Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

Poll

What would you like to see in Blackrock?

More ships
- 698 (23.7%)
More weapons
- 447 (15.2%)
More campaign features
- 443 (15.1%)
Space monsters
- 645 (21.9%)
More lore
- 188 (6.4%)
More music
- 120 (4.1%)
More portraits
- 145 (4.9%)
Subfactions
- 257 (8.7%)

Total Members Voted: 1318


Pages: 1 ... 113 114 [115] 116 117 ... 207

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1659747 times)

OOZ662

  • Captain
  • ****
  • Posts: 389
    • ICQ Messenger - 404184907
    • MSN Messenger - ooz663@hotmail.com
    • AOL Instant Messenger - OOZ662
    • Yahoo Instant Messenger - OOZ662
    • View Profile
    • Email
Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1710 on: August 03, 2015, 09:43:37 PM »

My sound card hates the Deracinator sound effect so much that it screws it even in YouTube videos. ;D Was going to post about how I must not be alone because it crackled heavily at the end of the first jump in the video, but watched it a second time and it didn't...the glories of budget miniturized hardware.
Logged
It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Cyan Leader

  • Admiral
  • *****
  • Posts: 680
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1711 on: August 12, 2015, 04:04:16 PM »

How is the Morpheus doing?
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1664
  • beyond the infinite void
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1712 on: August 13, 2015, 06:01:03 AM »

It's coming together. Work has been slow lately 'cause I have to prioritize, sadly.
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1664
  • beyond the infinite void
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1713 on: September 04, 2015, 09:54:36 AM »



Deadrock Graveyards update, a ship getting a makeover (guess which)
Logged

OOZ662

  • Captain
  • ****
  • Posts: 389
    • ICQ Messenger - 404184907
    • MSN Messenger - ooz663@hotmail.com
    • AOL Instant Messenger - OOZ662
    • Yahoo Instant Messenger - OOZ662
    • View Profile
    • Email
Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1714 on: September 04, 2015, 10:20:29 AM »

Seems too symmetrical to be The Shrimp...

But, that does remind me, has anyone found success with the Knight? I can't really figure out what to do with it. The ship itself doesn't fit my piloting style very well, and the AI does atrociously stupid things with it generally involving using the burn drive to run headlong into a superior force. Or, in one case, managing to survive with half its hull left then scuttling itself on the back end of my Karkinos chasing the last enemy destroyer. I feel like with its numerous undersized mounts that it could be a great ranged support vessel if it didn't hurl itself directly at (and into) its foes.
Logged
It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Roflzozicals

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1715 on: September 04, 2015, 10:49:51 AM »

I'm gonna say Stenos
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1664
  • beyond the infinite void
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1716 on: September 04, 2015, 11:50:38 AM »

Seems too symmetrical to be The Shrimp...

But, that does remind me, has anyone found success with the Knight? I can't really figure out what to do with it. The ship itself doesn't fit my piloting style very well, and the AI does atrociously stupid things with it generally involving using the burn drive to run headlong into a superior force. Or, in one case, managing to survive with half its hull left then scuttling itself on the back end of my Karkinos chasing the last enemy destroyer. I feel like with its numerous undersized mounts that it could be a great ranged support vessel if it didn't hurl itself directly at (and into) its foes.

Well, you're in luck...
Logged

OOZ662

  • Captain
  • ****
  • Posts: 389
    • ICQ Messenger - 404184907
    • MSN Messenger - ooz663@hotmail.com
    • AOL Instant Messenger - OOZ662
    • Yahoo Instant Messenger - OOZ662
    • View Profile
    • Email
Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1717 on: September 04, 2015, 12:18:49 PM »

Well...I hope it keeps its flight deck. ;D
Logged
It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Cycerin

  • Admiral
  • *****
  • Posts: 1664
  • beyond the infinite void
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1718 on: September 05, 2015, 11:31:59 AM »

Yeah, it will. It'll probably get skins, too, as it's supposed to be a very old and successful ship class.
Logged

DanJSC

  • Lieutenant
  • **
  • Posts: 51
    • View Profile
    • Email
Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1719 on: September 10, 2015, 06:33:42 PM »



Deadrock Graveyards update, a ship getting a makeover (guess which)

Deadrock Graveyards sounds like a great name for a infected/zombie ship mod.
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1664
  • beyond the infinite void
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1720 on: September 16, 2015, 06:36:26 AM »

Spoiler

[close]
[anime sfx]
Logged

OOZ662

  • Captain
  • ****
  • Posts: 389
    • ICQ Messenger - 404184907
    • MSN Messenger - ooz663@hotmail.com
    • AOL Instant Messenger - OOZ662
    • Yahoo Instant Messenger - OOZ662
    • View Profile
    • Email
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1721 on: September 16, 2015, 06:38:11 AM »

A Wave Motion Gun and Macross Missile Massacre? Sure, why not?
Logged
It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Flying_Whale

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
    • Email
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1722 on: September 16, 2015, 12:57:20 PM »

It would be nice to reduce length of that strange missile traces.
Logged

Cycerin

  • Admiral
  • *****
  • Posts: 1664
  • beyond the infinite void
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1723 on: September 16, 2015, 01:04:12 PM »

Those are homing lasers. But yeah, maybe a little bit.
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 2625
    • View Profile
Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1724 on: September 16, 2015, 01:12:32 PM »

Homing lasers is quite an oxymoron.
Logged
Pages: 1 ... 113 114 [115] 116 117 ... 207