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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 754 (23.7%)
More weapons
- 480 (15.1%)
More campaign features
- 477 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1424


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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790401 times)

Toxcity

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1815 on: November 22, 2015, 10:22:31 AM »

To be fair about the engine color change, it's there so that the player knows that the ship has SO (which is important considering all the buffs that come with that).
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FooF

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1816 on: November 22, 2015, 02:01:38 PM »

I assume SO will essentially negate the BR Drive Core that comes standard? I mean, BRDY was always about active venting and all... :P
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1817 on: November 22, 2015, 02:28:42 PM »

My current stance is to simply allow SO for BRDY ships. It's a meaningful tradeoff because BRDY venting is a big part of the ships' strengths and you voluntarily give it up completely. You can also make some truly insane close range ships with BRDY Strike Suite and SO...
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Oathseeker

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1818 on: November 23, 2015, 06:21:24 AM »

You can also make some truly insane close range ships with BRDY Strike Suite and SO...

One of the many reasons I check this thread more frequently then I checked the announcement thread before .7a came out ;)
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Surge

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1819 on: November 23, 2015, 06:50:25 AM »

I'm going to be having desdinova nightmares again I see.
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1820 on: November 24, 2015, 02:16:32 AM »

Gneiss.

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Gothars

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1821 on: November 24, 2015, 02:18:25 AM »

Neiss!
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1822 on: November 24, 2015, 06:16:17 AM »



Thanks to Tartiflette and DR, I managed to get a custom BRDY SO color going. It looks subtle, but it's noticeable in-game due to the prominent smoke trails. Dimensional Engine ships have their own engine color. As the only SO-compatible glowy ship with green engines, the Nevermore gets its own unique engine color with SO.

Neiss!

Arrgh
« Last Edit: November 24, 2015, 06:22:18 AM by Cycerin »
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Unbroken

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1823 on: November 24, 2015, 08:14:35 AM »

My current stance is to simply allow SO for BRDY ships. It's a meaningful tradeoff because BRDY venting is a big part of the ships' strengths and you voluntarily give it up completely.

What about the Asura? With the flux ejector system, I never thought of it as a ship you'd want to actively vent with unless it was necessary or you had the time and space to do so.

An Asura with SO and a Power Grid 10 officer for the 20% hard flux dissipation, particularly when using lots of torpedoes, an Ironweaver and a Scalaron Blaster would be terrifying (for the 140 sec of PP you'd get), although it will gorge itself on your fleet's supplies after every battle.
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Sy

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1824 on: November 24, 2015, 08:34:06 AM »

the 20% hard flux dissipation is only for shields, phase cloaks simply get -30% flux cost. and the Flux Ejector removes a flat amount (afaik) so doesn't benefit from SO. in fact, since half the benefit of SO is massively increased dissipation, Flux Ejector would probably weaker, relatively speaking, compared to loadouts without SO.

but i still agree that Asura with SO sounds pretty crazy... it's already a great ship to play aggressively.
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1825 on: November 24, 2015, 03:59:46 PM »

Yeeeah, the Asura is not going to keep its current incarnation. Don't worry though, it will still be powerful. Just not *silly*.
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1826 on: November 24, 2015, 07:38:04 PM »

Spoiler
[close]

BWEEEEEEEEEEEE
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OOZ662

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1827 on: November 24, 2015, 07:40:49 PM »

Dear lord
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

CrashToDesktop

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1828 on: November 24, 2015, 07:44:00 PM »

Good god of the sector, talk about beam spam. o.O
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Oathseeker

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1829 on: November 25, 2015, 04:13:52 AM »

Yeeeah, the Asura is not going to keep its current incarnation. Don't worry though, it will still be powerful. Just not *silly*.

That's like Mozart saying he's going to change Die Zauberflöte to be less silly, or Einstein changing his mind about the theory of general relativity.
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