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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

What would you like to see in Blackrock?

More ships
- 755 (23.7%)
More weapons
- 481 (15.1%)
More campaign features
- 478 (15%)
Space monsters
- 705 (22.1%)
More lore
- 207 (6.5%)
More music
- 131 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 277 (8.7%)

Total Members Voted: 1425


Pages: 1 ... 113 114 [115] 116 117 ... 209

Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1790773 times)

OOZ662

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1710 on: August 03, 2015, 09:43:37 PM »

My sound card hates the Deracinator sound effect so much that it screws it even in YouTube videos. ;D Was going to post about how I must not be alone because it crackled heavily at the end of the first jump in the video, but watched it a second time and it didn't...the glories of budget miniturized hardware.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Cyan Leader

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1711 on: August 12, 2015, 04:04:16 PM »

How is the Morpheus doing?
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1712 on: August 13, 2015, 06:01:03 AM »

It's coming together. Work has been slow lately 'cause I have to prioritize, sadly.
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1713 on: September 04, 2015, 09:54:36 AM »



Deadrock Graveyards update, a ship getting a makeover (guess which)
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OOZ662

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1714 on: September 04, 2015, 10:20:29 AM »

Seems too symmetrical to be The Shrimp...

But, that does remind me, has anyone found success with the Knight? I can't really figure out what to do with it. The ship itself doesn't fit my piloting style very well, and the AI does atrociously stupid things with it generally involving using the burn drive to run headlong into a superior force. Or, in one case, managing to survive with half its hull left then scuttling itself on the back end of my Karkinos chasing the last enemy destroyer. I feel like with its numerous undersized mounts that it could be a great ranged support vessel if it didn't hurl itself directly at (and into) its foes.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Roflzozicals

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1715 on: September 04, 2015, 10:49:51 AM »

I'm gonna say Stenos
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1716 on: September 04, 2015, 11:50:38 AM »

Seems too symmetrical to be The Shrimp...

But, that does remind me, has anyone found success with the Knight? I can't really figure out what to do with it. The ship itself doesn't fit my piloting style very well, and the AI does atrociously stupid things with it generally involving using the burn drive to run headlong into a superior force. Or, in one case, managing to survive with half its hull left then scuttling itself on the back end of my Karkinos chasing the last enemy destroyer. I feel like with its numerous undersized mounts that it could be a great ranged support vessel if it didn't hurl itself directly at (and into) its foes.

Well, you're in luck...
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OOZ662

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1717 on: September 04, 2015, 12:18:49 PM »

Well...I hope it keeps its flight deck. ;D
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1718 on: September 05, 2015, 11:31:59 AM »

Yeah, it will. It'll probably get skins, too, as it's supposed to be a very old and successful ship class.
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DanJSC

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4 - New ship! New weapon! (Hotfixed)
« Reply #1719 on: September 10, 2015, 06:33:42 PM »



Deadrock Graveyards update, a ship getting a makeover (guess which)

Deadrock Graveyards sounds like a great name for a infected/zombie ship mod.
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1720 on: September 16, 2015, 06:36:26 AM »

Spoiler

[close]
[anime sfx]
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OOZ662

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1721 on: September 16, 2015, 06:38:11 AM »

A Wave Motion Gun and Macross Missile Massacre? Sure, why not?
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Flying_Whale

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1722 on: September 16, 2015, 12:57:20 PM »

It would be nice to reduce length of that strange missile traces.
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Cycerin

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1723 on: September 16, 2015, 01:04:12 PM »

Those are homing lasers. But yeah, maybe a little bit.
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SafariJohn

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Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« Reply #1724 on: September 16, 2015, 01:12:32 PM »

Homing lasers is quite an oxymoron.
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