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Author Topic: Huske System: Challenges and Roleplay  (Read 38368 times)

Uomoz

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Huske System: Challenges and Roleplay
« on: September 01, 2012, 02:00:56 AM »

Roleplay topic for Huske System's players.

I will ask moderators to delete any non-RP post.

Challenges should at least be 1 sentence long and have some sort of RP flavor.

Any public player interaction should be channeled through here.
« Last Edit: September 01, 2012, 05:28:32 AM by Uomoz »
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TJJ

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Re: Huske System: Challenges and Roleplay
« Reply #1 on: September 01, 2012, 04:04:16 AM »

While exploring a dense nebula cloud the 42nd encounter a group of independent ships bearing the markings of Thaago's Thunderheads.
Clearly too afraid to engage anyone's fleet this cycle they've resorted to cowering where most wouldn't think to look.

Despite the 42nd's crew urging their Admiral to engage the cowards, executive protocols prevent it.
The fleet has no choice but to turn away and plot a course out of the nebula; though as a parting gesture they use their manoeuvring thrusters to create a circular plume of exhaust - commonly known as a 'moony'.
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arcibalde

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Re: Huske System: Challenges and Roleplay
« Reply #2 on: September 01, 2012, 05:28:16 AM »

This is for turn 3  ;D
arcibalde challenge DM818

After second victory, Longbeard give his battle-worn crew long wanted celebration. After a hard day of drinking, singing and fist-fighting crew was ready once again to face unknown perils of hard, cold, unforgiving space. Not long after their next target appear onscreen. Dragos' Dragons Fleet entered his carefully planed trap. Now they have to fight for survivor with cold blooded killer.
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nonomo4

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Re: Huske System: Challenges and Roleplay
« Reply #3 on: September 01, 2012, 08:19:48 AM »

Independent Protector's Mobile Fleet will engage(challange) Divine Searchers.

Log#2 from Felix "Great new! I've received a message from my younger brother, Nepal Delfare. He said he has herd of my victories as the first fleet defender. Just as I was going to write a thank you, an incoming fleet was appearing too close to the fleet. Going to engage."

Captian Nettle: "Sir, are you sure you want to engange? They show no sign's of hostile intent."

Admiral Felix: "Nonsense! Send the fleet to dispatch them!"

Captian Nettle: "Ok..."
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CrashToDesktop

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Re: Huske System: Challenges and Roleplay
« Reply #4 on: September 01, 2012, 08:28:02 AM »

Keep your challenges for THIS round only.  When the next one starts, then you can challenge.  it's getting a bit confusing.

Anyways:
It seems as if something is up between John Fletchett and Alrenous Thaago.  At a bar in Candrilla Station near Planet Hezimo, they seemed to be chatting casually.  A short time later, they shook hands and departed.  Soemthing up?

Arcions, I challenge you!  Seems as if your petty threats won't stand up to the firepower of a combined fleet, eh?
« Last Edit: September 01, 2012, 08:35:07 AM by The Soldier »
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Uomoz

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Re: Huske System: Challenges and Roleplay
« Reply #5 on: September 01, 2012, 08:33:44 AM »

This is for turn 3  ;D
arcibalde challenge DM818

After second victory, Longbeard give his battle-worn crew long wanted celebration. After a hard day of drinking, singing and fist-fighting crew was ready once again to face unknown perils of hard, cold, unforgiving space. Not long after their next target appear onscreen. Dragos' Dragons Fleet entered his carefully planed trap. Now they have to fight for survivor with cold blooded killer.

Challenge denied. While Arcions are well prepared after a striking victory (T2 Challenge Win), Dragons are still repairing the fleet after their loss against The Opposition (T2 Challenge Lost).
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Uomoz

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Re: Huske System: Challenges and Roleplay
« Reply #6 on: September 01, 2012, 08:44:38 AM »

The Hegemony Elite Strike Force known as The Hound Pack has received orders to move against the Coordinated Sector Policing Stellar Vehicles, First Section battlegroup (challenge for round 2 if there are any left)

Challenge denied. You can see remaining challenges here: https://docs.google.com/spreadsheet/ccc?key=0AofJdPw8jIWGdHBfdU9yV3lhVWI3OFE0VlozX3RpTVE&pli=1#gid=0
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sdmike1

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Re: Huske System: Challenges and Roleplay
« Reply #7 on: September 01, 2012, 09:02:16 AM »

the hound pack will skip for round 2
« Last Edit: September 01, 2012, 09:41:36 AM by sdmike1 »
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Strifen

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Re: Huske System: Challenges and Roleplay
« Reply #8 on: September 01, 2012, 09:04:28 AM »

Battle Report
  SV1 Has been decimated; upon arrival in Huske, the Arcion Pirates were tracked down and engaged; SV1 was quickly brushed aside by the enemy Sunder - soon after SV1 was engaged by an Enforcer class vessel under IPMF command with surprisingly similar results.

  Both these battles were lost, they should have been much closer to victory than they were, especially with our competent (regular)crew, However, It seems that not only are our computer systems (AI) performing far below expected levels, failing to use the appropriate manuevers, but weaponry is also an issue - even without the recent downgrade(shield nerf) to our shield systems we would have been hard pressed to withstand the unexpectedly popular needler weapons in this sector with such weak hulls.On our side the inefficient use of Annihilator rockets and short range of energy weapons is more detrimental than initial calculations indicated.

  Not only are we ineffective against enemy fleets alone, we are also subject to assault by any number of enterprising mercenaries - and our reason for being so poorly armed is now moot, as the Hegemony has issued a sector wide bulletin for our termination, Not the warmest reception.

  Thankfully, it seems the hegemony has some enemies to hinder them in contested space - the Exar 4th Outreach fleet, a group seeking to curtail Hegemony expansion; joining may offer some protection against groups seeking easy pickings like SV1, and considering their own history in Huske, they are likely to accept the numbers.

  As for our individual effectiveness, any changes(Skip/refit or no change+fleet action participation) will have to wait pending Exar Fleets Response to our request.
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BillyRueben

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Re: Huske System: Challenges and Roleplay
« Reply #9 on: September 01, 2012, 09:06:36 AM »

The Opposition decides to regroup after suffering defeat. (Skip turn 3 challenge.)
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arcibalde

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Re: Huske System: Challenges and Roleplay
« Reply #10 on: September 01, 2012, 09:19:02 AM »

"Hegemony Elite Strike Force fleet detected."
"On screen, NOW!"
"Yes ser!"
"Fleet call?"
"The Hound Pack"
"Hounds. Hmmmm. Ah yes, its S.D.Mike 1st fleet."
"ENGAGE!!!!"
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DM818

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Re: Huske System: Challenges and Roleplay
« Reply #11 on: September 01, 2012, 10:03:28 AM »

The Elite sunder division has been seen patrolling with the exar outreach fleet due to this new alliance they have grown complacent.  They are now on our scanners separated from the larger and more dangerous outreach fleet we will engage in an effort to keep our system independent from any and all outside control.
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PCCL

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Re: Huske System: Challenges and Roleplay
« Reply #12 on: September 01, 2012, 10:06:20 AM »

Admiral Dragos, beware, there will be retribution. Exar takes care of its own.

That will be all

Cdr. Francis Gunne
4th Exar Outreach
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mmm.... tartiflette

TJJ

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Re: Huske System: Challenges and Roleplay
« Reply #13 on: September 01, 2012, 10:35:23 AM »

High command has determined that the presence of powerful mercenary groups in the Huske system is unacceptable.
Admiral Adams has been directed to eradicate this threat by any & all means necessary.

To this end, the 42nd fleet issues a challenge to the Blackwing Mercs.

"Buckle up lads, this is gonna be a rough one!"
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sirboomalot

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Re: Huske System: Challenges and Roleplay
« Reply #14 on: September 01, 2012, 12:48:54 PM »

Arrr, a brand new system to pillage, we'll strike before they even know that we're here!
"Scan for the nearest fleet!"
"The nearest fleet is called 'Dragos' Dragons Fleet.' They are pretty close to our position."
"Then unless you plan on frying the engines again, set a course to engage!"
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