Starsector 0.98a is out! (03/27/25)
Would it be possible to make it so that pressing up multiple times would go through the last few inputted commands?
3.0 WIP 3 (June 04, 2017)===========================Updated to be compatible with Starsector 0.8.1aControl+backspace now deletes the current word instead of last word in inputMinor update to typo correction, please let me know if it's more/less accurateIf exception stack traces are enabled, show source jars in exception detailsAdded isCampaignAccessible() to CommandContext: - Returns true if the player is on the campaign map, in a campaign battle, or fighting a refit simulation battle in the campaign - Used to check if you have access to campaign-only methods (in SectorAPI, etc)Removed AddAptitudePoints command (use AddSkillPoints instead)New commands: - AddHullmod, adds the specified modspec to the player's inventory - AllHullmods, unlocks all unlearned hullmods - BlockRetreat, prevents a full retreat from being ordered by the enemy - ForceDeployAll, forces your opponent to deploy all reserves in their fleet (warning: this command can seriously impact game performance!) - ModInfo, shows detailed info about a mod, including what ships, fighter wings, weapons and commodities it adds to the game - SetCommission, sets the faction the player is commissioned to work for, or ends the current commission if "none" is entered as an argumentChanges to existing commands: - All AddX commands will no longer allow you to drop into negative quantities - AddCrew: - No longer accepts a crew XP level argument - Using this command without arguments gives as many crew as your fleet can hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers - Now allows custom officer names. Updated syntax: AddOfficer [optionalPersonality] [optionalLevel] [optionalFaction] [optionalName] - AddShip will redirect to AddWing if a wing ID is entered - AddSkillPoints now adds character points, used for both skills and aptitudes - AddWing and AllWings properly add LPCs instead of fleet members - FindItem/FindShip: - Both commands will simulate a visit from the player to each searched submarket; this ensures the searched stockpiles are always up to date, at the expense of the command taking ~1 second to execute the first time - Results are sorted by distance to the market - Added proper formatting to prices - Made it more clear when you enter an invalid ID versus when no goods are available in any market - GoTo will redirect to the Jump command if a star system's name is entered - Kill and Nuke credit kills to the player flagship - List accepts several new arguments: - "hullmods", shows all hullmods that can be unlocked with a modspec item - "mods", shows all currently enabled mods - "commands", lists all loaded commands (use "status detailed" for more info) - "aliases", shows all aliases added through aliases.csv - "macros", shows all macros usable within the RunCode command - "tags", shows all tags and their associated commands - Respec should properly reset skill-granted bonuses - SpawnFleet: - Updated to use FleetFactoryV2; mostly matches vanilla fleet compositions now (spawned fleets are of fleet type "large patrol") - No longer accepts crew XP level or quality arguments. Updated syntax: SpawnFleet <factionId> <totalFP> [optionalName] - Still needs some tweaking for officer numbers and levels - Traitor now works properly when used on drones... plus a ridiculous amount of polish on nearly everything
Could you try replacing the mod's jar with this one? If that doesn't fix it, then there's nothing I can do (at least until the new console overlay is finished).
Quote from: Lopunny Zenyou are playing them wrong then..Don't tell me I'm playing anything wrong in a singleplayer sandbox game. Just don't.
you are playing them wrong then..
It's funny that ctrl+backspace combination doesn't work for opening console in the battle and it isn't mentioned anywhere and by anyone. You should put working hotkey for that in the first post.
TroubleshootingThe input popup never appears when I press the console button in combat: Unfortunately, due to the way the combat pop-up is implemented you must either run the game windowed or in borderless windowed mode to use the console in battle (see instructions below).
It's mentioned in the very first post.
On Windows the console takes a while to appear and I often have to Alt-Tab to it when it does pop up..