is there a Parameter for addIndustry, which let adds the Industry with a remaining Building Time? Some modded Buildings disappear after there are finished and trigger an effect, but the effect won't trigger if the Industry is just added.
For this kind of building you will have (actually) no choice but to build them, then use fastbuild (if you want) so they trigger, like astropolis station for exemple. (i think it's because the market need a clear update, when you add a fully build industry the market doesn't "properly update", there no building started nor building complete. And i think your "issue" is comming from that)
I think i game need multiple "actions" on top of having the industry to trigger the "pop" of it outside of your market.
If you want to do this kind of think (adding industry) just know that's is is building/industry who have higher priority in the list (like waystation, mining, fuelprod, refining, farm, lightindustry, heavyindustry(and the like of it like lannestate battleyard) ), so 1st produce the building who have low priority then go for the high priority so you can "overcap" the number of building while having the sayed industry with AI core on it.