High Admiral Davian MacNaile of the SQUIG Industries Human Resources Motivational Flotilla

nonomo4

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Re: Huske System: Challenges and Roleplay
« Reply #93 on: September 06, 2012, 12:33:03 AM »

Defenders of the Fleet will engage Human Reasources. Message from Admiral Felix's Second in command: "So Admiral Felix told me that i should pick the next target while he prepares project... Sorry, wasn't suppose to say that. Anyway, scans show this "Human Reasource" fleet may be hostile so we are On the offensive."
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arcibalde

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Re: Huske System: Challenges and Roleplay
« Reply #94 on: September 06, 2012, 01:12:30 AM »

Long rage radar shows many dots on screen. Duke was watching two. They stick together almost all the time. They approach dot that presents station. One disappear and other starts to move away. His cold calculated eyes watched little green dot as it float away. Below it was written "Fletchett". He waited...
Fletchett's Raiders was far from station where his merc anchor fleet. There was no chance that he cold help him and exactly that Duke wanted.
-ENGAGE- he ordered brief command
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srkalo

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Re: Huske System: Challenges and Roleplay
« Reply #95 on: September 06, 2012, 06:39:12 AM »

Hmmmm... something has gone wild on radar.... never seen something like this... tentacles on from all sides?!
Everyone to your defensive positions !!!! This is not a drill, THIS IS NOT A DRILL!!! THE SQUIDS ARE ATTACKING!!
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BillyRueben

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Re: Huske System: Challenges and Roleplay
« Reply #96 on: September 06, 2012, 08:27:04 AM »

Admiral Baker directs The Opposition to move in to attack the Stellar Vehicles fleet.
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DM818

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Re: Huske System: Challenges and Roleplay
« Reply #97 on: September 06, 2012, 08:33:27 AM »

Falin dragos launches a poorly planned attack on thaago's thunderheads
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MiniFishy

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Re: Huske System: Challenges and Roleplay
« Reply #98 on: September 06, 2012, 08:39:18 AM »

The Storm Wing engages a nearby Pirate Fleet, designation Dragos' Dragons
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Thaago

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Re: Huske System: Challenges and Roleplay
« Reply #99 on: September 06, 2012, 08:47:32 AM »

"What do you mean they're under attack!?" Admiral Thaago demanded of his comm officer, "We were only docked for an hour! Well bring us in and try to help."

Just a few minutes later however a new fleet appeared on the tac screen. "Incoming ships sir, no FFID!"
"Well I guess Fletchett will have to wait: Battle stations!"
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arcibalde

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Re: Huske System: Challenges and Roleplay
« Reply #100 on: September 06, 2012, 11:57:00 AM »

Duke was pleased. Lads crush both Admiral Fletchett and Admiral Thaago fleets. They them self barely survived in escape pods and Lads didn't take any losses. Crew was jolly and 3 day off, announced over intercom, sweetens the deal.
Now, in solitude of his quarter Duke felt relived. Urge was gone, he was free again. He raised, cop of hot tea in the air, spill a bit on the floor speaking quietly -Rest in peace my brother-
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CrashToDesktop

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Re: Huske System: Challenges and Roleplay
« Reply #101 on: September 06, 2012, 12:03:15 PM »

Due to uprising events and the uncontrolable decent of the system into anarchy, the Hegemony have decided to pull any remaining combat-capable fleets from the system.  They say it's no use in helping a mortaly wounded system.

In other words, I'm quitting this game until further notice.  School for me has started, and I've no time to do squat.  Unless someone's willing to take over my fleet, then delete it from the list or freeze it.
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nonomo4

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Re: Huske System: Challenges and Roleplay
« Reply #102 on: September 06, 2012, 03:31:33 PM »

 Due to incosiderable lose with no chance of redemption(due to arguments about what fleet comp will be). Defenders of the Fleet will temperarily skip T3 and T4. This is the result of lose of leadership among the faction and resulted in the fact the fleet isnt strong enough to advance. Message from Admiral Felix: "We are sorry for our failure to defend the system and are temperarily withdrawing from the system. This will be the last communication about this matter til enough revenue is generated to solve the rising problem. Good-bye  :-["
« Last Edit: September 06, 2012, 03:33:33 PM by nonomo4 »
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sirboomalot

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Re: Huske System: Challenges and Roleplay
« Reply #103 on: September 06, 2012, 04:13:38 PM »

Realizing that they are outmatched, To Be Exploded decides to try it's hand (and cargo holds) at trading.
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ValkyriaL

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Re: Huske System: Challenges and Roleplay
« Reply #104 on: September 06, 2012, 05:38:13 PM »

Being to far to receive the retreat message sent out to all hegemony fleets, Eva and her well equipped defense fleet was rather curious and decided to check out a nearby nebula, here they found countless ship wreck floating around and began searching the area for hostiles that could have caused this huge mess, *Accepting any challenge*

(Oi! did i do this right??? just joined the contest =I)
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