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What would you like to see in Blackrock?

More ships
- 628 (23.9%)
More weapons
- 402 (15.3%)
More campaign features
- 392 (14.9%)
Space monsters
- 570 (21.7%)
More lore
- 161 (6.1%)
More music
- 105 (4%)
More portraits
- 129 (4.9%)
Subfactions
- 237 (9%)

Total Members Voted: 1181


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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1535268 times)

Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1830 on: November 22, 2015, 02:28:42 PM »

My current stance is to simply allow SO for BRDY ships. It's a meaningful tradeoff because BRDY venting is a big part of the ships' strengths and you voluntarily give it up completely. You can also make some truly insane close range ships with BRDY Strike Suite and SO...
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Oathseeker

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1831 on: November 23, 2015, 06:21:24 AM »

You can also make some truly insane close range ships with BRDY Strike Suite and SO...

One of the many reasons I check this thread more frequently then I checked the announcement thread before .7a came out ;)
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Surge

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1832 on: November 23, 2015, 06:50:25 AM »

I'm going to be having desdinova nightmares again I see.
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1833 on: November 24, 2015, 02:16:32 AM »

Gneiss.

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Gothars

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1834 on: November 24, 2015, 02:18:25 AM »

Neiss!
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Arranging holidays in an embrace with the Starsector is priceless.

Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1835 on: November 24, 2015, 06:16:17 AM »



Thanks to Tartiflette and DR, I managed to get a custom BRDY SO color going. It looks subtle, but it's noticeable in-game due to the prominent smoke trails. Dimensional Engine ships have their own engine color. As the only SO-compatible glowy ship with green engines, the Nevermore gets its own unique engine color with SO.

Neiss!

Arrgh
« Last Edit: November 24, 2015, 06:22:18 AM by Cycerin »
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Unbroken

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1836 on: November 24, 2015, 08:14:35 AM »

My current stance is to simply allow SO for BRDY ships. It's a meaningful tradeoff because BRDY venting is a big part of the ships' strengths and you voluntarily give it up completely.

What about the Asura? With the flux ejector system, I never thought of it as a ship you'd want to actively vent with unless it was necessary or you had the time and space to do so.

An Asura with SO and a Power Grid 10 officer for the 20% hard flux dissipation, particularly when using lots of torpedoes, an Ironweaver and a Scalaron Blaster would be terrifying (for the 140 sec of PP you'd get), although it will gorge itself on your fleet's supplies after every battle.
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Sy

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1837 on: November 24, 2015, 08:34:06 AM »

the 20% hard flux dissipation is only for shields, phase cloaks simply get -30% flux cost. and the Flux Ejector removes a flat amount (afaik) so doesn't benefit from SO. in fact, since half the benefit of SO is massively increased dissipation, Flux Ejector would probably weaker, relatively speaking, compared to loadouts without SO.

but i still agree that Asura with SO sounds pretty crazy... it's already a great ship to play aggressively.
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1838 on: November 24, 2015, 03:59:46 PM »

Yeeeah, the Asura is not going to keep its current incarnation. Don't worry though, it will still be powerful. Just not *silly*.
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1839 on: November 24, 2015, 07:38:04 PM »

Spoiler
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BWEEEEEEEEEEEE
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OOZ662

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1840 on: November 24, 2015, 07:40:49 PM »

Dear lord
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

The Soldier

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1841 on: November 24, 2015, 07:44:00 PM »

Good god of the sector, talk about beam spam. o.O
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Oathseeker

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1842 on: November 25, 2015, 04:13:52 AM »

Yeeeah, the Asura is not going to keep its current incarnation. Don't worry though, it will still be powerful. Just not *silly*.

That's like Mozart saying he's going to change Die Zauberflöte to be less silly, or Einstein changing his mind about the theory of general relativity.
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Aklyon

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1843 on: November 25, 2015, 05:08:51 AM »

Sy

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1844 on: November 25, 2015, 05:56:36 AM »

Spoiler
[close]

BWEEEEEEEEEEEE
@[email protected]

so even more universal mounts for the Karkinos now? or did you change some ballistic ones to energy?
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