Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
Hello. For those of you who are having trouble with blurry text, if you check out the mod's Github repo, you can see LazyWizard is working on a patch for 0.97a, including a new font.
Quote from: RoadTrain on October 04, 2024, 05:41:03 AMafaik it is in fact just a normal onslaught XIV but with a special version of 'automated ship' (referred to as 'sentinel auto' by people) built in. It also has some special tags.Is there a way to spawn more in? or just editing the save to convert normal onslaught xiv to become one of those?
afaik it is in fact just a normal onslaught XIV but with a special version of 'automated ship' (referred to as 'sentinel auto' by people) built in. It also has some special tags.
Version 2024.10.04 is out, get it here!This update fixes the text rendering clarity issue, adds a new default font, updates AddMarineXP with an extra coat of polish, and adds proper support for the console running on the main menu. There is also a sort-of fix for the game crashing when you open the console at extremely high resolutions - it'll automatically disable the console background the next time you run the game.I know this isn't a very exciting release given how long it's been, but I plan to get around to the massive backlog of requests and reports in this thread eventually.The new default font is JetBrains Mono, though the previous Google Source Code Pro font is still included. If you hate the new font, edit data/console/console_settings.json and change which font isn't commented out.
Version 2024.10.04 is out, get it here!This update fixes the text rendering clarity issue, adds a new default font, updates AddMarineXP with an extra coat of polish, and adds proper support for the console running on the main menu. There is also a sort-of fix for the game crashing when you open the console at extremely high resolutions - it'll automatically disable the console background the next time you run the game.
Allweapons common
Allweapons United Aurora Federation
SpoilerCan someone point me in the right direction to add a couple of commands? I read that it's all Java script right now and I have no idea what I am doing. Just wanted to make a chained command for infinite fuel and infinite supplies. And then one for infinite ammo, infinite flux, and infinite cr. If someone could direct me towards an example of what to do, as I did not understand the tutorial readme file.[close]
alias example1 infinitefuel;infinitesuppliesalias example2 infiniteammo;infiniteflux;infinitecr
SpoilerWould it be possible to request additional arguments to commands (specifically add/all commands) that adds all items that have specific design type tags?So something like:CodeAllweapons commonWould only add weapons with design type: CommonAndCodeAllweapons United Aurora FederationWould add weapons with design type: United Aurora FederationMaybe a separate argument that adds all items from a specific mod instead of by design type?[close]
SpoilerHello, the 'addordnancepoints' command doesn't work. The problem is it doesn't reflect once load the game after saving. It's like a clean sheet honestly. So can I have some help with that please?[close]
I'd sell my left leg for an Allspecials command to sort through the massive amount of special colony items I have to figure out what goes where and what it does without spawning each item or struggling to find them all in the sector.