Oh hey, speaking of weapons - I was just digging through the files, trying to figure out why the argus PD systems felt so much weaker than they used to. And I found some things of note:
The first is that these weapons never got buffed when increased damage from high flux was removed from the game.
The second is that - for reasons I do not fully understand - they underperform against moving targets; an Argus Particle Beam, with its current stats, should be able to take out a salamander missile in two hits (same as burst PD); in actual practice, it requires three. It looks like this has something to do with the autofire AI not tracking properly - when I add sufficient range mods for it to shoot at a salamander that's still on a straight line approach, it does manage to kill the missile in the expected two shots.
Testing against ships demonstrates some additional foibles. The big one is that the game engine only calculates beam damage in tenth-of-a-second ticks; so when the Argus PD Array (for example) is "supposed" to fire for .28 seconds for a total burst damage of ~308, it actually only fires for .2 seconds, for a total burst damage of ~220. (And no, I have no idea why the Codex claims that weapon "should" be doing 235 damage per burst; it's clearly not.)