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Poll

What would you like to see in Blackrock?

More ships
- 757 (23.6%)
More weapons
- 483 (15.1%)
More campaign features
- 481 (15%)
Space monsters
- 707 (22.1%)
More lore
- 209 (6.5%)
More music
- 132 (4.1%)
More portraits
- 157 (4.9%)
Subfactions
- 278 (8.7%)

Total Members Voted: 1430


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Author Topic: [0.9.1a] Blackrock Drive Yards  (Read 1803222 times)

Nanao-kun

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1110 on: March 22, 2014, 02:05:33 AM »

Then why Exerelin is asking for it?

It is the first time this happens to me with both this mods

EDIT: Tha game is still crashing because of the Stormcrow & NevermoreB  ???
What version of Exerelin are you using? 0.632 isn't updated for this version anyway. The dev build on bitbucket is better, but still requires you to edit the faction file to replace Squilla with Vespa.
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Kazzthal

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1111 on: March 22, 2014, 02:16:39 AM »

I am using that version of exerelin, I had to eliminate the BRDY mod folder & place it again, It now gives me the error you mentioned earlier about the Squilla wing

Thankx by the way.
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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1112 on: March 22, 2014, 04:21:20 AM »

Yeah, any Exerelin version must be manually edited to remove outdated references until Zaphide catches up.


-There is a massive amount of clipping at 1:50 in the "Blackrock" ambient track.

Intentional, actually. ;D

To elaborate, the entire track is fed through a huge signal chain intended to replicate the distortion you'd get out of listening to an old VHS, or a typical 1970s reverb/tape signal chain. The distortion is intended to feel like part of a vast, broken soundscape. Glad you like the soundtrack so far though. I feel like some places I might have gone overboard on the "coloring" of the mix, but the vision is for the soundtrack to be very warm, broken-down and synth-based.
« Last Edit: March 22, 2014, 07:13:10 AM by Cycerin »
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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1113 on: March 23, 2014, 08:39:20 AM »

I have to admit, I have no idea what you're talking about, Craig.
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Taverius

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1114 on: March 23, 2014, 08:47:42 AM »

So I'm playing this again, both in Exerelin and Uomoz.

  • Love the new art style, though you've set yourself quite a lot of work to bring them all in line.
  • Music is gewd :D
  • I'm not sure why but the dual shard cannon ain't spawning anywhere in exerelin, and Command Console crashes on me, is that something I can fix?
  • Voidspear pod also not here D:
  • I'm really feeling the lack of a mainline escort destroyer to attach to AI cruisers and so forth. Something in the lineage of the Scarab and Stenos. The Gonodactylus is it on paper but the AI just isn't very hot with it
  • Now I really want the rest of the civilian ship lineup :D
  • I still don't like the Revenant.
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No faction is truly established without a themed Buffalo (TAG) variant.

Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1115 on: March 25, 2014, 05:25:10 AM »

Any problems with Exerelin are out of my reach. All weapons are used by variants at this point, so they should spawn. For a 100% exerelin experience you'll have to wait for Zaphide to catch up.
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Mazuo

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1116 on: March 25, 2014, 09:30:38 PM »

Love the new interdiction effect, still experimenting with its new loadout in combat.  Stenos seems a lot better, still not completely winning me over but the autoloader is very useful at times.

The nanolattice armor mod on the Imaginos states it can't be combined with any armor mods, but currently heavy armor can be placed on it.
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Lopunny Zen

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1117 on: March 26, 2014, 03:21:25 AM »

I thought corvettes were able to dock in carriers...in alot of other mods this is true...maybe in the future it might be able too?
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Taverius

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1118 on: March 26, 2014, 03:53:06 AM »

That's because in most mods Corvettes are large fighters, here the robberfly is a very small frigate.
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No faction is truly established without a themed Buffalo (TAG) variant.

Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1119 on: March 26, 2014, 04:14:50 AM »

I have no plans of making the Robberfly repairable in carriers.

The nanolattice armor mod on the Imaginos states it can't be combined with any armor mods, but currently heavy armor can be placed on it.

Damn, forgot to fix that. Thanks for the report.
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sarducardun

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1120 on: April 02, 2014, 08:28:35 AM »

I'm getting a sqiulla fighter wing not found error upon starting campaign. I re-downloaded the mod to no avail.
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Nanao-kun

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1121 on: April 02, 2014, 12:06:14 PM »

I'm getting a sqiulla fighter wing not found error upon starting campaign. I re-downloaded the mod to no avail.
Are you using any other mod? You might be using Exerelin, which will require you to edit the faction file in the Exerelin folder. Change Squilla to Vespa.
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Cycerin

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1122 on: April 04, 2014, 07:12:59 AM »

Please clarify which mods you are running when posting bug reports. :)
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SpaceRiceBowl

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1123 on: April 04, 2014, 12:07:43 PM »

I'm pretty sure its the Kadur causing the crash
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I really don't know what I'm doing...

DIEHARD25

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Re: [0.6.2a] Blackrock Drive Yards v0.6 - NEW VERSION RELEASED
« Reply #1124 on: April 09, 2014, 10:58:16 PM »

Nice mod, Cyceryn ;)

Blackrock is my favorite faction in Starsector. Incredible sprites, sir!

Best regards, Konstantin
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