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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Console Commands v2023.05.05  (Read 1536387 times)

Khornaar

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #885 on: August 03, 2020, 04:50:52 AM »

I have been using this mod on a few playthroughs now. I usually use it to jump around systems, find my first atlas. And here is what I feel the mod is lacking a bit.

- When jump with cmd that system map still won't be accessible in the sector view map. I will have to jump out and in again for it to unlock.
....

- cmd to turn on neutrino detector with no cost or skill. Not sure if anyone will be interested in using it lol.
- Reveal cmd has value added with 2mil which is a bit overkill when everything is limited by the game engine draw distance which is about 2 screens. This number causes the interdict pulse to lag the game severely.
Most of this is solved by typing "devmode" in the console.
Then you can:
- see inside of the unexplored star systems and jump there.
- use neutrino detector for free. (also survey planets and build on stable locations for free). You'll have to spend character point first (you can add it with console command).
- while in devmode, ctrl+z makes your sensor range functionally infinite, without affecting  the radius of interdiction pulse.
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Non-native English speaker. Please, excuse me if I butcher it.

Wyvern

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #886 on: August 03, 2020, 09:38:54 PM »

Is there an equivalent to openmarket that works for planets that are not currently inhabited?
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DancingMonkey

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #887 on: August 05, 2020, 02:41:34 PM »

cool mod, but where do you download it from?
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Xobra

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #888 on: August 06, 2020, 03:28:28 AM »

cool mod, but where do you download it from?

  • On the first Page, there is a Link to the Github page Download latest dev (requires LazyLib)
  • There you can choose which version you want, the Top one is the most recent Dev build (July 12, 2020)
  • Then you can choose to download the Mod as a .zip Console_Commands_3.0_dev_2020-07-12.zip or even the source code (usually only used for modding)
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alexwtb234

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #889 on: August 06, 2020, 07:30:42 AM »

Would  be really cool if you could add a hulllmod regardless of requirement , like more than two logistic hulmods
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Suitedteen

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #890 on: August 07, 2020, 10:04:34 AM »

how do I spawn in a nano Forge the M command in Dev mode  crashes the game with nextirailen
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Mondaymonkey

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #891 on: August 07, 2020, 10:13:59 AM »

how do I spawn in a nano Forge

addspecial pristine_nanoforge - for pristine one.
addspecial corrupted_nanoforge - for the corrupted one.

Off course, that if my spelling is correct. Both commands adds only 1 item, but you can use them as many times, as you want.

Quote
the M command in Dev mode  crashes the game with nextirailen

Sorry, can not understand.
« Last Edit: August 07, 2020, 10:16:55 AM by Mondaymonkey »
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Xobra

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #893 on: August 16, 2020, 01:13:43 PM »

is it possible to rename planets/stations/markets with a command?
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Bong

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #894 on: August 21, 2020, 02:37:52 PM »

I downloaded the mod and added it to my starsector mods folder but it doesn't show up when I open the game and browse mods to toggle
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Xobra

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #895 on: August 21, 2020, 02:53:03 PM »

I downloaded the mod and added it to my starsector mods folder but it doesn't show up when I open the game and browse mods to toggle

did you just put the downloaded folder in, or did you actually unpack the folder first?
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Bong

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #896 on: August 22, 2020, 10:40:46 AM »

I downloaded the mod and added it to my starsector mods folder but it doesn't show up when I open the game and browse mods to toggle

did you just put the downloaded folder in, or did you actually unpack the folder first?

Yes I extracted the files before adding it to mods but the mod still won't register, it just straight up doesn't appear when I open the game and browse through mods to toggle
« Last Edit: August 22, 2020, 10:43:21 AM by Bong »
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Mondaymonkey

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #897 on: August 22, 2020, 11:29:57 AM »

I downloaded the mod and added it to my starsector mods folder but it doesn't show up when I open the game and browse mods to toggle

did you just put the downloaded folder in, or did you actually unpack the folder first?

Yes I extracted the files before adding it to mods but the mod still won't register, it just straight up doesn't appear when I open the game and browse through mods to toggle

Could you add some screens? That could help.

Also, do you have libs-mods required?
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caekdaemon

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #898 on: August 24, 2020, 03:22:54 AM »

Just curious, but is there a command to annex an entire faction at once, taking control of all of their stuff for the player faction? I'm doing a playthrough with the Mayasuran Navy mod which gives you control of the homeworld and all its blueprints and other goodies, but the faction is still in the game and I'm classed as a commissioned officer when I'm trying to RP as the actual faction leader, diplomacy and all.
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Bong

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #899 on: August 25, 2020, 12:59:19 PM »

I downloaded the mod and added it to my starsector mods folder but it doesn't show up when I open the game and browse mods to toggle

did you just put the downloaded folder in, or did you actually unpack the folder first?

Yes I extracted the files before adding it to mods but the mod still won't register, it just straight up doesn't appear when I open the game and browse through mods to toggle

Could you add some screens? That could help.

Also, do you have libs-mods required?

As it turns out, I added the wrong folder to mods, everything is running smooth now.

And yes I did Have Lazy lib installed as well thanks for asking.
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