Patch is live.
Download HEREE: hotfixed in
Version Checker compatibility, redownload if you use it
Changelog:
0.6.6
- Added Sunstorm PDE (Large Energy)
- Added new Ferrogun sprite, Squall Battery sprite, and Ironweaver sprite
- Changed Stinger Drones to stay in front of the Scorpion when idle, and roam farther
- Changed Burst Jet sound effect
- Changed some large slots from Ballistic to Universal on the Karkinos, Kurma etc
- Added material maps and normal maps for all BRDY content for use in ShaderLib. Thanks DarkRevenant!
- Changed Scalaron effects to incorporate more colors (S. repeater, S. blaster, Rift Cannon, Deracinators, etc)
- Changed Imaginos engine style
- Changed Squall and Gale cannon shots to be more subtle, but with longer trails
- Changed Dart SRM engine color
- Adjusted down all cargo levels from wrongly inflated levels
- Adjusted a bunch of ship stats slightly
- Changed all PDE weapons. PDE weapons now have slightly more range and damage as a whole. Their beams travel more slowly, causing them to deal significantly more damage up close, but minimal damage from afar. Also touched up their visual effect.
- Fixed a bug with world generation that interferred with starsector plus integration
- Fixed a bug with world generation
- Fixed an oversight with buckshot spawning scripts that prevented the Volley Gun and Ironweaver from benefiting from mutable stats (ITU, Blackrock Targeting Suite, etc)