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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: RTS Elements  (Read 2488 times)

theShadow

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RTS Elements
« on: November 24, 2011, 11:39:46 AM »

I have been thinking, the way the starfarer campaign seems to be turning out, it could potentially fit the use of some RTS elements, especially when it comes to establishing bases. Each base would be created from different space station types that would allow for different things, such as training facilities, extra resources storage, defense, etc. From this base, you could train personell, build your ships, research advancement, etc.

thoughts?
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I do 3D modeling and map creation for an open source fps called xonotic