Hello fellow spacers!
I have been on a modded playthrough of starsector with many mods including the console commands mod.
I have been using TASC (terraforming and station construction) mod to colonise stations.
however, i was wondering if there was a way to add markets to abandoned stations (or, more specifically, the "makeshift_station" customentity so that i can use TASC's "colonise abandoned station" ability to do exactly that.
The problem as of now is that the spawned-in station (using other console commands found on this great thread) cannot be colonised due to -after having looked at the code of TASC- needing a station that has been decivilised/abandoned, or at least a station having been colonised prior to it being abandoned/decivilised.
(The makeshift_station CustomEntities cannot be colonised due to possibly this reason, or because they don't have a market at all...yeah probably that...)
I was hoping someone could help me with a console command to either : add a market to stations, or perhaps trigger a pirate/pather base construction event at the designated star-system...
(Another important thing is that i can only take-over the temporary bases of pirates and pathers by using the "DestroyColony" console command - which is not great because it breaks the slim veil of immersion i long for, but also calls me a monster each time i do it...)
So, yeah...
if anyone has cracked the code to adding markets to Market-less stations, or other CustomEntities, could someone kindly help me ?
Unrelated to all this, I was wondering if somebody knew how to spawn/create a remnant nexus at the player's fleet location...
thank you all very kindly,
a pleasure to be a part of the community of this great game !