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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 755 (23.7%)
More weapons
- 481 (15.1%)
More campaign features
- 478 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1425


Pages: 1 ... 121 122 [123] 124 125 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790766 times)

Aklyon

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1830 on: November 25, 2015, 05:08:51 AM »

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Sy

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1831 on: November 25, 2015, 05:56:36 AM »

Spoiler
[close]

BWEEEEEEEEEEEE
@_@

so even more universal mounts for the Karkinos now? or did you change some ballistic ones to energy?
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1832 on: November 25, 2015, 07:14:05 AM »

Yeeeah, the Asura is not going to keep its current incarnation. Don't worry though, it will still be powerful. Just not *silly*.

That's like Mozart saying he's going to change Die Zauberflöte to be less silly, or Einstein changing his mind about the theory of general relativity.

Christ almighty. I'll take it.

Spoiler
[close]

BWEEEEEEEEEEEE
@_@

so even more universal mounts for the Karkinos now? or did you change some ballistic ones to energy?

The Karkinos' two universal large became hybrid instead, but so did the ballistics.
« Last Edit: November 25, 2015, 07:22:46 AM by Cycerin »
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Sy

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1833 on: November 25, 2015, 07:25:20 AM »

The Karkinos' two universal large became hybrid instead, but so did the ballistics.
oh right, you mentioned something about that. neat!
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Oathseeker

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1834 on: November 25, 2015, 07:49:19 AM »

The Karkinos' two universal large became hybrid instead, but so did the ballistics.

Losing the ability to spam torpedos is hardly a loss when you can make things evaporate by looking at them in a slightly dissaproving manner.
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174gjc

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1835 on: November 25, 2015, 10:42:32 AM »

Spoiler
[close]

BWEEEEEEEEEEEE

I'm going to put that Karkinos up against my Elite Conquest that I made... I can hardly wait until you release it, because I only play .7 now and it isn't compatible.
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Sy

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1836 on: November 25, 2015, 10:53:04 AM »

I can hardly wait until you release it, because I only play .7 now and it isn't compatible.
i don't think any of us play anything other than .7 now, this update just added and improved sooo many things, it would be really hard to go back again. but i actually kinda enjoy playing without (content) mods again for a change, makes me appreciate vanilla ships and loadouts a lot more :]
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Taverius

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1837 on: November 25, 2015, 02:07:31 PM »

Yeeeah, the Asura is not going to keep its current incarnation. Don't worry though, it will still be powerful. Just not *silly*.

That's like Mozart saying he's going to change Die Zauberflöte to be less silly, or Einstein changing his mind about the theory of general relativity.

Christ almighty. I'll take it.
Great, now I have to call my next Asura "Papageno". Thanks for that ._.
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No faction is truly established without a themed Buffalo (TAG) variant.

Maelstrom

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1838 on: November 25, 2015, 08:04:03 PM »

The Karkinos' two universal large became hybrid instead, but so did the ballistics.

Losing the ability to spam torpedos is hardly a loss when you can make things evaporate by looking at them in a slightly dissaproving manner.


XD gold!"!!
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Baqar79

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1839 on: November 25, 2015, 11:57:18 PM »

Spoiler
[close]

BWEEEEEEEEEEEE

I only managed to get in a short bit of time to try your mod before the 0.7 release (Was only familiar with vanilla up until a few weeks ago; love the ship designs!). 

I'm reminded of this scene: https://youtu.be/PWDZ5ewJbXM?t=14  :D
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1840 on: November 28, 2015, 07:35:43 AM »

http://imgur.com/a/Nw3I0
http://imgur.com/a/JoHKk

Mshadowy cooking up some portraits in exchange for music.
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Sy

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1841 on: November 28, 2015, 08:11:55 AM »

nice. the expression of the last dude is golden xD

this one immediately made me think "Asuka?!". i wonder if that's intentional.
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Cik

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1842 on: November 28, 2015, 10:11:37 AM »

rei best girl
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Sy

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1843 on: November 28, 2015, 12:22:58 PM »

definitely! /brofist

you know, Rei in suit would totally fit the Templar color scheme. i think it's only fair, if BRDY gets Asuka.
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Tacticalchutney

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1844 on: November 29, 2015, 06:39:00 PM »

I've been using this mod for a long time and I just wanted to say thanks for all your hard work. This is my favorite Starsector mod by far.
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