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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 755 (23.7%)
More weapons
- 481 (15.1%)
More campaign features
- 478 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1425


Pages: 1 ... 175 176 [177] 178 179 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790804 times)

Mr. Nobody

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2640 on: May 10, 2017, 08:57:02 AM »

Hmm, it's an interesting idea, idk, if I do add more tankers I'll probably just make a small utility ship that happens to have some fuel capacity.

https://www.youtube.com/watch?v=1VWmwlyV7J0

So if you take the temporal field and just make it really short and powerful it becomes reaaal good.

Spoiler
ZA WARUDO
TOKI WO TOMARE!!
.....Soshite, toki ga ugoki desu...
MUDA DA
WRYYYYYYYYYYYYYYYYYYYYYY
[close]

Sorry, it had to be done
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ArthropodOfDoom

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2641 on: May 20, 2017, 12:34:05 AM »

Can't wait for that sweet, sweet Nevermore action. Is BRDY delayed until 0.8.1, or is it there a ton of magnificent new content you're perfecting?
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Ionise

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2642 on: May 20, 2017, 09:41:33 PM »

Starsector really doesn't feel complete without BRDY
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Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2643 on: May 21, 2017, 01:01:31 PM »

I'd have liked to have it out already, but I decided to improve and add a lot of content instead of just doing a compatibility update. Although "compatibility" here involved a lot of content updating in the first place so

https://pastebin.com/vrZU8aip

Here's the badly formatted current changelog :v
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Omnicast

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2644 on: May 21, 2017, 02:07:43 PM »

Take your time buddy! No rush.

If you don't mind... can I request a Capital Utility ship?

I feel there isn't enough utility ships at cruiser and capital size. I'm not talking about freighters. I'm looking for ships and do towing or fleet buffing inside/outside of combat. Almost all the capital ships are combat orientated. Except for that one ship in that Seeker mod... giant ass farming ship hehehe.
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MCWarhammer

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2645 on: May 22, 2017, 01:28:20 AM »

Take your time buddy! No rush.

I want to echo this. This is one of my favorite mods and I'm excited to see it polished. Thanks a lot for all the hard work you've put into it.  :)
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Bash

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2646 on: May 22, 2017, 03:35:30 PM »

But...  8) It's also a good idea to share an compatible mod update to let us mess arround with potential issues or balances ;)
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Ali

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2647 on: May 23, 2017, 12:52:04 AM »

I've got Mod-Nevermore & Mod-Karkinos on my xmas list.. Bit of a long shot bt just maybe!?  ;D

A brd battlecruiser like the odyessy might b nice too!  ;D
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Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2648 on: June 05, 2017, 12:05:00 PM »

So lil' development update, I'm busy as hell but things are coming together and I'm now in a phase where whenever I work on the mod I'm just consolidating stuff and making it ready for release.

Significant things since last time:
- Kurmaraja is a 4-deck carrier now
- Lots of stuff
- I fcked around with everything
- It should be ready soon
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cjuicy

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2649 on: June 05, 2017, 12:22:06 PM »

- Kurmaraja is a 4-deck carrier now
Should I be this excited? Or is there a harsh drawback to 4 decks?
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Wyvern

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2650 on: June 05, 2017, 12:27:16 PM »

Ooh, detailed in-progress patch notes there!  Looking forward to this whenever "soon" arrives; Blackrock is one of my favorite mods.
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Cycerin

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2651 on: June 05, 2017, 12:29:02 PM »

- Kurmaraja is a 4-deck carrier now
Should I be this excited? Or is there a harsh drawback to 4 decks?

It lost a little non-fighter muscle, but ultimately it now competes with stuff like the Legion and Astral for the same logistical footprint so not much
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cjuicy

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2652 on: June 05, 2017, 12:40:55 PM »

- Kurmaraja is a 4-deck carrier now
Should I be this excited? Or is there a harsh drawback to 4 decks?

It lost a little non-fighter muscle, but ultimately it now competes with stuff like the Legion and Astral for the same logistical footprint so not much
Nice. I'll definitely give it a looksie when Blackrock updates. I also look forward to the large shard cannon option.
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mangalore

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Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« Reply #2653 on: June 07, 2017, 08:26:04 AM »

- Kurmaraja is a 4-deck carrier now
Should I be this excited? Or is there a harsh drawback to 4 decks?

It lost a little non-fighter muscle, but ultimately it now competes with stuff like the Legion and Astral for the same logistical footprint so not much

I really liked its aesthetic as a sleek fast battleship though. From the Onslaught over the Paragaon to the Karkinos most battleships tend to look kind of pudgy as they are usually made as wide as long for engine economy reasons, I guess.
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Cycerin

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Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« Reply #2654 on: June 07, 2017, 10:09:55 AM »

Alright, let's go.

DOWNLOAD BLACKROCK FOR STARSECTOR 0.8.1a!

Changelog here



Nexerelin compatibility is accounted for etc. Decided to release rather than sit and try to endlessly polish all the stuff I added, let me know if anything breaks horribly and have fun.
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