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News:

Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Author Topic: [0.95a] Console Commands v2021.04.10  (Read 797211 times)

LazyWizard

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Re: [0.9.1a] Console Commands v2021.01.19
« Reply #930 on: January 19, 2021, 07:14:08 PM »

Version 2021.01.19 is out, get it here. This requires the latest version of LazyLib, which was released yesterday.

There have been several major changes over the last several months. Here are the highlights:
  • The overlay has received a coat of polish, and now shows how much VRAM is remaining in addition to RAM usage.
  • BugReport includes graphics card and system RAM details (thanks to Alex and MesoTroniK for tracking down the vendor-specific OpenGL extensions).
  • You can now use runcode snippets inside of aliases.
  • Fixed a bug where CommandListeners added by other mods could cause the game to crash.
  • The List command has had a major overhaul and now shows more information. You can also include a filter for the results, for example "list conditions hot" will list all conditions with "hot" in either their ID or condition name. Most arguments also work in combat.
  • The Storage command has been reworked, and the "Use Home for Storage" setting has been enabled.
« Last Edit: January 19, 2021, 07:28:24 PM by LazyWizard »
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WWladCZ

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Re: [0.9.1a] Console Commands v2021.01.19
« Reply #931 on: February 24, 2021, 09:02:17 AM »

The reveal command does not work properly when I jump into hyperspace the sensor range is much lower than the number suggests. It does not reveal the remnant beacons I have to get close to them.
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Kendallizer

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Re: [0.9.1a] Console Commands v2021.01.19
« Reply #932 on: February 25, 2021, 11:27:37 AM »

The reveal command does not work properly when I jump into hyperspace the sensor range is much lower than the number suggests. It does not reveal the remnant beacons I have to get close to them.

Yes, I've also run into this problem. It seemed like my first run with console commands, it worked, but I'm trying to adjust my settings for Adjusted Sector. After my first try, it seems to have stopped working in system and hyperspace, even though it says my sensor range is some absurd number in the game.
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Ares42ful

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Re: [0.9.1a] Console Commands v2021.01.19
« Reply #933 on: March 03, 2021, 12:01:02 PM »

could someone give me a step by step to installing the mod or how to use the dev tool? I just wanna add a couple hundred thousand credits.
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Frostby

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Re: [0.9.1a] Console Commands v2021.01.19
« Reply #934 on: March 06, 2021, 01:43:46 AM »

Changing the "consoleKeystroke" and load saved/new campaign always revert the lw_console_aliases.json.data.
« Last Edit: March 06, 2021, 01:45:35 AM by Frostby »
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LazyWizard

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Re: [0.95a] Console Commands v2021.03.26
« Reply #935 on: March 26, 2021, 11:50:53 AM »

A new version with compatibility for Starsector 0.95a is out, get it here. This requires the latest version of LazyLib, 2.6 or higher.
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Satirical

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Re: [0.95a] Console Commands v2021.03.26
« Reply #936 on: March 26, 2021, 12:34:21 PM »

A new version with compatibility for Starsector 0.95a is out, get it here. This requires the latest version of LazyLib, 2.6 or higher.
yo this was quick and epic :O
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PhilipAndrada

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Re: [0.95a] Console Commands v2021.03.26
« Reply #937 on: March 26, 2021, 12:44:58 PM »

This forum is bound to make me happier than usual. New update for the game, and new updates for the most important mod for the (gentlemen who like to go beyond the usual norm.) on the same day? Sheesh. Andrada approves!  ;)
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Harmful Mechanic

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Re: [0.95a] Console Commands v2021.03.26
« Reply #938 on: March 26, 2021, 02:06:43 PM »

Console Commands is a major must-have for the rest of us to get our junk updated, so having it slammed out right on release day is really nice. Thanks again.
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Midnight Kitsune

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Re: [0.95a] Console Commands v2021.03.26
« Reply #939 on: March 26, 2021, 11:48:32 PM »

Getting an NPE crash anytime I mouse over the text size settings bar. Might be others as well. .95 RC9
Error:
Spoiler
60607 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.newui.new$o.Object(Unknown Source)
   at com.fs.starfarer.ui.newui.new$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.U.super.new(Unknown Source)
   at com.fs.starfarer.ui.U.processInput(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.new.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

[close]
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The_Sarge

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Re: [0.95a] Console Commands v2021.03.26
« Reply #940 on: March 27, 2021, 01:09:49 AM »

A new version with compatibility for Starsector 0.95a is out, get it here. This requires the latest version of LazyLib, 2.6 or higher.

Wow.

That's amazingly quick, both for this and for LazyLib!

(Now I'm crossing my fingers for an "addstorypoint" command. :D )
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chad

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Re: [0.95a] Console Commands v2021.03.26
« Reply #941 on: March 27, 2021, 01:42:40 AM »

A new version with compatibility for Starsector 0.95a is out, get it here. This requires the latest version of LazyLib, 2.6 or higher.

Wow.

That's amazingly quick, both for this and for LazyLib!

(Now I'm crossing my fingers for an "addstorypoint" command. :D )

Personally, I can't wait for a command to increase the limit for the automated ships skill. It kinda feels like they nerfed player-owned ai fleets into the ground with that CR penalty...
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BETAOPTICS

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Re: [0.95a] Console Commands v2021.03.26
« Reply #942 on: March 27, 2021, 03:15:39 AM »

Hello there!

Can you help me? I am interested changing the font color in the console. What file should I be looking for to do that?
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EpicLancer

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Re: [0.95a] Console Commands v2021.03.26
« Reply #943 on: March 27, 2021, 03:43:32 AM »

:( sorry, im dumb. the issue was caused by link confusion. i followed the link in the change log to 9.1 so i had the wrong version of the game
« Last Edit: March 27, 2021, 06:05:50 AM by EpicLancer »
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ER137

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Re: [0.95a] Console Commands v2021.03.26
« Reply #944 on: March 27, 2021, 07:37:55 AM »

Hello mr.wizard,could i post your console mod on starsector chinese forum?
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