Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Could you possibly make the storage command link so something like the abandoned atmo station, with it's own market value, just non-existent on the world map? I'd imagine it'd be as easy as adding whatever the Market has in addition, and the storage command working as if you docked at it?
Probably a stupid question, but I can't figure out how to set faction relationships for factions with a space in the name. I tried luddicchurch, LuddicChurch and "Luddic Church" but none seem to work. Or maybe I just made a spelling error somewhere?
This is what happens when I spend an hour in other tabs before finishing my reply, I guess.
2.1 (November 12, 2014)=========================Fixed crash when commands that summon a dialog have an error in said dialogConsole now defaults to showing entered commands (and logging them as well)Up now re-enters the previously entered command (down to undo, campaign only)Removed shift+backspace deleting entire line (too easy to hit by accident)Lots of minor tweaks and polishingChanges to existing commands: - Temporarily removed Storage command (broken since .65a added markets) - AddItem and AddWeapon no longer spam a stack trace when an invalid ID is entered - AdjustRelationship and SetRelationship now properly use -100 to 100 range - GoTo works with token ids as well as names (ex: corvus_pirate_station) - Fixed Home not teleporting player fleet if your home isn't in the same system, now moves your fleet to the containing location first - Fixed SetHome not working with stations after vanilla switched to custom entities in .65a, also works with comm relays now - ShowBounds now also shows collision and shield radii (grey/blue respectively) - RunCode supports macros, see data/console/runcode_macros.csv - Fixed Reload failing if RunCode was used this session