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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 754 (23.7%)
More weapons
- 480 (15.1%)
More campaign features
- 477 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1424


Pages: 1 ... 198 199 [200] 201 202 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790255 times)

braciszek

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2985 on: April 07, 2021, 03:46:31 PM »

I'm patient and I'm not going to ask much for an update. Bug fixes, balance changes, and some new faction gear that is the new BC is nice enough. I'm also very excited for the updated sprites. I don't know which ones you have remade - something like the convergence looks really nice but it's technically slanted to the left and not true top-down, which is off from everything else. Otherwise your art is great, and the new Ogre that you have posted is exemplary. I'm hoping some of the older sprites will have similar updated quality.
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ApolloStarsector

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2986 on: April 07, 2021, 05:47:14 PM »

Hype for the update. Thanks Cycerin for the beautiful and much appreciated mod. We understand that you have a life and that it takes time and energy to mod/update :)
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Sabaton

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2987 on: April 07, 2021, 10:21:15 PM »

There are no plans for that at the moment. Who knows though. I am keeping the scope low and manageable for the update, and low and manageable for future content and maintenance.

Modding requires that special surplus energy that I just don't have on most days, anymore. Right now, it's just something to plug away at now and then. And it'll stay that way for the foreseeable future.

Yeah, keeping it low is a good idea given how unstable development is... I mean every major update causes a ruckus.

And I feel you on the lack of energy, it ain't the 2010's anymore....hell yours and shadowy's mods are the only ones still around of all the older mods and they're rock solid as they are.

Good luck out there starfarer.
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Cycerin

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2988 on: April 08, 2021, 06:53:29 PM »

Thanks again all. <3

mobile is my jam. Smash efficiency overhaul on that an blind jump into a neutron star.

Can you share the dp cost? i mean odyssey is 45.... and BR is traditionally a LITTLE expensive... 48?

I mean it isnt strictly final yet. I'm aiming for something close to the Odyssey though. 40-50. Depends on how strong it feels in testing

Quote
hell yours and shadowy's mods are the only ones still around of all the older mods

Yeah RIP to so many classic faction mods at this point. Junk Pirates I hope never dies though. That's liek the grandfather of all faction mods.
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joppe_k

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2989 on: April 09, 2021, 02:36:34 AM »

There are no plans for that at the moment. Who knows though. I am keeping the scope low and manageable for the update, and low and manageable for future content and maintenance.

Modding requires that special surplus energy that I just don't have on most days, anymore. Right now, it's just something to plug away at now and then. And it'll stay that way for the foreseeable future.

And thanks, to everyone who posted just to show appreciation that the mod isn't dead ;D

Yeah, understandable! Creating and maintaining a big, popular mod can be a huge time and energy sink I'd imagine. IMHO Blackrock doesn't need a lot of new, shiny stuff; it's already got a wealth of awesome ships and content! I'd be happy with the most minimal of compatibility update to 0.95a and anything beyond that is just extra frosting on the Blackrock cake. :D
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borgrel

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2990 on: April 10, 2021, 08:01:27 AM »

Hammerclaw is currently a boobooo

909258 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.AbstractMethodError: data.scripts.weapons.HammerclawOnHitEffect.onHit(Lcom/fs/starfarer/api/combat/DamagingProjectileAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lorg/lwjgl/util/vector/Vector2f;ZLcom/fs/starfarer/api/combat/listeners/ApplyDamageResultAPI;Lcom/fs/starfarer/api/combat/CombatEngineAPI;)V
java.lang.AbstractMethodError: data.scripts.weapons.HammerclawOnHitEffect.onHit(Lcom/fs/starfarer/api/combat/DamagingProjectileAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lorg/lwjgl/util/vector/Vector2f;ZLcom/fs/starfarer/api/combat/listeners/ApplyDamageResultAPI;Lcom/fs/starfarer/api/combat/CombatEngineAPI;)V
   at com.fs.starfarer.combat.entities.Missile.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.o0OO.A.O0OO.super(Unknown Source)
   at com.fs.starfarer.combat.o0OO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.combat.o0OO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
909641 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [Exigency(3.0Remix).ogg]
909641 [Thread-10] INFO  sound.null  - Playing music with id [Exigency(3.0Remix).ogg]
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Cycerin

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2991 on: April 10, 2021, 08:29:45 AM »

Expected crash from API break due to 0.9.5a update to OnHitEffect (i mean, the mod isnt stated to work with 0.9.5 yet anyway)
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uzsibox

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2992 on: April 22, 2021, 10:24:44 AM »

hello, when can we expect an update?
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Cycerin

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2993 on: April 22, 2021, 11:50:26 AM »

When the update is ready ;)
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okj

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2994 on: April 23, 2021, 03:39:53 AM »

Expected crash from API break due to 0.9.5a update to OnHitEffect (i mean, the mod isnt stated to work with 0.9.5 yet anyway)
Well played lol, the mod version tricked me
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Euripides

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2995 on: April 23, 2021, 09:29:30 AM »

Someone else has already released a working version of blackrock, it's floating around in a megaupload somewhere
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Szasz

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2996 on: April 23, 2021, 01:04:04 PM »

And thanks, to everyone who posted just to show appreciation that the mod isn't dead ;D
So here is more water to the ocean.

I personally think the looks, threat and the music of the introduced faction creates a superb atmosphere even if I decided to drop it due to the overloud immersion breaking yelling sound that the biggest ship makes.
Would absolutely use it again if that sound gets tweaked or updated to fall in line with, well, space tech.

Overloading enemies with beams is not a viable tactic in vanilla. Hit and run with them is outright impossible. BRDY brings that to life with risks if overreaching which is cool.

Regarding the poll: space monsters all the way. There is nothing organic lurking in the depths of space that would totally fit this mod. You all gotta love blasting tendrils and bleeding flesh that may even require vastly different louadouts/tactics.
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uzsibox

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2997 on: April 24, 2021, 01:09:34 AM »

When the update is ready ;)

every day i refresh this page. its bookmarked. i cannot sleep all i ever think about is ramming with a nevermore.
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Cyan Leader

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2998 on: May 02, 2021, 06:37:21 AM »

Update aside, any plans on making a Blackrock themed station?
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unlimitfai

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Re: [0.9.1a] Blackrock Drive Yards v0.9.5a (10.06.2019) - Hotfix released
« Reply #2999 on: May 03, 2021, 08:19:50 PM »

Gotta say, your mod is probably my favourite amount all the factions mod in the forum  8) Keep up the good work!
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