I think his biggest crystalship is incorporated in one of missions in many mods i have.
This is in fact just a coincidence: both mods use the same sprite, but are otherwise completely different entities. Just another risk of using Spiral Arms sprites (which is why my newer projects don't). For the record, I *think* the mod in question is Ship and Weapon Pack, however I'm not certain.
Nicke had confirmed some time ago that he wasn't going to work on getting Crystanite to 9.1a anytime soon, so highly unlikely, as he may be working on other things.
Ah, yeah, I never did post that on the forums, did I?
I'm glad there's still people who think this looks like a cool mod. However, the Crystanite is on an undifined-length hiatus, depending on if I come up with some ways of
- A: fixing some of the more glaring issues in the mod (such as content bloat, lack of complexity and balance), and
- B: getting some new sprites that work well and fit better as an aesthetic
I've also been pretty preoccupied with studying and work, meaning starsector modding as a whole has been slow.
...of course, that's not to say I'm not working on
anything: as some who visit the discord channel might have noted, I am currently busy updating the Vass (who are, despite not having a
forum update for years, still in active development) to the standards I've achieved since their original inception and with a completely new sprite-set from Gwyvern. I've also been supplying smaller modding scripts to various modders and mods when necessary, so while I'm not very forum-active I'm still very much involved in starsector modding.