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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 755 (23.7%)
More weapons
- 481 (15.1%)
More campaign features
- 478 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1425


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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790824 times)

G-Prime

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3000 on: May 04, 2021, 05:54:00 PM »

First post here, joined just to say that I love this mod so much I consider it every bit as necessary as Nexerelin. I can't play without it. I love your ships so much they make up the core of my fleet. The art is great, the music's fantastic, the weapons are cool, the ships are fun to pilot, and the flavor is just top-notch. I just love the concept of a corporation that is so concerned with whether they could, that they didn't think about whether they should; or to be more precise, thought about whether they should, then someone said "what are you, a ***?" and long story short they accidentally created artificial life by unleashing competing grey goo events on a gas giant that are so adaptable and viciously competitive that they've created an honest-to-god ecosystem and they're not entirely sure whether or not to nuke the entire surface, or just keep studying it and use the data for more nefarious ***.

My flagship is always a Nevermore. Because if your ship isn't basically a stripped-out Chevy van strapped to a reactor/main weapon that is powered by crimes against reality itself, why the *** are you bothering to show up?

Really looking forward to whatever you've got in store for the final release. That new ship looks great. ("We have a gap in our fleet doctrine" "Just strap a ****ton of guns to something and give it burst jets" "PROMOTE THAT MAN")
« Last Edit: May 04, 2021, 06:04:19 PM by G-Prime »
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Adventuredude

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3001 on: May 05, 2021, 10:13:42 AM »

favorite mod for this game, I keep an install of 0.9.1a just to play this whenever I feel like it


KARKINOS!
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captshetz

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3002 on: May 13, 2021, 09:20:42 PM »

And thanks, to everyone who posted just to show appreciation that the mod isn't dead ;D
So here is more water to the ocean.

I personally think the looks, threat and the music of the introduced faction creates a superb atmosphere even if I decided to drop it due to the overloud immersion breaking yelling sound that the biggest ship makes.
Would absolutely use it again if that sound gets tweaked or updated to fall in line with, well, space tech.

Overloading enemies with beams is not a viable tactic in vanilla. Hit and run with them is outright impossible. BRDY brings that to life with risks if overreaching which is cool.

Regarding the poll: space monsters all the way. There is nothing organic lurking in the depths of space that would totally fit this mod. You all gotta love blasting tendrils and bleeding flesh that may even require vastly different louadouts/tactics.

I created an account here to show support for BRDY!  I check the forums and the discord daily hoping for a BRDY update. Serious hype!!

As for the "yelling" the biggest ship makes, I think it is the hyperspace jump sound from the old Ambrosia software game "Ares," which seems like it has a lot in common with Starsector.

https://youtu.be/xlctP88_rvM?t=1543
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Phoenixheart

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3003 on: May 24, 2021, 02:11:56 PM »

Huh, Ares looks like an early precursor to their Escape Velocity games, which I grew up playing as a wee lad.
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DownTheDrain

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3004 on: May 24, 2021, 04:54:57 PM »

Every time I see this thread bumped I have a brief moment of excitement before realizing that it's not the update.
The v0.9.5a patch number in the title certainly doesn't help either.
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Ramiel

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3005 on: May 29, 2021, 06:15:31 PM »

An awesome faction, but, WOW....that Karkinos is op....especially against Royal Azalea, it just devours their CR....
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Patrick Swayze

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3006 on: June 01, 2021, 09:49:27 AM »

Awaiting that new chonky BRDY ship eagerly.
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filip1323

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3007 on: June 06, 2021, 10:43:38 AM »

Question, when is this mod going to be updated for 0.95a?
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filip1323

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3008 on: June 06, 2021, 10:52:01 AM »

Don t mind me I am stupid.
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rhiot

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3009 on: June 06, 2021, 10:27:26 PM »

When I try to run this with the current version of Starsector (0.9.5a) the mod says it requires 0.9.1, and I cant tell it to load.  Is this an error with the updated mod itself? or have I done something wrong?
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DownTheDrain

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3010 on: June 06, 2021, 10:47:47 PM »

When I try to run this with the current version of Starsector (0.9.5a) the mod says it requires 0.9.1, and I cant tell it to load.  Is this an error with the updated mod itself? or have I done something wrong?

Did you somehow miss all those posts begging for an update?

On a more serious note, Blackrock Drive Yards has not been updated for 0.95a yet. The "v0.9.5a" in the title is the version of the mod, not the version of the game it's built for. Kind of an unfortunate coincidence and you're not the only one that fell for it.
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Cycerin

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3011 on: June 07, 2021, 04:16:13 AM »

The first thing in the thread title is [0.9.1.a], there is also (10.06.2019) showing the mod has not been updated in years. The download link in the OP says "Download blackrock for starsector 0.9.1a". I agree that the mod/game version overlap is confusing, but yeah... I didnt wanna edit the thread title cause that might cause someone else to think the update is out lmao

Edited the DL link in the OP to say not compatible with latest version.

And work is progressing on the update, just slowly. Life is life.

« Last Edit: June 07, 2021, 06:02:44 AM by Cycerin »
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Tecrys

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3012 on: June 07, 2021, 07:00:30 AM »

Very nice sneak peek!
Take your time, life and your health always comes first. Thank you for all your hard work  ;D
« Last Edit: June 07, 2021, 07:02:23 AM by Tecrys »
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Symbiotic Void Creatures 0.5.0-alpha for 0.97a is out
https://fractalsoftworks.com/forum/index.php?topic=28010.0

_Dividebyzero_

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3013 on: June 07, 2021, 10:09:09 AM »

Cycerin, Ive been following your awesome work (music, modding) since the days of Battleships Forever. I just wanted to say that your work has always been an inspiration to me. Take it easy and good luck with life. :)
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ProfessionalHuman

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #3014 on: August 01, 2021, 06:43:38 PM »

New ships look cool! Can't wait for the update!
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