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What would you like to see in Blackrock?

More ships
- 758 (23.6%)
More weapons
- 484 (15.1%)
More campaign features
- 481 (15%)
Space monsters
- 707 (22.1%)
More lore
- 209 (6.5%)
More music
- 132 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 278 (8.7%)

Total Members Voted: 1431


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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1804999 times)

Serenitis

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2085 on: February 08, 2016, 01:54:35 PM »

If you wanted to change it while keeping it the same you could go for something like Chrysina; though that loses out on any meaning the name itself might provide...
Ateuchus.
Loses no meaning whatsoever.
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Cycerin

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2086 on: February 09, 2016, 04:09:40 PM »

I like Cicada but I'm sort of settling on Weevil because it needs to be a beetle, giving it some more consideration though.



Working on the destroyer that will be the counterpart to the Scorpion.

Desdinova will recieve the designation Heavy Destroyer, become less common, and recieve a few changes, along with a future sprite/layout cleanup.
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Ceebees

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2087 on: February 09, 2016, 05:24:36 PM »

Given that the class for that displays as "Heavy _ Destroyer", i'm looking forward to the return of the Heavy Metal Destroyer after the Asura was bumped up to a cruiser.

Also, it might not be a specific type of beetle like the scarab or cicada, but might i cast Adephaga into the Ring of Consideration?
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Cycerin

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2088 on: February 09, 2016, 05:54:53 PM »

Most of these suggestions have way too many syllables, I want to keep it simple like "Scarab"
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Cyan Leader

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2089 on: February 09, 2016, 06:04:48 PM »

Are you making the Desdinova not a fast destroyer anymore? It's its strongest selling point.
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Doogie

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2090 on: February 09, 2016, 06:39:13 PM »

You could always keep the name and change the spelling to "skarab" since it's just an alliteration of a Greek word.
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Cycerin

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2091 on: February 09, 2016, 06:52:49 PM »

Are you making the Desdinova not a fast destroyer anymore? It's its strongest selling point.

God no
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Cyan Leader

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2092 on: February 09, 2016, 07:07:15 PM »

Good to hear, it might be my favorite BRDY ship. I'd love to see a boss variant one day.
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Achataeon

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2093 on: February 09, 2016, 07:11:47 PM »

I'd love to see a boss variant one day.

What if that happened to the Imaginos. Or the Morpheus. Or maybe even those Nevermores. God help us all...
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Zenobious

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2094 on: February 09, 2016, 08:39:28 PM »

I like Cicada but I'm sort of settling on Weevil because it needs to be a beetle, giving it some more consideration though.

Firefly? Longhorn? Darkling? Glowworm? Whirligig?

Personally I'm fond of "Firefly", it helps that it has a neat history of military usage... although now that I look at the last link, "Lampyridae" sounds pretty cool as well, but I suppose it breaks your syllable rule too.

Quote
Working on the destroyer that will be the counterpart to the Scorpion.

Desdinova will recieve the designation Heavy Destroyer, become less common, and recieve a few changes, along with a future sprite/layout cleanup.

Can't wait to see both the new destroyer and the updated Desdinova!  ;D
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Taverius

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2095 on: February 09, 2016, 10:52:01 PM »

@ Cycerin: Whoa, that silhouette looks awesome. Can you tell us anything about what kind of ship it is?

I'd love to see a boss variant one day.

What if that happened to the Imaginos. Or the Morpheus. Or maybe even those Nevermores. God help us all...

I've said it before, but I want boss shrimps. Two of them, one with 2 right pontoons, slow with some missile system, and one with 2 left pontoons, fast with a 'moar dakka' system.

Tell me that ain't perfect and I'll threaten violence :P

Also: Boss Karkinos
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No faction is truly established without a themed Buffalo (TAG) variant.

Achataeon

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2096 on: February 09, 2016, 11:00:29 PM »

Also: Boss Karkinos

Heh. A Karkinos with max skills can mount 4 Arondight Accelerators and just dominate. It's literally the perfect anti-capital ship. It's even capable of forcing a Paragon to its knees, driving it's flux up ridiculously quick even with the Paragon's fortress shields.
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Takion Kasukedo

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2097 on: February 10, 2016, 04:29:40 AM »

Hmm, guess I gotta post a video of my Kirk setup soon...
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

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Cycerin

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2098 on: February 10, 2016, 07:50:35 AM »

I don't really have plans to make 'boss ships', with the limited time I have available for modding lately - as cool as it would be. Most of my efforts lately have been focused on consolidating the faction's designs so that the most powerful ships stand out less and have less exaggerated strengths and weaknesses.

@ Taverius - the new destroyer is going to be fast, compact, and focused on forward firepower. Lots of hardpoints, not many turrets. I have some interesting ideas I want to explore, so the design isn't set in stone yet. I might make two versions of it, one with a built-in weapon. It's not a Dimensional Engine ship. : )

Hmm, guess I gotta post a video of my Kirk setup soon...

Captain Kark
« Last Edit: February 10, 2016, 08:03:22 AM by Cycerin »
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Taverius

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Re: [0.7.1a] Blackrock Drive Yards v0.8.1 - Updated
« Reply #2099 on: February 10, 2016, 10:49:13 PM »

Sounds like my kind of ship.

I'm also, kind of, looking forward to the changed Sthenos, just because having a cruiser I can give to the AI and have them be good at is nice :)
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No faction is truly established without a themed Buffalo (TAG) variant.
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