Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 35 36 [37] 38 39 ... 93

Author Topic: [0.96a] Console Commands v2023.05.05  (Read 1536686 times)

arwan

  • Admiral
  • *****
  • Posts: 668
    • View Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #540 on: April 14, 2018, 09:42:10 PM »

Hi there,
LazyWizard

 I´m just curious, but will you add some scroll button (like the one in your internet browser on your right ============================>) ?
 or any other way to move text up n´down in your console ?

Just asking, but I look impatiently for such upgrade, cause i have installed all of the "up to date" faction mods and i can not see all ID´s when typing
 command "list weapons". Without any filter it ends with letter "i" at top on my desktop (1680*1050) and that´s it.

Some "cutting" of image was necesary, but here is result.
See ya.

page up and page down keys will scroll up and down. if you had not been told yet. or found out yourself yet.
Logged
Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Gunner18355

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #541 on: April 28, 2018, 10:34:42 AM »

I'm running into a crash issue whenever I enter "OmnifacStatus" into the console. The mods I have enabled are Lazylib 2.2, Omnifactory 2.2.7 and Console Commands 3.0 WIP 6. I've copied and pasted the last bit of the log file with the error.

118683 [Thread-4] INFO  org.lazywizard.console.Console  - > OmnifacStatus
118788 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: org.lazywizard.console.ConsoleSettings.getMaxOutputLineLength()I
java.lang.NoSuchMethodError: org.lazywizard.console.ConsoleSettings.getMaxOutputLineLength()I
   at org.lazywizard.omnifac.commands.OmnifacStatus.runCommand(OmnifacStatus.java:33)
   at org.lazywizard.console.Console.runCommand(Console.java:255)
   at org.lazywizard.console.Console.parseInput(Console.java:317)
   at org.lazywizard.console.ConsoleOverlayInternal.checkInput(ConsoleOverlay.kt:290)
   at org.lazywizard.console.ConsoleOverlayInternal.show(ConsoleOverlay.kt:97)
   at org.lazywizard.console.ConsoleOverlay.show(ConsoleOverlay.kt:34)
   at org.lazywizard.console.ConsoleCampaignListener.advance(ConsoleCampaignListener.java:36)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
« Last Edit: April 28, 2018, 11:21:23 AM by Gunner18355 »
Logged

Dag

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #542 on: June 24, 2018, 08:52:49 AM »

Hi, I was wondering if we could get "flux shunt" hull modification added to the list of hullmods.  I've wanted to see how different ships would fare with it other then the monitor, especially with some other game mods. If it's not possible, is there any other way to add it?

Thank you in advance.
Logged

Midnight Kitsune

  • Admiral
  • *****
  • Posts: 2846
  • Your Friendly Forum Friend
    • View Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #543 on: September 09, 2018, 03:46:22 AM »

INFO  org.lazywizard.console.Console  - Known enabled mods (2):
   lw_console (Console Commands by LazyWizard, version 3.0 WIP 6, utility)
   lw_lazylib (LazyLib by LazyWizard, version 2.2, utility)

OK, so here are a few bugs I get with dev mode and using the console
First off devmode needs to be enabled, either via the console command "devmode" or via the settings file
To cause the bug
-With devmode ACTIVE, open then close the console in either the Tab map or the battle space, using the keys right control and backspace.
Note: If the deploy/ reinforcements menu is open then the bug will not occur.

Now depending on where you test this, it gives you different outcomes
-If tested in the mission's refit SIM, it kicks you out of combat and prints a message like that at the end of a mission
-If tested in campaign combat with a fleet AND you deploy a ship, it will end the combat and kick you back to the pre combat dialogue but it will act as if the enemy retreated
--HOWEVER if you DO NOT DEPLOY a ship and simply activate the console, instead of opening the console, it will end the combat
-If tested in the campaign SIM (I did this in space), the game will crash to desktop with a Null Pointer Exception.
The log will show the following error:
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
 at com.fs.starfarer.campaign.CampaignState.prepare(Unknown Source)
 at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
 at com.fs.state.AppDriver.begin(Unknown Source)
 at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
 at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
 at java.lang.Thread.run(Unknown Source)
Logged
Help out MesoTroniK, a modder in need

2021 is 2020 won
2022 is 2020 too

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1363
    • View Profile
    • GitHub Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #544 on: September 09, 2018, 11:31:36 AM »

Thanks for the report! This seems to be a vanilla bug, triggered by pressing backspace with devmode on. I'll report it to Alex; for now, you can rebind the console to a different key in the Settings menu.
Logged

Ali

  • Commander
  • ***
  • Posts: 113
    • View Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #545 on: September 18, 2018, 11:38:27 AM »

Isa it possible to do commands ( assuming not there already ) that;

alow you to add a ship to a market

increase a market size ( more ships viewable at a time )

spawn x number of officers ( ie spawn 10 + officers in 1 command )

Many thanks for any guidance!
 :)
Logged

Midnight Kitsune

  • Admiral
  • *****
  • Posts: 2846
  • Your Friendly Forum Friend
    • View Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #546 on: September 20, 2018, 10:03:56 PM »

I'm pretty sure you can add a number at the end of the "addofficer" command to spawn multiple officers. Typing in the command "help addofficer" should give you the argument setup
Logged
Help out MesoTroniK, a modder in need

2021 is 2020 won
2022 is 2020 too

Ali

  • Commander
  • ***
  • Posts: 113
    • View Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #547 on: September 21, 2018, 02:09:07 PM »

ah couldn't find anythin on that front, only personallity, behaviour etc :/
Logged

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1363
    • View Profile
    • GitHub Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #548 on: September 21, 2018, 02:26:04 PM »

Isa it possible to do commands ( assuming not there already ) that;

alow you to add a ship to a market

Not in the current version, but I'll see what I can do. I'll probably add an optional argument for it to AddShip.


Quote
increase a market size ( more ships viewable at a time )

Not yet. Starsector's markets are one of those things I've never bothered to learn the intricacies of (as I've never written a faction mod, I've never needed to know), so there are few commands dealing with them at the moment. The next version does have a command to adjust stability, but I haven't fully tested it for long-term stability.

For now you can use ForceMarketUpdate to re-roll what stock they do have available. I'll definitely add more market commands in the future. If you have any other ideas for that sort of thing, let me know! :)


Quote
spawn x number of officers ( ie spawn 10 + officers in 1 command )

No, and AddOfficer already has so many optional arguments that I'd be hesitant to add another. The best you can do now is add a single officer, then press up and enter to repeat the last command X number of times. I might add a RepeatLast <numTimes> command, but that'd require rewriting how the command history is handled so it will probably not be in the next version.
« Last Edit: September 21, 2018, 02:41:10 PM by LazyWizard »
Logged

Ali

  • Commander
  • ***
  • Posts: 113
    • View Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #549 on: September 21, 2018, 03:46:53 PM »

ah k many thanks!

Will look fwd to next update...

Many thanks for console commands so far.. couldn't play ss without it!! ;D
Logged

Cyan Leader

  • Admiral
  • *****
  • Posts: 718
    • View Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #550 on: October 10, 2018, 10:56:44 AM »

It'd be nice to have an InfiniteCR command to affect every ship in the battlefield and not only the player's flagship.
Logged

Vayra

  • Admiral
  • *****
  • Posts: 627
  • jangala delenda est
    • View Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #551 on: October 26, 2018, 06:51:50 PM »

Is there any way to spawn derelict ships on the campaign map? I can't find one in 'help' and that'd be nice to have.
Logged
Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1363
    • View Profile
    • GitHub Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #552 on: October 26, 2018, 06:54:45 PM »

Not at the moment, but I'll add one in.

In the meantime, you can enable devmode and press M (IIRC) to spawn a random derelict.


It'd be nice to have an InfiniteCR command to affect every ship in the battlefield and not only the player's flagship.

I'm planning on updating all combat cheat toggle commands to take arguments: PLAYER, FLEET, ENEMIES, ALL (defaulting to PLAYER if no argument is passed in). This feature might not make it into the next version, which will be released after 0.9a lands.
« Last Edit: October 26, 2018, 07:34:53 PM by LazyWizard »
Logged

CopperCoyote

  • Captain
  • ****
  • Posts: 451
    • View Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #553 on: November 08, 2018, 03:03:30 PM »

Is it possible to change the font size? My vision isn't quite correctable to 20/20 so i have to squint and get close to the screen to read the text. I checked settings, but couldn't find anything about that.
Logged
Itches are scratched. Back-rubs are savored.

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1363
    • View Profile
    • GitHub Profile
Re: [0.8.1a] Console Commands v3.0 WIP 6 (released 2017-11-30)
« Reply #554 on: November 08, 2018, 04:18:05 PM »

Using the Settings command, it should be found under Overlay Settings -> Text Settings -> Text Scaling Percentage.

I'm actually not sure if that setting is in WIP 6. If not, here is a dev version I posted on Discord a while back that should include it.
« Last Edit: November 08, 2018, 09:21:32 PM by LazyWizard »
Logged
Pages: 1 ... 35 36 [37] 38 39 ... 93