Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
2.5 (November 19, 2015)=========================Updated to be compatible with Starsector 0.7aUpdated custom command template with more examples + documentationChanged some constants in CommonStrings, shouldn't affect any custom commandsRemoved AddLogistics command (logistics no longer exists in current version)New commands: - Clear, clears the text from the campaign pop-up - Flameout, disables all engines of current target - Rout, forces the enemy side into a full retreatChanges to existing commands: - AddShip won't let you spawn fighter wings as ships anymore - AdjustRelationship and SetRelationship typo correction work properly now - InfiniteCR stops the CR timer from counting down, doesn't prevent bonuses from raising your current CR above the ship's maximum - ShowBounds optimized, doesn't draw in menus, also shows new elliptical target radius used by AI since 0.65.2a - SpawnFleet ensures there is at least 150 su of space between the player and the new fleet, pings the new fleet to show its position - SpawnFleet supports typo correction for faction argument - Added optional crew level argument to SpawnFleet command, made quality optional as well; syntax is now "spawnfleet <faction> <totalFleetPoints> [optionalQuality] [optionalCrewLevel] [optionalFleetName]" Examples of valid syntax: "spawnfleet hegemony 150" "spawnfleet hegemony 150 0.6" "spawnfleet hegemony 150 0.6 veteran" "spawnfleet hegemony 150 0.6 veteran System Defense Fleet" - Storage searches all markets for an unlocked storage tab, not just stations - Suicide works on the campaign map, destroys your entire fleet - Traitor swaps side of all members of a fighter wing - Traitor also affects any drones currently deployed by the selected shipGreatly expanded the bundled Example Mod-Added Commands mini-mod: - This can be found in a zip in the main folder and contains sample implementations of some simple commands (mostly jokes) - Echo, the most basic example. Just prints the entered text to the console. - DogPile, causes all hostile fleets in the system to attempt to intercept the player - FlipShips, flips all ships on the battle map 180 degrees - FlakJacket, causes a constant circle of flak to rain around your flagship - ForeverAlone, prevents you from touching other fleets and vice versa
Now that I'm in the right area...Would it be possible to add a command that adds an officer to your fleet, with the option to set their personality and/ or level?
Added!