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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 754 (23.7%)
More weapons
- 480 (15.1%)
More campaign features
- 477 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1424


Pages: 1 ... 8 9 [10] 11 12 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790598 times)

Axiege

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Re: Blackrock Drive Yards - First version release!
« Reply #135 on: December 11, 2012, 05:56:58 PM »

Your ships are awesome, every single one of them, would very much like to use this mod in my next LP

Cycerin

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Re: Blackrock Drive Yards - First version release!
« Reply #136 on: December 12, 2012, 12:20:46 AM »

That would be awesome! Just wait until the next version gets released, please.

EDIT: http://imgur.com/a/tOKsO an imgur album with all the current ships slated for the next release.
« Last Edit: December 12, 2012, 02:16:03 AM by Cycerin »
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Axiege

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Re: Blackrock Drive Yards - First version release!
« Reply #137 on: December 12, 2012, 07:33:10 AM »

Wow, that Kurmaraja... What's your ETA? I wanted to begin recording asap.

Cycerin

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Re: Blackrock Drive Yards - First version release!
« Reply #138 on: December 12, 2012, 08:13:12 AM »

Probably during the weekend.
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Thule

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Re: Blackrock Drive Yards - First version release!
« Reply #139 on: December 12, 2012, 08:14:16 AM »

How do get the details done, are you blowing them up in resolution first and then add shadows and highlights?

Would love to have a little insight on your workflow, because the results are really awesome.
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Cycerin

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Re: Blackrock Drive Yards - First version release!
« Reply #140 on: December 12, 2012, 08:47:17 AM »

Thanks :)

Well, it's pretty uncomplicated... For the bigger ships, I first piece together a mashup in BSF that makes for the overall shape and attention grabbing parts of the ship. Then I take a screenshot and clean it up in Photoshop until I'm left with a transparent background. I zoom in and create a feeling of depth by changing little things, shading or highlighting, adding in details where needed, working with the sprite's final size usually, so I guess you could call it pixel art. The fighters and the Locust were done entirely as pixel art in photoshop, as are all the weapon and missile sprites. I don't really do any sketches beforehand, I find it's easier to work within the limitations of the medium (although if I had a stylus instead of a mouse, I might've painted in large scale and then resized it like the official art dude does)

For my older ships, most of the work was done in BSF, but I'm changing them more and more in photoshop as we go. For instance, the start of the Kurmaraja was this, a ship I made for Battleships Forever in 2009, using white-on-black sprites I drew myself:

Spoiler

[close]

I couldn't find the original ship schematic in my BSF folder, so I inverted the colors of the "blueprint" picture and cleaned it up in Photoshop until I had something resembling a greyscale line-art drawing I could start drawing on top of.

I keep a set of swatches in photoshop that make up the overall color scheme and use those as a guide while I finish up the ships. I find I use pretty much every tool in photoshop, but mostly I shade/highlight and draw things with the pencil, brush and line tool. I used to apply gradient washes to the entire ship, but I don't do that anymore. Usually I shade with the presumption that there is a light source above and slightly to the front of the ship, and add light sources here and there to provide a focus of attention.

Been drawing for quite a long time, but I rarely have the time to make anything now. I think the most recent thing I drew on paper was this, earlier this summer :P
Spoiler

(it's Leshrac from Dota 2)
[close]
« Last Edit: December 12, 2012, 09:03:11 AM by Cycerin »
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Reshy

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Re: Blackrock Drive Yards - First version release!
« Reply #141 on: December 12, 2012, 09:46:01 AM »

I just had an interesting idea for the mirror plates that appear on the ship.


The idea is that they're a bunch of 'hidden' beam lasers that cost 0 flux to fire, but only are active when the ship has more than 66% flux.
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silentstormpt

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Re: Blackrock Drive Yards - First version release!
« Reply #142 on: December 12, 2012, 10:25:16 AM »

Heres the emp type of weapon that i wanted to show you, it does damage instead of emp so its custom made to be an actual weapon:

Spoiler
[close]
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Reshy

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Re: Blackrock Drive Yards - First version release!
« Reply #143 on: December 12, 2012, 10:47:50 AM »

Heres the emp type of weapon that i wanted to show you, it does damage instead of emp so its custom made to be an actual weapon:

Spoiler
[close]


Can you make it come from several different points?
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silentstormpt

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Re: Blackrock Drive Yards - First version release!
« Reply #144 on: December 12, 2012, 10:53:59 AM »

No, the only way to do so is making several weapon points on the hull with SYSTEM and HIDDEN stats with this shipsystem and tune down the damage and flux cost.
« Last Edit: December 12, 2012, 10:55:39 AM by silentstormpt »
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Cycerin

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Re: Blackrock Drive Yards - First version release!
« Reply #145 on: December 12, 2012, 11:32:08 AM »

I tried that way before I scrapped the concept. Doesn't matter how many hidden system weapons the ship has, it will still only fire from one of them.
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silentstormpt

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Re: Blackrock Drive Yards - First version release!
« Reply #146 on: December 12, 2012, 11:51:16 AM »

I tried that way before I scrapped the concept. Doesn't matter how many hidden system weapons the ship has, it will still only fire from one of them.

Sorry but they do work...
Spoiler
[close]
*.hull
Code
"weaponSlots": [
    {
      "angle": 0.0,
      "arc": 0.0,
      "id": "WS0001",
      "locations": [
        91.0,
        -0.0
      ],
      "mount": "HIDDEN",
      "size": "LARGE",
      "type": "BUILT_IN"
    },
    {
      "angle": 0.0,
      "arc": 1.0,
      "id": "WS0002",
      "locations": [
        0.0,
        -0.0
      ],
      "mount": "HIDDEN",
      "size": "LARGE",
      "type": "SYSTEM"
    },
    {
      "angle": 30.0,
      "arc": 1.0,
      "id": "WS0003",
      "locations": [
        0.0,
        -0.0
      ],
      "mount": "HIDDEN",
      "size": "LARGE",
      "type": "SYSTEM"
    },
    {
      "angle": 60.0,
      "arc": 1.0,
      "id": "WS0004",
      "locations": [
        0.0,
        -0.0
      ],
      "mount": "HIDDEN",
      "size": "LARGE",
      "type": "SYSTEM"
    },
    {
      "angle": 90.0,
      "arc": 1.0,
      "id": "WS0005",
      "locations": [
        0.0,
        -0.0
      ],
      "mount": "HIDDEN",
      "size": "LARGE",
      "type": "SYSTEM"
    },
    {
      "angle": 120.0,
      "arc": 1.0,
      "id": "WS0006",
      "locations": [
        0.0,
        -0.0
      ],
      "mount": "HIDDEN",
      "size": "LARGE",
      "type": "SYSTEM"
    },
    {
      "angle": 150.0,
      "arc": 1.0,
      "id": "WS0007",
      "locations": [
        0.0,
        -0.0
      ],
      "mount": "HIDDEN",
      "size": "LARGE",
      "type": "SYSTEM"
    },
    {
      "angle": 180.0,
      "arc": 1.0,
      "id": "WS0008",
      "locations": [
        0.0,
        -0.0
      ],
      "mount": "HIDDEN",
      "size": "LARGE",
      "type": "SYSTEM"
    },
    {
      "angle": 210.0,
      "arc": 1.0,
      "id": "WS0009",
      "locations": [
        0.0,
        -0.0
      ],
      "mount": "HIDDEN",
      "size": "LARGE",
      "type": "SYSTEM"
    },
    {
      "angle": 240.0,
      "arc": 1.0,
      "id": "WS0010",
      "locations": [
        0.0,
        -0.0
      ],
      "mount": "HIDDEN",
      "size": "LARGE",
      "type": "SYSTEM"
    },
    {
      "angle": 270.0,
      "arc": 1.0,
      "id": "WS0011",
      "locations": [
        0.0,
        -0.0
      ],
      "mount": "HIDDEN",
      "size": "LARGE",
      "type": "SYSTEM"
    },
    {
      "angle": 300.0,
      "arc": 1.0,
      "id": "WS0012",
      "locations": [
        0.0,
        -0.0
      ],
      "mount": "HIDDEN",
      "size": "LARGE",
      "type": "SYSTEM"
    },
    {
      "angle": 330.0,
      "arc": 1.0,
      "id": "WS0013",
      "locations": [
        0.0,
        -0.0
      ],
      "mount": "HIDDEN",
      "size": "LARGE",
      "type": "SYSTEM"
    }
  ],
ship_data.csv:
Quote
Marauder,kohrah_marauder,Marauder,marauder_fried_system,15,15000,300,1000,,80,0,150,400,100,50,50,3500,NONE,,,,,,,21,42,100,100,1,1,1,37500,,200019
« Last Edit: December 12, 2012, 11:54:02 AM by silentstormpt »
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Cycerin

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Re: Blackrock Drive Yards - First version release!
« Reply #147 on: December 12, 2012, 12:20:18 PM »

Yeah, now try that with EMP.
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FlashFrozen

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Re: Blackrock Drive Yards - First version release!
« Reply #148 on: December 12, 2012, 12:49:13 PM »

Confusion between Drones with emp subsystems and multiple emp emitters on a ship as a subsystem I take it? :P Multiple emitters on one ship have no effect, only one fires, that's why you have to include a drone system with each drone having an emitter for 'multiple' emps.
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silentstormpt

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Re: Blackrock Drive Yards - First version release!
« Reply #149 on: December 12, 2012, 01:03:57 PM »

Confusion between Drones with emp subsystems and multiple emp emitters on a ship as a subsystem I take it? :P Multiple emitters on one ship have no effect, only one fires, that's why you have to include a drone system with each drone having an emitter for 'multiple' emps.

That dear sir, is simply genius.

Create invisible drones, make it stay still on top of the ship, give them the EMP system
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