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Author Topic: [0.96a] Console Commands v2023.05.05  (Read 1552848 times)

AshtonCrowe

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1185 on: June 25, 2022, 11:04:13 AM »

Having Issues opening Console Command Window with CTRL Backspace it will crash instantly with no error message. I have the newest versions of Console & lazylib Resolution 1842 x 1036. Trying to do the fix listed on main page is a catastrophic fail as i do not have the option to remove the background as it just doesn't exist. https://gyazo.com/793b2f4bbc0395c85cf9c9397245a14b

I have not modified any game files aside from giving my game 8GB to work with. The game does not crash at any point unless i specifically try to open the Console Command.

Anyone have a fix for this? I have disabled all other mods only running LazyLib & Console Commands while this is what i normally run https://gyazo.com/9dbdd589b96eb5d19027738ef6b85f1b
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Ali

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1186 on: July 13, 2022, 03:24:02 PM »

Is it possible to get a list of in built it hullmods like "advanced targeting core" and be able to add them to ships with the console pls?

cheers
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Jewel724

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1187 on: July 14, 2022, 08:28:20 PM »

I'm getting an output of "added 0 hulls to storage" when I try to run that command. Am I missing something?
« Last Edit: July 14, 2022, 08:43:46 PM by Jewel724 »
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Zelrod92

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1188 on: July 16, 2022, 02:57:29 AM »

It is because of CONCORD.
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Jewel724

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1189 on: July 17, 2022, 01:57:56 AM »

It is because of CONCORD.
Is there a fix or workaround for it?
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torvon

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1190 on: August 04, 2022, 02:35:42 PM »

Hey folks! Amazing mod. Been trying to fight my own ships in the simulator, but couldn't find options for the console in the readme or on google.

Is this option hidden somewhere, perhaps? Thanks!
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ihugyourmom

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1191 on: August 05, 2022, 11:20:38 AM »

hey, is there a way to survey all planets in all systems? basically revealing all content in each system/planet

I tried various arguments to no veil (survey [arg]).

edit:
Seems it was/is a mod interfering, so some systems just wont survey with the arg "all".

tl;dr
"survey all", works as intended.

regards.
« Last Edit: August 06, 2022, 09:31:41 AM by ihugyourmom »
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Killsode

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1192 on: August 10, 2022, 08:03:21 AM »

what menu or target must you use for the addofficer command to work at all? i always just get "java.lang.NullPointerExecption"
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MysteriousWriter

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1193 on: August 11, 2022, 04:41:23 PM »

Heya folks, just wondering if there's a command to add ordnance points to a specific ship?
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Pagan Pope

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1194 on: August 12, 2022, 05:47:05 PM »

Helo, i need help regarding how to add asteriod belts around stars and planets, been trying it for a week but every code i find here on forums that i copy and paste desont work.
Is there a working code that i can just copy and paste to make it work, or should i give up cause its imposible to do without any coding or code edditing?
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tigartar

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1195 on: August 15, 2022, 04:10:17 AM »

Not sure if it's just me(I think so) but 1 of the following mods(I think) is making it so that the god command doesn't work on player nor fleet does anyone know which mod that might be?

I did check and it does give the message that the command was enabled

Spoiler
  "$$$_lightshow",
  "$$$_trailermoments",
  "pantera_ANewLevel40",
  "Adjusted Sector",
  "raccoonarms",
  "AttunedDriveField",
  "automatedcommands",
  "lw_autosave",
  "timid_admins",
  "better_variants",
  "blackrock_driveyards",
  "CaptainsLog",
  "chatter",
  "su_Concord",
  "lw_console",
  "console_examplecommands",
  "diyplanets",
  "istl_dassaultmikoyan",
  "DetailedCombatResults",
  "diableavionics",
  "forge_production",
  "sun_fuel_siphoning",
  "GrandColonies",
  "hte",
  "sun_hyperdrive",
  "IndEvo",
  "Imperium",
  "kadur_remnant",
  "lw_lazylib",
  "leadingPip",
  "lockedAndLoaded",
  "logisticsNotifications",
  "luddenhance",
  "MagicLib",
  "make_paragon_great_again",
  "missingships",
  "su_CarrierHullmod",
  "more_hullmods",
  "sun_new_beginnings",
  "nexerelin",
  "JYDR",
  "planet_search",
  "pt_qolpack",
  "RealisticCombat",
  "scan_those_gates",
  "SCY",
  "speedUp",
  "StarfarersWorkshop",
  "sun_starship_legends",
  "stelnet",
  "StopGapMeasures3",
  "Sylphon_RnD",
  "tahlan",
  "Terraforming & Station Construction",
  "transfer_all_items",
  "transpoffder",
  "underworld",
  "US",
  "ungp",
  "URW",
  "vayrasector",
  "vayrashippack",
  "WEAPONARCS",
  "whichmod",
  "audio_plus",
  "shaderLib"
[close]
« Last Edit: August 15, 2022, 04:15:23 AM by tigartar »
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Aldazar

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1196 on: August 27, 2022, 03:31:32 AM »

When I'm trying to use the kill command I can't click anything because the background window is covered by the console window. Any help please?
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PasDeBras

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1197 on: August 27, 2022, 03:54:04 AM »

what menu or target must you use for the addofficer command to work at all? i always just get "java.lang.NullPointerExecption"
That command needs arguments to work properly, but the console should tell you that instead of returning an exception. I would suggest a clean install of the mod. Use help AddOfficer for tips on how to use it.
A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2.

Heya folks, just wondering if there's a command to add ordnance points to a specific ship?
No there isn't, but you could use Which Mod (https://fractalsoftworks.com/forum/index.php?topic=22367.0) to figure out from where the ship you want to edit comes from, then directly edit the game/mod files to reflect the changes you want (usually in a folder tree resembling this : Root/Data/Hulls/ship_data.csv) with a text editor like notepad++ or sublimetext or in this csv case Ron's Editor.

Not sure if it's just me(I think so) but 1 of the following mods(I think) is making it so that the god command doesn't work on player nor fleet does anyone know which mod that might be?

I did check and it does give the message that the command was enabled
Type settings to access console option and configure what entity will be affected by the command you typed.

When I'm trying to use the kill command I can't click anything because the background window is covered by the console window. Any help please?
Type help kill for a quick tip on how to use it. Been ages since i did it but i seem to remember you have to quit the console screen, click on a fleet, then strike ESC to exit kill mode.
« Last Edit: August 27, 2022, 04:08:33 AM by PasDeBras »
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Aldazar

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1198 on: August 27, 2022, 10:23:52 PM »

I can't the background is so dark and the entire window is the dev console so I am unable to click on fleets. I have to press escape to even interact with the map...
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Killsode

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Re: [0.95.1a] Console Commands v2021.12.25
« Reply #1199 on: August 28, 2022, 12:51:38 AM »

what menu or target must you use for the addofficer command to work at all? i always just get "java.lang.NullPointerExecption"
That command needs arguments to work properly, but the console should tell you that instead of returning an exception. I would suggest a clean install of the mod. Use help AddOfficer for tips on how to use it.
A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2.

Well, two things. 1, 'help addofficer' states that the personality, level, faction, and name are all option, if all of them are empty its supposed to add a level 1 steady officer.
2, i must apologize for this one as i didnt provide clear information before, the error is "Failed to execute command "addofficer" in context CAMPAIGN_MAP".

The error is the same when docked at a market, it just changes to "context CAMPAIGN_MARKET"

frankly it just appears that the addofficer command is entirely borked for my installation

Updated to latest dev and its fine, my installation was 2021-4-10 because update always said it was up to date, whoops. Although now showing the background in the console doesnt work, GL_INVALID_OPERATION. but it seems everything else works so its aight.
« Last Edit: August 28, 2022, 01:03:34 AM by Killsode »
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