Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)
Total Members Voted: 1333
So happy to see this mod available again! Is it safe to add the faction into an existing save game? Cause I just pick this game up again recently and sorta don't want to start a new game...
Not sure if this is happening to others but the Blackrock hull mods aren't working. I have come across them and right click to learn but then they don't show up in the list of hull mods. Playing with Nex and a bunch of other mods, so not sure if it's a compatibility issue or if it's a bug?
Quote from: Cycerin on March 22, 2022, 01:11:40 PMSince this question keeps coming up and since I still can't work on the mod, I took some time to think about it today. I'm ok with independent compatibility patches, provided:- Any such update should be made available with the understanding that I do not explicitly endorse it beforehand, and without the expectation of me vetting it before or after it gets uploaded- It should have its own version number for clarity in case of any future, fork-induced, bug reporting complexityHope that makes sense. I don't want this to become an excuse to force the mod out of hiatus (eg. requiring my direct involvement and oversight) which is why I am taking this hands-off approach. There might be an official stopgap update at some point in the future too, but again, nothing has been locked in that this point, so this is what I'll do for now.This is nice to hear and I think a sensible approach.Well, for anyone that wants to play with Blackrock in 0.95.1a I'll put the link to my patched version here:https://drive.google.com/file/d/1vGXPTcAC1sFiwphizRN9TE-8hNU7h1wK/view?usp=sharingIt basically plays and functions the same as in 0.9.1a, just that it now works for 0.95.1aI gave it its own, somewhat arbitrary version number, so that should cause no trouble.It also needs GraphicsLib, MagicLib and LazyLib just like before.
Since this question keeps coming up and since I still can't work on the mod, I took some time to think about it today. I'm ok with independent compatibility patches, provided:- Any such update should be made available with the understanding that I do not explicitly endorse it beforehand, and without the expectation of me vetting it before or after it gets uploaded- It should have its own version number for clarity in case of any future, fork-induced, bug reporting complexityHope that makes sense. I don't want this to become an excuse to force the mod out of hiatus (eg. requiring my direct involvement and oversight) which is why I am taking this hands-off approach. There might be an official stopgap update at some point in the future too, but again, nothing has been locked in that this point, so this is what I'll do for now.
I can't believe I have never tried this mod out. Does it add any quests or storyline to the game?