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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Console Commands v2023.05.05  (Read 1536440 times)

LazyWizard

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Re: [0.65.2a] Console Commands v2.4b (released 2015-03-08)
« Reply #270 on: August 26, 2015, 10:31:57 PM »

Adding an optional crew level argument to SpawnFleet wouldn't be difficult. I'll put it on my todo list. Leveled officers is more complicated, but I'll see what I can do.
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Cyan Leader

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Re: [0.65.2a] Console Commands v2.4b (released 2015-03-08)
« Reply #271 on: August 26, 2015, 11:16:00 PM »

Much appreciated.
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Midnight Kitsune

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Re: [0.65.2a] Console Commands v2.4b (released 2015-03-08)
« Reply #272 on: October 29, 2015, 07:04:12 PM »

So it looks like the traitor command doesn't make a ship's drones friendly, even ones deployed after the ship switches sides
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LazyWizard

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Re: [0.65.2a] Console Commands v2.4b (released 2015-03-08)
« Reply #273 on: October 29, 2015, 07:42:58 PM »

Thanks for the report! Changed it so Traitor also switches sides of any deployed drones. New drones still have the old owner, but that's an issue with the ship system itself. I'll ask Alex about it. Edit: And fixed for 0.7a. Thanks, Alex!
« Last Edit: October 29, 2015, 08:31:12 PM by LazyWizard »
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Histidine

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Re: [0.65.2a] Console Commands v2.4b (released 2015-03-08)
« Reply #274 on: October 29, 2015, 11:57:25 PM »

On that note, perhaps Traitor should flip entire fighter wings instead of just the one targeted fighter.
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LazyWizard

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Re: [0.65.2a] Console Commands v2.4b (released 2015-03-08)
« Reply #275 on: October 30, 2015, 12:21:47 AM »

But that would make too much sense. Ha ha. Ha. Ha.

Fixed.
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J33v3s

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Re: [0.65.2a] Console Commands v2.4b (released 2015-03-08)
« Reply #276 on: November 19, 2015, 02:58:36 PM »

Although I'm aware the current release was for 0.65.2a, I thought I'd let you know console doesn't appear to work on the campaign map with the 0.7a release. As unhelpful as that comment is, unfortunately that's all I get. Nothing at all appears to happen when I press ctrl + backspace. Even tried typing after pressing ctrl + backspace and no text appeared.
It does, however, appear to work in combat fine.


*EDIT*
Should add that's with both the previous and current versions of LazyLib

Thanks :)
« Last Edit: November 19, 2015, 03:01:49 PM by J33v3s »
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LazyWizard

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Re: [0.7a] Console Commands v2.5 (released 2015-11-19)
« Reply #277 on: November 19, 2015, 06:08:20 PM »

Version 2.5 is up, get it here (mirror). Still requires LazyLib.

Changelog:
Quote
2.5 (November 19, 2015)
=========================
Updated to be compatible with Starsector 0.7a
Updated custom command template with more examples + documentation
Changed some constants in CommonStrings, shouldn't affect any custom commands
Removed AddLogistics command (logistics no longer exists in current version)
New commands:
 - Clear, clears the text from the campaign pop-up
 - Flameout, disables all engines of current target
 - Rout, forces the enemy side into a full retreat
Changes to existing commands:
 - AddShip won't let you spawn fighter wings as ships anymore
 - AdjustRelationship and SetRelationship typo correction work properly now
 - InfiniteCR stops the CR timer from counting down, doesn't prevent bonuses
   from raising your current CR above the ship's maximum
 - ShowBounds optimized, doesn't draw in menus, also shows new elliptical target
   radius used by AI since 0.65.2a
 - SpawnFleet ensures there is at least 150 su of space between the player and
   the new fleet, pings the new fleet to show its position
 - SpawnFleet supports typo correction for faction argument
 - Added optional crew level argument to SpawnFleet command, made quality
   optional as well; syntax is now "spawnfleet <faction> <totalFleetPoints>
   [optionalQuality] [optionalCrewLevel] [optionalFleetName]"
   Examples of valid syntax:
    "spawnfleet hegemony 150"
    "spawnfleet hegemony 150 0.6"
    "spawnfleet hegemony 150 0.6 veteran"
    "spawnfleet hegemony 150 0.6 veteran System Defense Fleet"
 - Storage searches all markets for an unlocked storage tab, not just stations
 - Suicide works on the campaign map, destroys your entire fleet
 - Traitor swaps side of all members of a fighter wing
 - Traitor also affects any drones currently deployed by the selected ship
Greatly expanded the bundled Example Mod-Added Commands mini-mod:
 - This can be found in a zip in the main folder and contains sample
   implementations of some simple commands (mostly jokes)
 - Echo, the most basic example. Just prints the entered text to the console.
 - DogPile, causes all hostile fleets in the system to attempt to intercept
   the player
 - FlipShips, flips all ships on the battle map 180 degrees
 - FlakJacket, causes a constant circle of flak to rain around your flagship
 - ForeverAlone, prevents you from touching other fleets and vice versa
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Cyan Leader

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Re: [0.7a] Console Commands v2.5 (released 2015-11-19)
« Reply #278 on: November 19, 2015, 07:39:04 PM »

Excellent, thanks for the quick release.
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Sy

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Re: [0.7a] Console Commands v2.5 (released 2015-11-19)
« Reply #279 on: November 20, 2015, 12:57:32 AM »

yup, thanks a bunch for the speedy update, you saved my poor pirate! ^_^
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kruqnut

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Re: [0.7a] Console Commands v2.5 (released 2015-11-19)
« Reply #280 on: November 20, 2015, 10:32:31 AM »

new game is brutal lol need this, thanks!
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Midnight Kitsune

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Re: [0.7a] Console Commands v2.5 (released 2015-11-19)
« Reply #281 on: November 20, 2015, 11:03:19 AM »

Now that I'm in the right area...
Would it be possible to add a command that adds an officer to your fleet, with the option to set their personality and/ or level?
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LazyWizard

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Re: [0.7a] Console Commands v2.5 (released 2015-11-19)
« Reply #282 on: November 20, 2015, 01:53:22 PM »

Now that I'm in the right area...
Would it be possible to add a command that adds an officer to your fleet, with the option to set their personality and/ or level?

Added!
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Sy

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Re: [0.7a] Console Commands v2.5 (released 2015-11-19)
« Reply #283 on: November 20, 2015, 02:10:50 PM »

Added!
i was just about to ask "already?! are you a wizard?", but, well....
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cpmartins

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Re: [0.7a] Console Commands v2.5 (released 2015-11-19)
« Reply #284 on: November 21, 2015, 11:18:23 AM »

I got shafted big time by the new inter-faction mechanics, but luckily I have a wizard on my side. Thanks for the update my good man.
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