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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Console Commands v2024.10.04  (Read 1702056 times)

Kadatherion

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1320 on: August 21, 2023, 10:53:17 PM »

Oh cool, is that the SCVE mod?

Nope, it's this one: https://fractalsoftworks.com/forum/index.php?topic=26261.0

The command is FindDerelict.
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newsundrawnshadow

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1321 on: August 25, 2023, 05:18:47 AM »

Hey I was using this recently (Hate supply issues) I noticed that upon continuing a game the commands are not maintained between save and load was wondering if there was plans to allow that it would be nice also in Infinite CP could be used on the whole fleet or selected ships.

I hope you have a good day/night
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102HLZ

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1322 on: August 25, 2023, 09:09:48 PM »

Excuse me sir,may I have the courtesy to upload this mod to Chinese Starsector forum (https://www.fossic.org/forum.php)?
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TheLord999

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1323 on: September 05, 2023, 09:39:21 AM »

Hello, hello, this mod is super useful though I have a quick question, some modded bounties don't span, even if I met the requirement for it to spawn, so is there a command that force the dialogue the bounty to start (no matter the place)/forcefully activate the bounty, thank you in advance.
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rogerbacon

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1324 on: September 05, 2023, 05:01:17 PM »

I've loved this mod for many years and have made a few commands but I'm trying to add one now and it is not working.

I'm trying to create a command that adds a DamageDealtModifier listener to a ship. Currently it mods the ship in other ways and it's working fine but when I add the code for the DamageDealtModifier listener something is wrong and it doesn't appear in the list of registered commands.

I'm adding this listener
Code
public static class HighScatterAmpDamageDealtMod implements DamageDealtModifier {
protected ShipAPI ship;
public HighScatterAmpDamageDealtMod(ShipAPI ship) {
this.ship = ship;
}

public String modifyDamageDealt(Object param,
    CombatEntityAPI target, DamageAPI damage,
    Vector2f point, boolean shieldHit) {

if (!(param instanceof DamagingProjectileAPI) && param instanceof BeamAPI) {
damage.setForceHardFlux(true);
}

return null;
}
}

and I'm calling it in the runCommand method with
ship.addListener(new HighScatterAmpDamageDealtMod(ship));

Any idea why it isn't working?
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Deadbeat Duahia

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1325 on: September 17, 2023, 11:51:33 AM »

Does anybody know the console command to get rid rid of extreme heat on a planet?
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n3xuiz

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1326 on: September 17, 2023, 12:23:34 PM »

Does anybody know the console command to get rid rid of extreme heat on a planet?
removecondition extreme_heat

you can find the names of conditions with list conditions
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Deadbeat Duahia

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1327 on: September 17, 2023, 12:25:31 PM »

Does anybody know the console command to get rid rid of extreme heat on a planet?
removecondition extreme_heat

you can find the names of conditions with list conditions

Oh, well that was simple, thanks!
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w00d

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1328 on: September 20, 2023, 12:15:09 AM »

game regularly crashes after i created a planet and then try open the planet fleet storage.

did i break my game? :p

252187 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.niatahl.tahlan.hullmods.barcodes.Wrath.advanceInCampaign(Wrath.kt:24)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.sort(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.sort(Unknown Source)
   at com.fs.starfarer.coreui.intsuper.  0000(Unknown Source)
   at com.fs.starfarer.coreui.intsuper.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I. 00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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heh

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1329 on: September 22, 2023, 01:35:42 PM »

i just set storage an a colony of mine and all of my stored ships dissapeared, ALL of them, many unique ones, some far too expensive ones

does anyone know how to fix this, or am i just supposed to reset my 10+ cycle run?
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RedDragon924

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1330 on: September 27, 2023, 07:01:28 PM »

Hey, does anyone know how to change the name of a planet with a code or in the code? I used a code a couple pages back to spawn a couple planets, forgetting to change the name on the copied code. I didn't think it'd be a problem but, now that I've colonized both planets, the game seems to think only one exists, weirdly putting the other on a permanent pause.

EDIT: Nevermind. Asked somewhere else and got an answer. Thanks to anybody who was looking into it.
« Last Edit: September 29, 2023, 10:12:58 AM by RedDragon924 »
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Jazuke Taizago

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1331 on: October 05, 2023, 10:09:21 AM »

Is it possible to add a Command that lets you add and remove various Skills, even from AI Cores and Mods to Player or perhaps other Officers in your Fleet? I saw a few people ask the same, at least two other ones and they never got a reply.
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blackvipermwg

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1332 on: October 09, 2023, 02:00:13 PM »

Hi, why is that when you use God and InfiniteCR your ships still may end up disabled or destroyed and have poor performance due to low CR? Same with using Repair.
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TheGamer

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1333 on: October 16, 2023, 11:56:30 PM »

Does anyone know how to spawn a remnant nexus?
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Chester Stoned

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Re: [0.96a] Console Commands v2023.05.05
« Reply #1334 on: October 31, 2023, 09:47:41 AM »

Is there a way to adjust relation with specific NPC commanders? (mainly so I can speed thru the UAF and get to november auxillary lol)
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