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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 755 (23.7%)
More weapons
- 481 (15.1%)
More campaign features
- 478 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1425


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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790737 times)

Muffinut

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3015 on: August 05, 2021, 01:15:42 AM »

Want to chip in to say: this is the one mod I consider essential. Even if the faction gets wiped before any other in all my campaigns, this is by far my favorite faction. I'll play 0.95a when this is ready. Thank you!
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Pinkledwrenis

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3016 on: August 18, 2021, 11:22:37 AM »

I made an account just to agree with the previous poster. Blackrock is essential to any modded play through. With the release of .95 I have been waiting for Blackrock to update to start my run. BRDY is a must for anyone looking for additional factions to add to their game. Thanks for the great mod and I hope to see the update soon!
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Nemo

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3017 on: August 30, 2021, 08:14:07 AM »

So glad to hear that you're still working on an update! I love BRDY so much, so I'm really looking forward to playing with them in a new update!
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Algoul

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3019 on: September 07, 2021, 09:48:43 AM »

God damn man, your soundtrack is good.
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Punkinguy

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3020 on: September 08, 2021, 12:49:32 AM »

Can't wait
https://www.youtube.com/watch?v=1n4zkdfKUAE&ab_channel=JakeTran
I guess we really are headed into the starsector universe, cant wait to charge a paragon into a [REDACTED] in the future
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Doom-Class Cruisers are my Bloodtype

GaldorOfNihelm

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3021 on: September 13, 2021, 12:57:28 PM »

The first thing in the thread title is [0.9.1.a], there is also (10.06.2019) showing the mod has not been updated in years. The download link in the OP says "Download blackrock for starsector 0.9.1a". I agree that the mod/game version overlap is confusing, but yeah... I didnt wanna edit the thread title cause that might cause someone else to think the update is out lmao

Edited the DL link in the OP to say not compatible with latest version.

And work is progressing on the update, just slowly. Life is life.



Im looking forward to the update so much, Blackrock is by far my favorite faction and its such a shame to play the game without it, so im just patiently waiting before I start my next playthrough again, love your work, take your time man, youre doing amazing
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Ramiel

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3022 on: September 13, 2021, 04:45:05 PM »

...out of curiosity, how would space monsters even work? There was an interesting mod that added snake-like ships and punching ships....would it be something like that?
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TalRaziid

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3023 on: September 14, 2021, 01:42:45 PM »

In the hopes of not reading multiple pages back, does the 9.5a download work-but-its-buggy or not at all, or?
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Killsode

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3024 on: September 14, 2021, 03:51:36 PM »


In the hopes of not reading multiple pages back, does the 9.5a download work-but-its-buggy or not at all, or?

oh no, its not the version for starsector: 0.9.5a the mods version ITSELF is 0.9.5a
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Oni

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3025 on: September 14, 2021, 05:10:18 PM »


In the hopes of not reading multiple pages back, does the 9.5a download work-but-its-buggy or not at all, or?

oh no, its not the version for starsector: 0.9.5a the mods version ITSELF is 0.9.5a
... That, is an impressive coincidence.  8)
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McTrigger

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3026 on: September 16, 2021, 09:25:24 PM »

Yeah I fell for the thread mirage title too and made me re-install update all mods. Now I'm sad  :'(
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Cycerin

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3027 on: September 25, 2021, 06:10:25 AM »

Hey all. I've had to stop working on this for a while for personal, work and health reasons. :(

Sorry if this is disappointing news, it is to me as well. But that's life.

It warms to read your kind words and see that people miss the mod. I miss it too in a way, well, not the mod itself but just the feeling of being able to have fun working on it unburdened. I just wanna make some cool spaceships, weapons and sound effects, as I always have. In a way that's why BRDY became such an enduring mod, it was always just easier for me to channel some of that tinkering energy into it rather than start over with what I'd learned and make something with less constraints, even though I have wanted to do that at points.

But I think I've reached a tipping point now where all the old content's flaws bothers me to an extent that I can't just barrel on past it, and well... things required a lot more work than I anticipated. And that's just the piece of the puzzle that has to do with the mod itself. When you add external factors it just became impossible for me to keep going right now.

So I'll be back later.
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jyjakafe

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Re: [0.9.1a] Blackrock Drive Yards
« Reply #3028 on: September 25, 2021, 06:36:07 AM »

Thank you for providing such a wonderful mod and so many hours of enjoyment to the community
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lili

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Re: [0.9.1a] Blackrock Drive Yards
« Reply #3029 on: September 25, 2021, 08:00:10 AM »

I hope everything goes well, I really like this mod!
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