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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector - Overdrive  (Read 13257 times)

billi999

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Re: Starsector - Overdrive
« Reply #30 on: June 03, 2013, 04:29:08 PM »

Sprog, I've been meaning to catch you on Steam. I've done a valk kitbash as requested. Here it is.



Edit: damn, another page king? HOW!!
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Sproginator

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Re: Starsector - Overdrive
« Reply #31 on: June 03, 2013, 04:30:22 PM »

Looking good my friend, got a name? :)
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

ValkyriaL

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Re: Starsector - Overdrive
« Reply #32 on: June 03, 2013, 05:01:32 PM »

Name it Baxter.

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Sproginator

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Re: Starsector - Overdrive
« Reply #33 on: June 04, 2013, 01:21:39 AM »

Ahaa, we decided to call it the Pelican, to keep it bird themed :)

Next up, a Kingfisher long range support :)
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

billi999

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Re: Starsector - Overdrive
« Reply #34 on: June 04, 2013, 03:34:03 AM »

Oh ValkyriaL, so silly ^^

Provided I eventually release my own mod with the ship, I'll call it Baxter there for you. Think of it as an inside joke  ;)
By the way, I'd like to see what you come up with from my midline above-capital that you asked to kitbash!
« Last Edit: June 04, 2013, 04:49:48 AM by billi999 »
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ValkyriaL

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Re: Starsector - Overdrive
« Reply #35 on: June 04, 2013, 03:46:35 AM »

Its the second last post in the spriters judgement thread. have a look.
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