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Author Topic: [0.96a] Console Commands v2023.05.05  (Read 1536633 times)

LazyWizard

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Re: Console Commands (1.1 released - 01/11)
« Reply #90 on: January 11, 2013, 08:29:13 PM »

1.1 is up. Two new commands, some bugfixes, and in-combat message support. Get it here.

Godmode is still slightly buggy. If you are in a weak ship and take a massive amount of damage in a single frame your hull points will occasionally drop to zero. If this happens, try not to bump into anything - collisions at zero HP will cause a crash.

Yes, I'm aware the in-combat messages rotate with your ship. It's the lesser of two evils. If I don't attach them to the player ship, they fly off the top of the screen. I'll see what I can do to fix this.

Changelog:
Quote
1.1 (January 11, 2012)
========================
Fixed bug where the console occasionally stopped working during a campaign
Generator is more aggressive about activating itself in total conversions
In-battle message support added, displayed underneath player ship
In-battle commands are no longer reset after each battle
Active in-battle commands are listed at the start of combat and when toggled
Removed Unreveal command, Reveal is now a toggle
New in-battle commands:
 - God: Invincibility (somewhat buggy - heavy damage will instantly drop you to
   zero hull but you won't die, and you get a null crash when ramming ships)
 - InfiniteFlux: Gives all ships on your side infinite flux
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LazyWizard

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Re: Console Commands (1.2 released - 01/12)
« Reply #91 on: January 12, 2013, 12:30:41 AM »

1.2 is up. This is a simple bugfix release, no new features. Get it here.

Changelog:
Quote
1.2 (January 12, 2012)
========================
Fixed crash when using invincibility cheats
Fixed position of in-battle messages when using large ships
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Sproginator

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Re: Console Commands (1.2 released - 01/12)
« Reply #92 on: January 12, 2013, 04:26:41 AM »

Oh man, god mode and inf flux? I'm gonna have fun with this :D
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obihal

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Re: Console Commands (1.2 released - 01/12)
« Reply #93 on: January 14, 2013, 10:16:43 AM »

Thanks for the great mod..

Can we use this for old saves - characters. i cant make it work it old saves. Console comes to screeen commands dont work...

it works perfectly with new character...
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LazyWizard

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Re: Console Commands (1.2 released - 01/12)
« Reply #94 on: January 14, 2013, 05:25:04 PM »

Thanks for the great mod..

Can we use this for old saves - characters. i cant make it work it old saves. Console comes to screeen commands dont work...

it works perfectly with new character...

Not at the moment, though you can always use it in battle. I'll write a quick update to let you add campaign functionality to existing saves. You'll still need to edit the save file if you ever want to remove it, though, since we can't remove spawn points with code yet.

And I'm glad you like the mod. :)
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Thaago

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Re: Console Commands (1.2 released - 01/12)
« Reply #95 on: January 14, 2013, 06:14:14 PM »

Thanks for the great mod..

Can we use this for old saves - characters. i cant make it work it old saves. Console comes to screeen commands dont work...

it works perfectly with new character...

Not at the moment, though you can always use it in battle. I'll write a quick update to let you add campaign functionality to existing saves. You'll still need to edit the save file if you ever want to remove it, though, since we can't remove spawn points with code yet.

And I'm glad you like the mod. :)

Oh, cool. LazyWizard, would you mind sharing the code that lets you add a spawn point to existing saves? I didn't know that was possible.
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LazyWizard

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Re: Console Commands (1.3 released - 01/14)
« Reply #96 on: January 14, 2013, 06:46:45 PM »

1.3 is up. Get it here.

Changelog:
Quote
1.3 (January 14, 2012)
========================
You can now add the console to an existing save with 'addconsole'
Mod info page now has more information to help beginners with this mod
Godmode no longer fails with systems that increase ships' vulnerability
New campaign command: AddXP <amount> - adds experience to your character
New in-battle command: Nuke - destroys all enemies on the battle map
Added missing text to AddAptitudePoints and AddSkillPoints
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LazyWizard

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Re: Console Commands (1.2 released - 01/12)
« Reply #97 on: January 14, 2013, 06:50:43 PM »

Thanks for the great mod..

Can we use this for old saves - characters. i cant make it work it old saves. Console comes to screeen commands dont work...

it works perfectly with new character...

Not at the moment, though you can always use it in battle. I'll write a quick update to let you add campaign functionality to existing saves. You'll still need to edit the save file if you ever want to remove it, though, since we can't remove spawn points with code yet.

And I'm glad you like the mod. :)

Oh, cool. LazyWizard, would you mind sharing the code that lets you add a spawn point to existing saves? I didn't know that was possible.

It isn't, normally. I'm only able to do it due to the way this mod is structured - there's a separate thread that handles input, and that is activated whenever combat is entered (including the title screen, so it's ALWAYS active). I just hardcoded a command to add the spawn point into that thread.

If you want to check out the source, there's a link at the top of the main post. You would want to take a look at forceAddConsole() in data.scripts.console.Console.java. :)
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LazyWizard

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Re: Console Commands (.54.1a - version 1.4 released on 01/17)
« Reply #98 on: January 17, 2013, 08:12:55 PM »

1.4 is up. Get it here.

Changelog:
Quote
1.4 (January 17, 2012)
========================
The cursor for the console pop-up is now visible
Fixed bug: exception details not displayed when an error occurs
RunCode works again (ignores separators, can't be used with other commands)
Multiple changes to the alias command:
 - More detail is given when the command fails
 - Fixed several bugs that prevented aliases with multiple commands from working
 - Fixed bug: could alias alias and cause an infinite loop
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LazyWizard

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Re: Console Commands v1.5 (.54.1a, released 02/07)
« Reply #99 on: February 07, 2013, 08:48:37 PM »

1.5 is up. Get it here.

Changelog:
Quote
1.5 (February 7, 2013)
========================
Toggleable combat commands can now be used on the campaign map
Certain non-combat commands can now be used in battles (Alias, GC, RunCode, etc)
You can now copy your console settings to a new savefile:
 (this process will be improved in future versions)
 - Step 1: start a new game without this mod active, save and quit
 - Step 2: activate this mod, load the save with the settings you want
 - Step 3: without exiting the game, load the new save from step 1
 - Step 4: use the AddConsole command to activate the console on that save
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Lucian Greymark

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Re: Console Commands v1.5 (.54.1a, released 02/07)
« Reply #100 on: February 12, 2013, 07:41:19 AM »

Brilliant console that works perfectly with the vanilla. But I came across The Valkyrie project and after enjoying that for a while i realised i wanted some of the bigger ships ^.^ so i tried to use the addship command and it failed. double and triple checked the command and argument but it's not working. Is there some process that I need to go through to install the console to the mod specifically? Is there a way to make this work?
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LazyWizard

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Re: Console Commands v1.5 (.54.1a, released 02/07)
« Reply #101 on: February 12, 2013, 08:50:10 AM »

Brilliant console that works perfectly with the vanilla. But I came across The Valkyrie project and after enjoying that for a while i realised i wanted some of the bigger ships ^.^ so i tried to use the addship command and it failed. double and triple checked the command and argument but it's not working. Is there some process that I need to go through to install the console to the mod specifically? Is there a way to make this work?

The console mod will only work in the campaign if you start a new game with it or use the 'addconsole' command. Campaign functionality and console customization are disabled otherwise.

Try running the 'addconsole' command. If it's already active, it will tell you. If it's not, problem solved! ;)
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Lucian Greymark

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Re: Console Commands v1.5 (.54.1a, released 02/07)
« Reply #102 on: February 12, 2013, 03:49:09 PM »

You absolute genius. Thankyou
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DelicateTask

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Re: Console Commands v1.5 (.54.1a, released 2013-02-07)
« Reply #103 on: March 11, 2013, 06:50:33 PM »

Doesn't work for me. I installed and checked it in the launcher. Tried using the console key and nothing happened. Tried rebinding with no luck. Did I miss something? Does it not work for Mac? I searched all 7 pages and saw nothing that indicated mac incompatibility or any steps extra steps.
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LazyWizard

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Re: Console Commands v1.5 (.54.1a, released 2013-02-07)
« Reply #104 on: March 11, 2013, 07:00:50 PM »

You might need to switch windows to get to the input box (OSX might not automatically switch focus like Windows does). It's a standard Java dialogue popup, so it should work on Macs.

If that's the case, let me know. I'll see about forcing window focus in the code. :)
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