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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Console Commands v2023.05.05  (Read 1536426 times)

LazyWizard

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #870 on: July 12, 2020, 10:01:57 AM »

A new build is up, grab it here.

This is a tiny update that only adds the command 'list bases', which shows the location of all active Pirate and Pather bases. This was mostly an excuse to refamiliarize myself with things after several months away from modding, so let me know if you encounter any problems.

Spoiler
[close]
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Chikanuk

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #871 on: July 13, 2020, 02:32:10 AM »

Update:
Command "sourceof list" say, what command "list" is from Starship legends mod.
And command runcode "$print(CollectionUtils.implode(CommandStore.getListeners()))" say what "data.scripts.console.listeners.tiadong_ForceMarketUpdateListener@9abe717, exerelin.console.listeners.ForceMarketUpdateListener@74d09bf6" (hope i didnt make any mistakes).
Im total noob in coding, but take a guess what this is conflict with Starship legends mod? If so - how can i fix it?
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LazyWizard

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #872 on: July 13, 2020, 05:30:23 AM »

It looks to be caused by disabling Starship Legends in its config file. Its overridden version of List immediately returns if the mod's features are disabled.

For a quick fix you can disable SL's version of List by opening Starship Legends/data/console/commands.csv in a text editor and putting a # at the start of the line that defines List. That will comment it out and prevent that command from loading. I'll send Sundog a PM about how to fix it on his end. Edit: sent!
« Last Edit: July 13, 2020, 05:52:49 AM by LazyWizard »
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Chikanuk

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #873 on: July 13, 2020, 05:56:27 AM »

Thanx for you help and wonderful mod in general. I will wait for him to update his mod, because, if i understand it correctly, doing this will revert his mod back online (right?), but i decided what this playthrough i will not use it.
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LazyWizard

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #874 on: July 13, 2020, 06:43:00 AM »

Commenting out that line in commands.csv won't re-enable Starship Legends' features. It will only disable its version of the List command.
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Chikanuk

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #875 on: July 13, 2020, 06:51:11 AM »

Oh this is wonderful! Thanks again.
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MaXimillion

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #876 on: July 19, 2020, 12:16:36 AM »

Trying to pull up the console gives me a silent crash to desktop at 1850x980 resolution. At 1860x980 it works fine. Didn't test other values.
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LazyWizard

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #877 on: July 19, 2020, 12:21:44 AM »

It's a known issue that crops up occasionally with higher resolutions. You can fix it by opening saves/common/config/lw_console_settings.json.data and setting "showBackground" to false.
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MaXimillion

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #878 on: July 19, 2020, 02:50:21 AM »

Could you add it to the main post? Took me a while to troubleshoot it and if I hadn't recently changed resolution I'd have been really stumped. Might save someone else a lot of time.
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LazyWizard

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #879 on: July 19, 2020, 10:55:10 AM »

Good call, added.
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Seth Martin

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #880 on: July 29, 2020, 07:26:39 PM »

I dont know hoow to use the command additem because i dont know the games item id. Is there a list of item id?
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Chikanuk

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #881 on: July 30, 2020, 01:59:57 AM »

I dont know hoow to use the command additem because i dont know the games item id. Is there a list of item id?
"List items". Same with over things, like "List weapons", etc. In general, command "help" will help (derp) you to get used to console.
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Khornaar

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #882 on: July 31, 2020, 06:18:54 AM »

Is there a command to clear star system of the floating junk? Specifically, cargo pods.

After several invasions to my "home" system and recycling invaders to useful salvage, floating cargo pods with metal leftovers offend my sensibilities. ;D
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Non-native English speaker. Please, excuse me if I butcher it.

Unnamed_Shadow

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #883 on: August 02, 2020, 08:44:16 PM »

Is there any command to add an Administrator?

I know there is a command to add an Officer and even set his behavior and level.


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Albreo

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Re: [0.9.1a] Console Commands v3.0 (latest build 2020-07-12)
« Reply #884 on: August 03, 2020, 12:42:56 AM »

I have been using this mod on a few playthroughs now. I usually use it to jump around systems, find my first atlas. And here is what I feel the mod is lacking a bit.

- When jump with cmd that system map still won't be accessible in the sector view map. I will have to jump out and in again for it to unlock.
- Suggest for Up arrow key to cycle between the previous cmd up to 5 cmd. Also a check for only working cmd to be recorded.
- cmd to override normal fleet speed to 20 and burn speed to 40
- cmd to turn on neutrino detector with no cost or skill. Not sure if anyone will be interested in using it lol.
- Reveal cmd has value added with 2mil which is a bit overkill when everything is limited by the game engine draw distance which is about 2 screens. This number causes the interdict pulse to lag the game severely.
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