Thanks a lot guys, I'm glad you are as excited about this as we are, haha!
If you want to help test the Scalar Rejector/Imaginos out, here's the dev build:
https://dl.dropboxusercontent.com/u/32517861/Blackrock%20Drive%20Yards.7ze/ Can you jump before rejecting the absorbed fire? For example absorbing an Onslaught's fire and then jumping to its rear to take out the engines with the collected energy?
The release happens at the end of the phase out, so the only control you have is how you move while phased, which is difficult because the ship controls are locked as soon as you activate it.
You can obviously use friendly projectiles along in the mixture, but they have half the multiplier of enemy projectiles. It's still quite effective to turn two Fury torpedoes and a Rift Cannon salvo into a huge AoE blast, however.
And more importantly, can the AI use this trick effectively? Would be cool to see the enemy Imaginos jumping on your reaper torpedo to regurgitate it on you. Also can it absorb beam weaponry?
The AI uses it as a normal phase cloak, which means that more often than not, it ends up absorbing and returning fire. Beams just pass through harmlessly, but you can catch energy projectiles.
Currently the damage absorbtion mults are 0.3 frag, 1.0 energy/kinetic, and 0.9 HE.