Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: 1 ... 95 96 [97] 98

Author Topic: [0.97a] Console Commands v2024.10.04  (Read 1761780 times)

N3N

  • Commander
  • ***
  • Posts: 128
    • View Profile
Re: [0.96a] Console Commands v2023.05.05
« Reply #1440 on: October 04, 2024, 08:50:08 AM »

Hello. For those of you who are having trouble with blurry text, if you check out the mod's Github repo, you can see LazyWizard is working on a patch for 0.97a, including a new font.

Thank you!
 
Logged

RoadTrain

  • Lieutenant
  • **
  • Posts: 52
  • Self-acclaimed professional bugfinder.
    • View Profile
Re: [0.96a] Console Commands v2023.05.05
« Reply #1441 on: October 04, 2024, 09:54:04 AM »

afaik it is in fact just a normal onslaught XIV but with a special version of 'automated ship' (referred to as 'sentinel auto' by people) built in. It also has some special tags.
Is there a way to spawn more in? or just editing the save to convert normal onslaught xiv to become one of those?
I'm not sure if there's a way to add a hullmod as 'built in' (without S-modding it). Probably save editing shenanigans.
Logged

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1368
    • View Profile
    • GitHub Profile
Re: [0.97a] Console Commands v2024.10.04
« Reply #1442 on: October 04, 2024, 07:17:38 PM »

Version 2024.10.04 is out, get it here!

This update fixes the text rendering clarity issue, adds a new default font, updates AddMarineXP with an extra coat of polish, and adds proper support for the console running on the main menu. There is also a sort-of fix for the game crashing when you open the console at extremely high resolutions - it'll automatically disable the console background the next time you run the game.

I know this isn't a very exciting release given how long it's been, but I plan to get around to the massive backlog of requests and reports in this thread eventually.

The new default font is JetBrains Mono, though the previous Google Source Code Pro font is still included. If you hate the new font, edit data/console/console_settings.json and change which font isn't commented out.
Logged

Captain Lento

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.97a] Console Commands v2024.10.04
« Reply #1443 on: October 04, 2024, 08:09:00 PM »

Version 2024.10.04 is out, get it here!

This update fixes the text rendering clarity issue, adds a new default font, updates AddMarineXP with an extra coat of polish, and adds proper support for the console running on the main menu. There is also a sort-of fix for the game crashing when you open the console at extremely high resolutions - it'll automatically disable the console background the next time you run the game.

I know this isn't a very exciting release given how long it's been, but I plan to get around to the massive backlog of requests and reports in this thread eventually.

The new default font is JetBrains Mono, though the previous Google Source Code Pro font is still included. If you hate the new font, edit data/console/console_settings.json and change which font isn't commented out.

Thank you, LazyWizard, for all the work you've put into maintaining this mod. The new font looks just fine.

This tool has been really helpful when I'm trying out all the new hulls and weapons that I've got in faction packs.
Logged

N3N

  • Commander
  • ***
  • Posts: 128
    • View Profile
Re: [0.97a] Console Commands v2024.10.04
« Reply #1444 on: October 05, 2024, 04:10:35 PM »

Version 2024.10.04 is out, get it here!

This update fixes the text rendering clarity issue, adds a new default font, updates AddMarineXP with an extra coat of polish, and adds proper support for the console running on the main menu. There is also a sort-of fix for the game crashing when you open the console at extremely high resolutions - it'll automatically disable the console background the next time you run the game.

Thank you!  ;)
 
Logged

RaithSienar

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.97a] Console Commands v2024.10.04
« Reply #1445 on: October 07, 2024, 10:59:37 AM »

Hey is there anyway to edit an already existing planets orbit? I am using the customized star system mod and 2 of the planets I made in that are right on top of the system's star, and I've already played in this save for quite a while and came a decently long way and don't want to have to redo that so if I could alter their orbits that'd be fantastic.
Logged

Johnny Hardval

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97a] Console Commands v2024.10.04
« Reply #1446 on: October 08, 2024, 02:30:04 PM »

Was wondering if anyone ever figured out how to change the state of some planets for terraforming purposes and the like? Thanks.
Logged

XyttheElite117

  • Ensign
  • *
  • Posts: 43
  • Halo fanatic
    • View Profile
Re: [0.97a] Console Commands v2024.10.04
« Reply #1447 on: October 12, 2024, 08:19:43 AM »

I'd like to suggest a new command for the cheat list and that would be AddMercOfficer. Similarly to AddOfficer, it gives you a merc officer. You can set their levels between 4-6, and have predetermined skills based on the faction you chose to spawn them from. Hegemony merc officers will have ballistics and armor related skills while TriTach officers will have energy and shield related skills and so on. It would be pretty neat since it can get tiring trying to go planet by planet to hire them yourself IME
Logged
Wort wort wort

Wadelloris

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97a] Console Commands v2024.10.04
« Reply #1448 on: October 18, 2024, 08:06:27 PM »

Hello, the 'addordnancepoints' command doesn't work. The problem is it doesn't reflect once load the game after saving. It's like a clean sheet honestly. So can I have some help with that please?
Logged

Afoxi

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.97a] Console Commands v2024.10.04
« Reply #1449 on: October 21, 2024, 12:16:17 AM »

Would it be possible to request additional arguments to commands (specifically add/all commands) that adds all items that have specific design type tags?

So something like:
Code
Allweapons common
Would only add weapons with design type: Common

And
Code
Allweapons United Aurora Federation
Would add weapons with design type: United Aurora Federation

Maybe a separate argument that adds all items from a specific mod instead of by design type?
Logged

thx10050

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.97a] Console Commands v2024.10.04
« Reply #1450 on: October 22, 2024, 05:56:25 PM »

Can someone point me in the right direction to add a couple of commands? I read that it's all Java script right now and I have no idea what I am doing. Just wanted to make a chained command for infinite fuel and infinite supplies. And then one for infinite ammo, infinite flux, and infinite cr. If someone could direct me towards an example of what to do, as I did not understand the tutorial readme file.
Logged

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1368
    • View Profile
    • GitHub Profile
Re: [0.97a] Console Commands v2024.10.04
« Reply #1451 on: October 26, 2024, 07:23:00 AM »

Spoiler
Can someone point me in the right direction to add a couple of commands? I read that it's all Java script right now and I have no idea what I am doing. Just wanted to make a chained command for infinite fuel and infinite supplies. And then one for infinite ammo, infinite flux, and infinite cr. If someone could direct me towards an example of what to do, as I did not understand the tutorial readme file.
[close]

You'd want to use the alias command for that.

Examples:
Code
alias example1 infinitefuel;infinitesupplies
alias example2 infiniteammo;infiniteflux;infinitecr

Then when you enter example1 or example2, it'll run the commands you gave it. You can use "list aliases" to view the registered aliases (there are a few built-in ones) and "alias remove example1" to delete one.


Spoiler
Would it be possible to request additional arguments to commands (specifically add/all commands) that adds all items that have specific design type tags?

So something like:
Code
Allweapons common
Would only add weapons with design type: Common

And
Code
Allweapons United Aurora Federation
Would add weapons with design type: United Aurora Federation

Maybe a separate argument that adds all items from a specific mod instead of by design type?
[close]

That's an excellent idea! Added it to the todo list.


Spoiler
Hello, the 'addordnancepoints' command doesn't work. The problem is it doesn't reflect once load the game after saving. It's like a clean sheet honestly. So can I have some help with that please?
[close]

That's intentional. The console doesn't add anything to your save file so it can be safely removed at any time. That means when you load a save you'll lose all transient scripts such as the cheats.
Logged

Lazarus

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.97a] Console Commands v2024.10.04
« Reply #1452 on: October 30, 2024, 01:08:03 AM »

I'd sell my left leg for an Allspecials command to sort through the massive amount of special colony items I have to figure out what goes where and what it does without spawning each item or struggling to find them all in the sector.
Logged

Shar95

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.97a] Console Commands v2024.10.04
« Reply #1453 on: November 04, 2024, 01:50:37 AM »

I'd sell my left leg for an Allspecials command to sort through the massive amount of special colony items I have to figure out what goes where and what it does without spawning each item or struggling to find them all in the sector.
Omg, yes. I had to put specials from all the different mods into txt file for quiqer reference.
Logged

Shar95

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.97a] Console Commands v2024.10.04
« Reply #1454 on: November 06, 2024, 08:59:38 AM »

Hello. Is there a command for adding skills to player?
Because there is command for adding ALL of the skill to officer, including all the skills from mods even: "allofficerskills *officer name*"
But is there command for adding specific skills and to the player only?
Logged
Pages: 1 ... 95 96 [97] 98