Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
there should be a command that unlocks the Ordnance point limit for player's ships
also commands that removes the limits for cargo and fuel will also be nice.
Could a command be made that increases/alters the logistics capacity?I've tried several different means of increasing it but none seem to work on an existing save.
Added AddLogistics. I'll try to get a release out within the next few days.
Quote from: JamesBai03 on February 27, 2015, 01:36:24 PMthere should be a command that unlocks the Ordnance point limit for player's shipsQuote from: JamesBai03 on February 28, 2015, 10:18:23 AMalso commands that removes the limits for cargo and fuel will also be nice.Added AddOrdnancePoints. Just use a ridiculous number with it if you want to go crazy. I'll see what I can do about cargo/fuel limits. Quote from: EvilWaffleThing on March 05, 2015, 06:40:17 PMCould a command be made that increases/alters the logistics capacity?I've tried several different means of increasing it but none seem to work on an existing save.Added AddLogistics. I'll try to get a release out within the next few days.
Here's something that should make life a bit easier:Spoiler[close]
2.4 (March 06, 2015)======================The keystroke to summon the console is now shown when you first load a gameCombat output is now centered on the top of the screen, not the player shipAdded isInCampaign()/isInCombat() to CommandContext enumAdded alias support, aliases are defined in data/console/aliases.csvDefault aliases: - aap -> AddAptitudePoints - acp -> AddCommandPoints - aop -> AddOrdnancePoints - asp -> AddSkillPoints - ia -> InfiniteAmmo - if -> InfiniteFlux - nc -> NoCooldownNew commands: - AddLogistics, modifies the maximum logistics of the player fleet - AddOrdnancePoints, modifies the max OP for all ships in player fleet - AllCommodities, adds all trade items to the specified station/player cargo - FindItem, lists all markets that sell a resource or weapon and their location/faction - FindShip, lists all markets that sell that ship and their location/faction - InfiniteFuel, prevents fuel from draining in hyperspace - InfiniteSupplies, prevents supplies from draining while flying - Respec, resets player skills/aptitudes to 0 and refunds all spent points - ToggleAI, disables or re-enables the AI of the targeted ship - Traitor, toggles the side of the targeted shipChanges to existing commands: - AddWeapon can add built-in and system weapons to your inventory again - AllHulls, AllWings and AllWeapons work with stations as an argument again - AllHulls and AllWings also work with 'player' as the argument again - Kill works on targets that have god mode active - Reload now reloads settings, commands, tags, aliases, and RunCode's imports and macros - Repair won't lower your CR on the campaign map if it was over the maximum - SpawnFleet re-added, syntax is now "spawnfleet <faction> <totalFP> <quality> - Status includes aliases (plus their definitions with "detailed" argument) - Storage will now use the first station with an unlocked storage tab if there are no abandoned stations in the sector (total conversion support) - Added getStorageStation() to Storage command's script
allhulls doesnt seem to work with Nexerlin with supported faction mods installed, nor does the storage work anymore.